fare problem taxi
#1

Hello everyone when player leaves the taxi car then label shoul destroy but label is stay I using CreateDynamic3DTextLabel and destroydynamic i try put on onplayerstatechange public but it doesn't work I mean it doesn't destroy. Thanks
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#2

We can't do anything without any code. Can you show us the code where you create, and the code where you destroy the label (the whole statement if possible).
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#3

yes of course here

this is command fare for bus and taxi and i use farelabel for bus and taxi label creates when player type example /fare 30

pawn Код:
CMD:fare(playerid, params[])
{
    if(PlayerInfo[playerid][pJob] != 14 && PlayerInfo[playerid][Clan] != 10 && PlayerInfo[playerid][Lider] != 10) return SCM(playerid, GRAD2, "**Niste zaposleni kao Bus Vozac/Taksista!");
    new karta, string[128],hIme[MAX_PLAYER_NAME];
    if(sscanf(params, "i", karta)) return SCM(playerid, GRAD3, "{FFAF00}Koristite: {FFFFFF}/fare [Cijena karte]");
    if(karta < 1 || karta > 50) return SCM(playerid, GRAD2, "{F81414}[Greska!] {C3C3C3}Cijena karte ne moze biti manja od $1,a veca od $50!");
    RPIme(playerid, hIme);
    if(GetPlayerVehicleID(playerid) >= bus[0] && GetPlayerVehicleID(playerid) <= bus[5])
    {
        BusDrivers += 1; TransportDuty[playerid] = 2; TransportValue[playerid]= karta;
        SCMF(playerid, SVETLOPLAVA,"*Sada ste na duznosti kao Bus Vozac, cijena prijevozne karte: $%d",TransportValue[playerid]);
        format(string, sizeof(string),"{00C0FF}((Bus LS))\n{00C0FF}Cijena karte: {FFFFFF}$%d", TransportValue[playerid]);
        fareLabel[playerid] = CreateDynamic3DTextLabel(string,SVETLOPLAVA,0.0,0.0,0.9,15.0,playerid,INVALID_VEHICLE_ID,0,-1,-1,-1,100.0);
        //fareLabel[playerid] = Create3DTextLabel(string, SVETLOPLAVA, 0.0, 0.0, 0.0, 20.0, SVETLOPLAVA);
        Attach3DTextLabelToPlayer(fareLabel[playerid], playerid, 0.0, 0.0, 0.8);
        return 1;
    }
    for(new i; i < sizeof(Taxi); i++)
    {
        if(GetPlayerVehicleID(playerid) == Taxi[i])
        {
            TaxiDrivers += 1; TransportDuty[playerid] = 1; TransportValue[playerid] = karta;
            SCMF(playerid, SVETLOPLAVA,"*Sada ste na duznosti kao Taxi Vozac, cijena prijevozne karte: $%d",TransportValue[playerid]);
            format(string, sizeof(string),"{00C0FF}((Taxi LS))\n{00C0FF}Cijena karte: {FFFFFF}$%d", TransportValue[playerid]);
            fareLabel[playerid] = CreateDynamic3DTextLabel(string,SVETLOPLAVA,0.0,0.0,0.9,15.0,playerid,INVALID_VEHICLE_ID,0,-1,-1,-1,100.0);
            //fareLabel[playerid] = Create3DTextLabel(string, SVETLOPLAVA, 0.0, 0.0, 0.0, 20.0, SVETLOPLAVA);
            Attach3DTextLabelToPlayer(fareLabel[playerid], playerid, 0.0, 0.0, 0.8);
            return 1;
        }
    }
    SCM(playerid, GRAD2, "Niste u busu/taxiu!");
    return 1;
}
I destroylabel here

pawn Код:
if(newstate == PLAYER_STATE_ONFOOT)
    {
        if(TransportDuty[playerid] > 0)
        {
            if(TransportDuty[playerid] == 1)
            {
                TaxiDrivers -= 1;
            }
            else if(TransportDuty[playerid] == 2)
            {
                BusDrivers -= 1;
            }
            TransportDuty[playerid] = 0;
            format(string, sizeof(string), "* Sad vise nisi na duznosti, zaradio si $%d.", TransportCost[playerid]);
            SendClientMessage(playerid, SVETLOPLAVA, string);
            GivePlayerMoney(playerid, TransportCost[playerid]);
            ConsumingMoney[playerid] = 1; TransportValue[playerid] = 0; TransportMoney[playerid] = 0; TransportCost[playerid] = 0;
            DestroyDynamic3DTextLabel(fareLabel[playerid]);
        }
        TelePos[playerid][0] = 0.0;
        TelePos[playerid][1] = 0.0;
    }
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#4

Is the client message appearing?
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#5

yes client message is appear if you mean when player leaves bus/tax
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