FLOAT WONT WORK
#1

Код:
C:\Users\Titanium\Desktop\Paint Ball DM By ic3_cr3am\gamemodes\PB1.pwn(402) : warning 203: symbol is never used: "gRandomPlayerSpawns"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Warning.
^^
this is what i get when i compile my script. Does anyone know how to fix this??

Here is my script

Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

forward message();

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else



main()
{
	print("\n************************************");
	print(" Paint Ball DM ADiD@S");
	print("************************************\n");
}

new Float:gRandomPlayerSpawns[3][3] = {
{2183.50,1678.49,11.10},
{1832.51,-2614.13,14.19},
{404.14,2444.57,16.50}
};

#endif

public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("AiM Dm 0.1");
	AddPlayerClass(209,2464.9995,-1714.9498,13.5001,349.3894,0,0,0,0,0,0);
    AddPlayerClass(0,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,0,0);
	AddPlayerClass(266,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,0,0);
	AddPlayerClass(267,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,0,0);
	AddPlayerClass(268,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);
	AddPlayerClass(269,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);
	AddPlayerClass(270,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);
	AddPlayerClass(271,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);
	AddPlayerClass(272,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);
	SendClientMessageToAll(0x33FF33AA, "Map: Grove Street By ADiD@S"); //CHNAGE_ME if you change map change Grove Street to map your map name and ic3_cr3am to the maps owners name
	SetTimer("message", 300000, false); //300000 = map time/ round time
	
	CreateObject(8171,2387.6999500,1359.1999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (1)
	CreateObject(8171,2348.1001000,1359.0000000,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (2)
	CreateObject(8171,2308.1001000,1358.6999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (3)
	CreateObject(8171,2268.1999500,1358.9000200,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (4)
	CreateObject(8171,2228.3999000,1358.6999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (5)
	CreateObject(8171,2188.3999000,1359.0000000,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (6)
	CreateObject(8171,2148.3999000,1358.6999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (7)
	CreateObject(8171,2108.5000000,1358.4000200,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (8)
	CreateObject(8171,2068.6999500,1358.0999800,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (9)
	CreateObject(8171,2028.9000200,1358.3000500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (10)
	CreateObject(8171,1989.4000200,1358.6999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (11)
	CreateObject(8171,2387.5000000,1221.1999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (13)
	CreateObject(8171,2348.1001000,1220.6999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (12)
	CreateObject(8171,2308.1999500,1221.3000500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (14)
	CreateObject(8171,2268.5000000,1221.1999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (15)
	CreateObject(8171,2228.3999000,1220.5999800,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (16)
	CreateObject(8171,2188.3999000,1221.0000000,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (17)
	CreateObject(8171,2148.6999500,1220.4000200,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (18)
	CreateObject(8171,2108.8000500,1220.5000000,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (19)
	CreateObject(8171,2068.8000500,1221.0999800,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (20)
	CreateObject(8171,2029.0999800,1220.1999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (21)
	CreateObject(8171,1989.1999500,1220.8000500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (22)
	CreateObject(4882,2069.3999000,1298.9000200,916.5000000,0.0000000,0.0000000,90.0000000); //object(lasbrid1_las) (1)
	CreateObject(3472,1989.4000200,1395.4000200,911.5999800,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
	CreateObject(3472,1989.5999800,1364.1999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
	CreateObject(3472,1989.5000000,1331.0000000,911.5999800,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (3)
	CreateObject(3472,1989.5000000,1290.5999800,911.5999800,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (4)
	CreateObject(3472,1989.4000200,1257.4000200,911.5999800,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (5)
	CreateObject(3472,1989.4000200,1226.5000000,911.5999800,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (6)
	CreateObject(3472,1989.1999500,1193.1999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (7)
	CreateObject(3472,1989.3000500,1152.5000000,911.5999800,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (8)
	CreateObject(7245,1890.4000200,1177.0000000,901.0999800,0.0000000,0.0000000,270.0000000); //object(vegasnbank1ug) (1)
	CreateObject(2395,1885.6999500,1189.5799600,904.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (1)
	CreateObject(2395,1889.0000000,1189.5799600,904.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (2)
	CreateObject(2395,1892.5000000,1189.5799600,904.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (3)
	CreateObject(2395,1896.0000000,1189.5799600,904.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (5)
	CreateObject(2395,1914.0000000,1189.5799600,904.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (6)
	CreateObject(2395,1910.3000500,1189.5799600,904.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (7)
	CreateObject(2395,1909.3000500,1189.5999800,904.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (8)
	CreateObject(2395,1885.6992200,1189.5791000,906.7000100,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (9)
	CreateObject(2395,1889.0000000,1189.5791000,906.7000100,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (10)
	CreateObject(2395,1892.5000000,1189.5791000,906.7000100,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (11)
	CreateObject(2395,1896.0000000,1189.5791000,906.7000100,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (12)
	CreateObject(2395,1910.2998000,1189.5791000,906.7000100,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (13)
	CreateObject(2395,1914.0000000,1189.5791000,906.7000100,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (14)
	CreateObject(2395,1909.2998000,1189.5996100,906.7000100,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (15)
	CreateObject(2395,1885.6992200,1189.5791000,909.4000200,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (16)
	CreateObject(2395,1889.0000000,1189.5791000,909.4000200,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (17)
	CreateObject(2395,1892.5000000,1189.5791000,909.4000200,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (18)
	CreateObject(2395,1896.0000000,1189.5791000,909.4000200,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (19)
	CreateObject(2395,1910.2998000,1189.5791000,909.4000200,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (20)
	CreateObject(2395,1909.2998000,1189.5996100,909.4000200,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (21)
	CreateObject(2395,1914.0000000,1189.5791000,909.4000200,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (22)
	CreateObject(2395,1899.5000000,1189.6999500,909.2999900,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (23)
	CreateObject(2395,1903.0000000,1189.8000500,909.2999900,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (24)
	CreateObject(2395,1906.5000000,1189.9000200,909.2999900,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (25)
	CreateObject(3491,2373.0000000,1399.8000500,920.0999800,0.0000000,0.0000000,0.0000000); //object(vegass_hanger2) (1)
	CreateObject(3887,1961.3000500,1215.5000000,919.7999900,0.0000000,0.0000000,180.0000000); //object(demolish4_sfxrf) (1)
	CreateObject(8171,1949.5999800,1257.6999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (23)
	CreateObject(5710,1906.1999500,1209.9000200,917.0999800,0.0000000,0.0000000,0.0000000); //object(cem01_law) (1)
	CreateObject(8171,1909.6999500,1258.0999800,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (24)
	CreateObject(5716,1921.0999800,1170.9000200,924.9000200,0.0000000,0.0000000,180.0000000); //object(manns01_lawn) (1)
	CreateObject(8493,1927.4000200,1282.9000200,926.0000000,0.0000000,25.0000000,112.0000000); //object(pirtshp01_lvs) (1)
	CreateObject(11427,1906.5000000,1237.9000200,918.7999900,0.0000000,0.0000000,176.0000000); //object(des_adobech) (1)
	CreateObject(13295,1894.5999800,1268.8000500,918.2000100,0.0000000,0.0000000,328.0000000); //object(ce_terminal1) (1)
	CreateObject(16770,1964.5000000,1307.4000200,913.2000100,0.0000000,0.0000000,180.0000000); //object(des_gunbldg01) (1)
	CreateObject(16770,1964.4000200,1319.4000200,913.2000100,0.0000000,0.0000000,179.9950000); //object(des_gunbldg01) (2)
	CreateObject(5409,1980.3000500,1169.4000200,916.0999800,0.0000000,0.0000000,0.0000000); //object(laepetrol1a) (1)
	CreateObject(1676,2003.1999500,1170.0999800,913.2999900,0.0000000,0.0000000,90.0000000); //object(washgaspump) (1)
	CreateObject(1676,2003.3000500,1167.9000200,913.2999900,0.0000000,0.0000000,90.0000000); //object(washgaspump) (2)
	CreateObject(1676,2003.1999500,1175.4000200,913.2999900,0.0000000,0.0000000,90.0000000); //object(washgaspump) (3)
	CreateObject(1676,2003.1999500,1177.9000200,913.2999900,0.0000000,0.0000000,90.0000000); //object(washgaspump) (4)
	CreateObject(8171,2540.0000000,-1679.4000200,32.4000000,0.0000000,90.0000000,180.0000000); //object(vgssairportland06) (25)
	CreateObject(8171,2471.8000500,-1631.5000000,32.4000000,0.0000000,90.0000000,271.9950000); //object(vgssairportland06) (26)
	CreateObject(8171,2420.6001000,-1667.6999500,32.4000000,0.0000000,90.0000000,359.9940000); //object(vgssairportland06) (27)
	CreateObject(8171,2474.3000500,-1732.0999800,32.4000000,0.0000000,90.0000000,89.9890000); //object(vgssairportland06) (28)
	CreateObject(939,2483.1001000,-1666.1999500,14.8000000,0.0000000,0.0000000,46.0000000); //object(cj_df_unit) (1)
	CreateObject(939,2494.3000500,-1676.0999800,14.8000000,0.0000000,0.0000000,304.0000000); //object(cj_df_unit) (2)
	CreateObject(939,2471.6001000,-1686.5000000,14.8000000,0.0000000,0.0000000,231.9970000); //object(cj_df_unit) (3)
	CreateObject(939,2464.8999000,-1655.9000200,14.8000000,0.0000000,0.0000000,133.9930000); //object(cj_df_unit) (4)
	CreateObject(939,2435.6001000,-1650.0000000,14.8000000,0.0000000,0.0000000,221.9890000); //object(cj_df_unit) (5)
	CreateObject(939,2434.8999000,-1671.6999500,14.8000000,0.0000000,0.0000000,119.9840000); //object(cj_df_unit) (6)
	CreateObject(3594,2457.0000000,-1673.3000500,13.7000000,0.0000000,90.0000000,40.0000000); //object(la_fuckcar1) (1)
	CreateObject(3359,2428.1001000,-1640.5999800,26.3000000,0.0000000,0.0000000,182.0000000); //object(cxrf_savhusgar1_) (1)
	CreateObject(3279,2501.0000000,-1652.5000000,10.5000000,0.0000000,340.0000000,224.0000000); //object(a51_spottower) (1)
	CreateObject(726,2533.6999500,-1649.3000500,13.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (1)
	CreateObject(726,2460.6001000,-1716.3000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (2)
	CreateObject(1632,2508.6001000,-1669.8000500,13.2000000,0.0000000,0.0000000,58.0000000); //object(waterjump1) (1)
	CreateObject(1632,2503.1999500,-1666.4000200,13.2000000,0.0000000,0.0000000,237.9970000); //object(waterjump1) (2)
	return 1;
}

public message()
{
	SendClientMessageToAll(0x375FFFFF, "The next map will be The same damn thing."); //SendClientMessageToAll(0x375FFFFF, "The next map will be example");
    SendRconCommand("changemode PB1"); //SendRconCommand("changemode example"); CHNAGE_ME change PB1 to ur gamemode
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SpawnPlayer(playerid);
	return 1;
}

public OnPlayerConnect(playerid)
{
 	new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME];
    GetPlayerName(playerid, pname, sizeof(pname));
    format(string, sizeof(string), ">>JOIN: %s has joined the server", pname);
    SendClientMessageToAll(0xAAAAAAAA, string);
    
  	return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
	new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME];
    GetPlayerName(playerid, pname, sizeof(pname));
    format(string, sizeof(string), ">>LEAVE: %s has left the server", pname);
    SendClientMessageToAll(0xAAAAAAAA, string);
	return 1;
}

public OnPlayerSpawn(playerid)
{
// now this is the random spawn part -coming soon
new rand = random(4); // 4 = number of spawns you want
{
    if(rand == 0)//spawn 0
    {
    SetPlayerPos(playerid, 2464.9995, -1714.9498, 13.5001);
    }
    if(rand == 1)//spawn 1
    {
    SetPlayerPos(playerid, 2508.8445, -1688.6021, 13.5333);
    }
    
    if(rand == 2)//"
    {
    SetPlayerPos(playerid, 2512.1296, -1650.9603, 13.9422);
    }
    
    if(rand == 3)//"
    {
    SetPlayerPos(playerid, 2454.5354, -1676.2017, 13.5018);
    }
    
    if(rand == 4)//"
    {
    SetPlayerPos(playerid, 2434.2197, -1644.0834, 13.4994 );
    }
    //if you want more spawns just copy and paste
    //-------------------------------------------------
	//if(rand == 4)//change 4 to 5
    //{
    //SetPlayerPos(playerid, and );
    //}
    //-----------------------------------
	
	GivePlayerWeapon(playerid, 9, 99999999);
	GivePlayerWeapon(playerid, 24, 99999999);
	GivePlayerWeapon(playerid, 26, 99999999);
	GivePlayerWeapon(playerid, 28, 99999999);
	GivePlayerWeapon(playerid, 31, 99999999);
	SetPlayerHealth(playerid, 100);
	SetPlayerArmour(playerid, 100);
	return 1;
}
}
public OnPlayerDeath(playerid, killerid, reason)
{
	SendDeathMessage(killerid, playerid, reason);
	SetPlayerScore(killerid,GetPlayerScore(killerid)+1);//CHANGE_ME change 1 to the the number of score the killer must get
	GivePlayerMoney(killerid, random(10000)); // 500 it the money that the killer will get but it will be random 0-500
	GivePlayerMoney(playerid, -random(5000)); //100 is the money player that died looses its random
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/kill", cmdtext, true, 10) == 0)
	{
		SetPlayerHealth(playerid, 0);
        SetPlayerArmour(playerid, 0);
		return 1;
	}
	return 0;

}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
Reply
#2

That's not an error, it is just a warning. It is because you declared gRandomPlayerSpawns but didn't use it anywhere.
Reply
#3

Do u have a way that i can fix this?
Reply
#4

Delete it from your script and put normal spawns, or use it in your script to remove this warning.
Reply


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