31.07.2013, 03:03
Ok, so I scripted an auto-repair using timers and It works, but the command to turn it off doesn't.
(The most of the code for this)
new repairtimer;
I realize this may be poorly done, but I've not had much experience using timers.
Anyone know what I did wrong or maybe even a better way to handle this?
(The most of the code for this)
new repairtimer;
pawn Код:
CMD:godmode(playerid, params[])
{
SetPlayerHealth(playerid,100000);
SendClientMessage(playerid,-1,"Godmode: {0000FF}ON");
SendClientMessage(playerid,COLOR_RED,"Your vehicle cannot be destroyed.");
repairtimer = SetTimerEx("repairme", 500, false, "i", playerid);
return 1;
}
CMD:godmodeoff(playerid, params[])
{
SetPlayerHealth(playerid,100);
SendClientMessage(playerid,-1,"Godmode: {FF0000}OFF");
SendClientMessage(playerid,COLOR_RED,"Your vehicle can be destroyed.");
KillTimer(repairtimer);
return 1;
}
pawn Код:
forward repairme(playerid);
public repairme(playerid)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:health,vehicleid;
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleHealth(vehicleid,health);
if(health <1000)
{
RepairVehicle(vehicleid);
repairtimer = SetTimerEx("repairme", 1000, false, "i", playerid);
}
repairtimer = SetTimerEx("repairme", 1000, false, "i", playerid);
}
}
Anyone know what I did wrong or maybe even a better way to handle this?