10.07.2013, 01:56
no meu gm o sistema de payday n e automatico eu tenho sempre q dar /payday mas queria deixar isso automatico. queria uma ajuda dos mestres em pawn aki no forum.
ta ai o cod:
ta ai o cod:
PHP код:
public SyncTime()
{
new string[64];
new tmphour;
new tmpminute;
new tmpsecond;
gettime(tmphour, tmpminute, tmpsecond);
Fixhour(tmphour);
tmphour = shifthour;
if ((tmphour > ghour) || (tmphour == 0 && ghour == 23))
{
format(string, sizeof(string), "[RPB]: Agora sгo exatamente %d:00 em Los Santos",shifthour);
BroadCast(COLOR_GRAD1,string);
ghour = tmphour;
PayDay();
SetHora();
}
}
public Production()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pFishes] >= 5) { if(FishCornt[i] >= 3) { PlayerInfo[i][pFishes] = 0; } else { FishCornt[i] += 1; } }
if(PlayerDrunk[i] > 0) { PlayerDrunk[i] = 0; PlayerDrunkTime[i] = 0; SetPlayerDrunkLevel (i, 0); GameTextForPlayer(i, "~w~O efeito da bebida~n~~b~acabou", 3500, 1); }
if(PlayerInfo[i][pPayDay] < 6) { PlayerInfo[i][pPayDay] += 1; } //+ 5 min to PayDay anti-abuse
}
}
}
public PayDay()
{
new string[128];
new Conta,interest;
new rent = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && !IsPlayerNPC(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
if(MoneyMessage[i]==1)
{
SendClientMessage(i, COLOR_LIGHTRED, "Vocк nгo pagou a sua dнvida e foi preso.");
GameTextForPlayer(i, "~r~Preso!", 2000, 1);
SetPlayerInterior(i, 6);
SetPlayerPos(i, 264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailed] = 1;
ResetPlayerWeaponsEx(i);
WantedPoints[i] = 0;
SetPlayerWantedLevel(i, 0);
PlayerInfo[i][pJailTime] = 600;
format(gstring, sizeof(gstring), "Vocк foi preso por %d segundos.", PlayerInfo[i][pJailTime]);
SendClientMessage(i, COLOR_LIGHTBLUE, gstring);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
Conta = PlayerInfo[i][pConta];
new key = PlayerInfo[i][pPHousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoneyEx(i))
{
PlayerInfo[i][pPHousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "Vocк foi expulso(a).");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if(PlayerInfo[i][pVIP] == 1) { tmpintrate = 3; }
else if(PlayerInfo[i][pVIP] == 2) { tmpintrate = 4; }
else { tmpintrate = 1; }
if(PlayerInfo[i][pPayDay] >= 3)
{
Tax += TaxValue;//Shorld work for every player On-Line
PlayerInfo[i][pConta] -= TaxValue;
new checks = PlayerInfo[i][pSalario];
new ebill = (PlayerInfo[i][pConta]/15000)*(PlayerInfo[i][pLevel]);
new wbill = (PlayerInfo[i][pConta]/25000)*(PlayerInfo[i][pLevel]);
ConsumingMoney[i] = 1;
GivePlayerMoneyEx(i, checks);
if(PlayerInfo[i][pConta] > 0)
{
PlayerInfo[i][pConta] -= ebill;
SBizzInfo[4][sbTill] += ebill;
PlayerInfo[i][pConta] -= wbill;
SBizzInfo[4][sbTill] += wbill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pConta]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pConta] = Conta+interest;
SendClientMessage(i, COLOR_GRAD2, "{ADFF2F}( • • • • • • • • • • • • • • • • • •[ {69C7E4}Pagamento{ADFF2F} ]• • • • • • • • • • • • • • • • • • )");
format(gstring, sizeof(gstring), " Salбrio: R$%d Imposto: -R$%d", checks, TaxValue);
SendClientMessage(i, COLOR_GRAD1, gstring);
SendClientMessage(i, COLOR_GRAD1, " Mйdico: R$300");
if(PlayerInfo[i][pPHousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
format(gstring, sizeof(gstring), " Energia: -R$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, gstring);
format(gstring, sizeof(gstring), " Бgua: -R$%d", wbill);
SendClientMessage(i, COLOR_GRAD1, gstring);
}
format(gstring, sizeof(gstring), " Banco: R$%d", Conta);
SendClientMessage(i, COLOR_GRAD1, gstring);
format(gstring, sizeof(gstring), " Juros: 0.%d por cento",tmpintrate);
SendClientMessage(i, COLOR_GRAD2, gstring);
SendClientMessage(i, COLOR_GRAD2, "{ADFF2F}( • • • • • • • • • • • • • • • • • •[ {69C7E4}RPB{ADFF2F} ]• • • • • • • • • • • • • • • • • • )");
format(gstring, sizeof(gstring), " Novo extrato: R$%d", PlayerInfo[i][pConta]);
SendClientMessage(i, COLOR_GRAD5, gstring);
format(gstring, sizeof(gstring), " Aluguel: -R$%d", rent);
SendClientMessage(i, COLOR_GRAD5, gstring);
format(gstring, sizeof(gstring), "~w~Salario");
GameTextForPlayer(i, gstring, 5000, 1);
GivePlayerMoneyEx(i,- 300);
OnPlayerSave(i);
rent = 0;
PlayerInfo[i][pPoint] += numplayers;
format(string, sizeof(string), "{ff9600}Vocк ganhou {fff000}%d Cash {ff9600}por ter {fff000}%d {ff9600}Jogadores Online", numplayers,numplayers);
SendClientMessage(i, COLOR_GRAD5, string);
PlayerInfo[i][pPayDay] = 0;
PassadoUmDia++;
PlayerInfo[i][pSalario] = 0;
PlayerInfo[i][pCaixinha] = 0;
PlayerInfo[i][pConnectTime] += 1;
pban[i] = 0;
if(PlayerInfo[i][pVIP] == 1)
{
PlayerInfo[i][pExp] += 2;
GivePlayerMoneyEx(i,20000);
SendClientMessage(i,COLOR_LIGHTPINK,"Vocк recebeu 20k de bфnus por ser vip.");
}
else if(PlayerInfo[i][pVIP] == 2)
{
PlayerInfo[i][pExp] += 4;
GivePlayerMoneyEx(i,40000);
SendClientMessage(i,COLOR_LIGHTPINK,"Vocк recebeu 40k de bфnus por ser super vip.");
}
else if(PlayerInfo[i][pTimeVIP] >= 1)
{
PlayerInfo[i][pExp] += 1;
GivePlayerMoneyEx(i,15000);
SendClientMessage(i,COLOR_LIGHTPINK,"Vocк recebeu 15k de bфnus por ser vip Timer.");
}
else if(PlayerInfo[i][pSocio] >= 1)
{
PlayerInfo[i][pExp] += 6;
GivePlayerMoneyEx(i,50000);
SendClientMessage(i,COLOR_LIGHTPINK,"Vocк recebeu 50k de bфnus por ser socio.");
}
if(PlayerInfo[i][pEmprego] > 0)
{
if(PlayerInfo[i][pContractTime] < 25)
{
PlayerInfo[i][pContractTime] ++;
}
}
}
else
{
SendClientMessage(i, COLOR_LIGHTRED, "* Vocк nгo jogou tempo suficiente para receber salбrio!.");
}
}
}
new lolbagui;
lolbagui = PlayerInfo[i][pExp];
new nxtlevel = PlayerInfo[i][pLevel]+1;
if(lolbagui >= nxtlevel*levelexp)
{
GameTextForPlayer(i, "~g~Respeito no Maximo!~n~~r~Digite /comprarnivel!", 5000, 1);
}
}
if(PassadoUmDia >= 1)//DiaPassado
{
}
OOCNews(COLOR_WHITE, "(Loteria): Ja comecou a loteria.");
new rand = random(80);
if(rand < 77) { rand += 3; }
Lotto(rand);
Checkprop();
//return 1;
}