16.10.2013, 15:07
(
Last edited by xF4Life; 09/02/2014 at 11:37 AM.
)
It's an Simple tear gas actions i've made for rww but there is no need for that, im currently working on something better, so i can take some of the features i made for rww and release them so.. here is one..
VIDEO:
http://*********/cfGIPYf-Lt0
Good Luck.
VIDEO:
http://*********/cfGIPYf-Lt0
Code:
// on top of your script
new Anti_Gas[MAX_PLAYERS];
// Onplayerconnect
Anti_Gas[playerid] = 0;
// onplayerdeaths
Anti_Gas[playerid] = 0;
// onplayerspawn
if(Anti_Gas[playerid] == 1)
{
Anti_Gas[playerid] = 0;
}
// It's your tear gas mask, i've removed the attached object (the gas mask)
CMD:buymask(playerid, params[])
{
if(GetPlayerMoney(playerid) >= 500)
{
if(Anti_Gas[playerid] == 0)
{
Anti_Gas[playerid] = 1;
GivePlayerMoney(playerid, - 500);
}
}
return 1;
}
// OnPlayerKeyStateChange
// Tear Gas Actions by xF[4]Life
if(newkeys & KEY_FIRE)
{
new weaponid = GetPlayerWeapon(playerid);
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid,x,y,z);
for(new i = 0; i < MAX_PLAYERS; i++) {
if(weaponid == 17)
{
if(IsPlayerInRangeOfPoint(i,10.0, x, y, z)
&& GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
if(Anti_Gas[i] == 0)
{
ApplyAnimation(i, "ped", "gas_cwr", 1.0, 0, 0, 0, 0, 0);
GivePlayerWeapon(playerid, 17, -1);
}
}
}
}
}

