11.08.2013, 17:37
hello guys am trying to create a speedo fuel sadly i dont no how i had a look at some tuts but that stuff sends me werid anyways stuff is below..
http://i.imgur.com/qZl9YB2.jpg
i put it all together with the textdraw its just i dont have a clue how to link them up hard to say
http://i.imgur.com/qZl9YB2.jpg
i put it all together with the textdraw its just i dont have a clue how to link them up hard to say
Код:
// Speedo for G.X.G #include <a_samp> new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; public OnFilterScriptInit() { // Speedo Box Textdraw0 = TextDrawCreate(632.000000, 398.000000, "."); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, -0.109999, 4.199999); TextDrawColor(Textdraw0, 255); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 1); TextDrawUseBox(Textdraw0, 1); TextDrawBoxColor(Textdraw0, 237588735); TextDrawTextSize(Textdraw0, 520.000000, 32.000000); // Speedo Box 1 Textdraw1 = TextDrawCreate(629.000000, 401.000000, "."); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 1); TextDrawLetterSize(Textdraw1, -0.139999, 3.500001); TextDrawColor(Textdraw1, 255); TextDrawSetOutline(Textdraw1, 0); TextDrawSetProportional(Textdraw1, 1); TextDrawSetShadow(Textdraw1, 1); TextDrawUseBox(Textdraw1, 1); TextDrawBoxColor(Textdraw1, 255); TextDrawTextSize(Textdraw1, 523.000000, 109.000000); // MPH Speed Textdraw2 = TextDrawCreate(526.000000, 402.000000, "MPH"); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, 1); TextDrawLetterSize(Textdraw2, 0.330000, 1.300000); TextDrawColor(Textdraw2, 256086527); TextDrawSetOutline(Textdraw2, 0); TextDrawSetProportional(Textdraw2, 1); TextDrawSetShadow(Textdraw2, 1); // Vehicle Fuel Textdraw3 = TextDrawCreate(527.000000, 416.000000, "GAL"); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, 1); TextDrawLetterSize(Textdraw3, 0.330000, 1.300000); TextDrawColor(Textdraw3, 256086527); TextDrawSetOutline(Textdraw3, 0); TextDrawSetProportional(Textdraw3, 1); TextDrawSetShadow(Textdraw3, 1); return 1; } public OnFilterScriptExit() { TextDrawHideForAll(Textdraw0); TextDrawDestroy(Textdraw0); TextDrawHideForAll(Textdraw1); TextDrawDestroy(Textdraw1); TextDrawHideForAll(Textdraw2); TextDrawDestroy(Textdraw2); TextDrawHideForAll(Textdraw3); TextDrawDestroy(Textdraw3); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER) { TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); } else if(oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER) { TextDrawHideForPlayer(playerid, Textdraw0); TextDrawHideForPlayer(playerid, Textdraw1); TextDrawHideForPlayer(playerid, Textdraw2); TextDrawHideForPlayer(playerid, Textdraw3); } return 1; }