30.07.2013, 05:26
I've got a friend who's using a script and it's flooding the server logs with debug messages like there's no tomorrow!
Here's a sample:
That's just a snippet of it.
Here's the code:
I'm a LITTLE familiar with some aspects of PAWN and learning as I'm going, but require some assistance on understanding what exactly is going on here. Whenever "SetVehicleToRespawn" is used in the script, it's causing some debug messages to FLOOD the logs.
Can anyone shed some light on this?
Here's a sample:
Код:
[22:23:44] [debug] Run time error 3: "Stack/heap collision (insufficient stack size)" [22:23:44] [debug] Stack pointer (STK) is 0x663B0C, heap pointer (HEA) is 0x663B34 [22:23:44] [debug] AMX backtrace: [22:23:44] [debug] #0 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #1 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #2 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #3 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #4 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #5 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #6 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #7 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #8 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #9 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #10 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #11 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #12 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #13 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #14 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #15 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #16 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #17 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #18 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #19 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #20 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #21 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #22 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #23 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #24 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #25 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #26 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #27 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #28 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #29 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #30 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #31 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #32 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #33 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #34 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #35 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #36 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #37 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #38 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #39 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #40 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #41 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #42 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #43 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #44 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #45 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #46 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #47 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #48 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #49 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #50 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #51 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #52 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #53 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #54 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #55 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #56 ???????? in public OnVehicleSpawn () [22:23:44] [debug] #57 native SetVehicleToRespawn () [080caab0] from samp03svr [22:23:44] [debug] #58 ???????? in public OnVehicleSpawn ()
Here's the code:
pawn Код:
public OnVehicleSpawn(vehicleid)
{
VSpawned[vehicleid] = 1;
HoodStatus[vehicleid] = 0;
TrunkStatus[vehicleid] = 0;
VehicleEngine[vehicleid] = 0;
VehicleWindows[vehicleid] = 0;
CarRadio[vehicleid] = 0;
if(VehicleOwned[vehicleid] != SCRIPT_CARS)
{
if(VehSpawned[vehicleid] == 0)
{
VehicleOwned[vehicleid] = SCRIPT_CARS;
DestroyVehicle(vehicleid);
VehSpawned[vehicleid] = 0;
}
else
{
VehSpawned[vehicleid] = 0;
}
}
new string[128];
new Float:carpos_x,Float:carpos_y,Float:carpos_z;
format(string, 128, "SA - %d",vehicleid);
SetVehicleNumberPlate(vehicleid, string);
GetVehiclePos(vehicleid,carpos_x,carpos_y,carpos_z);
SetVehicleToRespawn(vehicleid);
SetVehiclePos(vehicleid,carpos_x,carpos_y,carpos_z);
DestroyObject(UCL[vehicleid]);
DestroyObject(VehicleNeon1[vehicleid]);
DestroyObject(VehicleNeon2[vehicleid]);
VehicleNeon1[vehicleid] = 0;
VehicleNeon2[vehicleid] = 0;
UCL[vehicleid] = 0;
return 1;
}
Can anyone shed some light on this?

