[Map] 3 small maps release: Pirate Cove, Dillimore Clinic, Apartments and Parking
#1

3 Small Maps Release!


When I came back to SAMP, I started work on an RP server. Between then and now, my SAMP experience changed, and my roleplay server was scrapped. I made 3 small mappings in the server, and didn't want them to go to waste, so here you go SAMP community. Enjoy these maps.

Pirate Cove







pawn Code:
// Pirate Cove
    CreateObject(12990,34.6000000,-2526.1001000,1.0000000,0.0000000,0.0000000,270.0000000); //object(sw_jetty) (1)
    CreateObject(6300,10.3000000,-2559.0000000,-7.0000000,0.0000000,0.0000000,90.0000000); //object(pier04_law2) (1)
    CreateObject(12990,58.9000000,-2526.1001000,1.0000000,0.0000000,0.0000000,269.9950000); //object(sw_jetty) (2)
    CreateObject(12990,23.9000000,-2508.6001000,1.0000000,0.0000000,0.0000000,0.0000000); //object(sw_jetty) (3)
    CreateObject(12990,51.5000000,-2511.5000000,0.9000000,0.0000000,0.0000000,180.0000000); //object(sw_jetty) (4)
    CreateObject(12990,51.3000000,-2541.1999500,0.9000000,0.0000000,0.0000000,0.0000000); //object(sw_jetty) (5)
    CreateObject(12990,51.3000000,-2565.5000000,0.9000000,0.0000000,0.0000000,0.0000000); //object(sw_jetty) (6)
    CreateDynamicObject(3187,33.0000000,-2537.3000500,5.1000000,0.0000000,0.0000000,0.0000000); //object(nt_gasstation) (1)
    CreateDynamicObject(12937,39.5000000,-2536.3000500,4.0000000,0.0000000,0.0000000,180.0000000); //object(ce_catshack) (1)
    CreateDynamicObject(12991,43.2000000,-2543.8000500,1.1000000,0.0000000,0.0000000,180.0000000); //object(sw_shack02) (1)
    CreateDynamicObject(18259,37.0000000,-2556.0000000,1.5000000,0.0000000,0.0000000,176.0000000); //object(logcabinn01) (1)
    CreateDynamicObject(1254,39.2000000,-2541.3000500,2.0000000,0.0000000,0.0000000,0.0000000); //object(killfrenzy) (1)
    CreateDynamicObject(1318,40.1000000,-2541.1999500,2.5000000,45.0000000,0.0000000,90.0000000); //object(arrow) (1)
    CreateDynamicObject(1318,38.4000000,-2541.1999500,2.5000000,315.0000000,0.0000000,90.0000000); //object(arrow) (2)
Dillimore Clinic







pawn Code:
//Dillimore Clinic
AddStaticVehicleEx(416, 732.0226, -625.6545, 15.5816, -89.6400, -1, -1, -1); //Ambul Dillimore

    new ClinicSign1 = CreateObject(2722, 749.56689, -630.63147, 18.90000,   0.00000, 0.50000, 180.00000);
    SetObjectMaterialText(ClinicSign1, "Dillimore Clinic", 0, OBJECT_MATERIAL_SIZE_256x128,"Arial Black", 36, 0, 0xFF000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
    new ClinicSign2 = CreateObject(2722, 747.50000, -630.59998, 18.90000,   0.00000, 0.50000, 179.99500);
    SetObjectMaterialText(ClinicSign2, "Richard Cranium MD", 0, OBJECT_MATERIAL_SIZE_256x128,"Arial Black", 32, 0, 0xFF000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);

    CreateDynamicObject(13681, 735.70001, -638.79999, 19.30000,   0.00000, 0.40000, 180.00000);
    CreateDynamicObject(10976, 765.00000, -628.50000, 14.90000,   358.79999, 0.00000, 0.00000);
    CreateDynamicObject(14469, 753.20001, -635.09998, 14.60000,   0.00000, 0.00000, 90.00000);
    CreateDynamicObject(14469, 719.48615, -631.92920, 14.60000,   0.00000, 0.00000, 90.00000);
    CreateDynamicObject(14469, 753.90002, -630.29999, 14.60000,   0.00000, 0.00000, 45.00000);
    CreateDynamicObject(14469, 755.70001, -628.20001, 14.60000,   0.00000, 0.00000, 44.99500);
    CreateDynamicObject(14469, 757.59998, -626.70001, 14.60000,   0.00000, 0.00000, 44.99500);
    CreateDynamicObject(14469, 759.59998, -624.90002, 14.60000,   0.00000, 0.00000, 44.99500);
    CreateDynamicObject(14469, 761.09998, -623.40002, 14.60000,   0.00000, 0.00000, 44.99500);
    CreateDynamicObject(14469, 762.70001, -622.20001, 14.60000,   0.00000, 0.00000, 44.99500);
    CreateDynamicObject(14469, 765.70001, -620.50000, 14.60000,   0.00000, 0.00000, 44.99500);
    CreateDynamicObject(14469, 767.09998, -619.50000, 14.60000,   0.00000, 0.00000, 30.00000);
    CreateDynamicObject(640, 733.77148, -617.75281, 14.90000,   0.00000, 0.00000, 90.00000);
    CreateDynamicObject(640, 744.53998, -617.73999, 14.90000,   0.00000, 0.00000, 90.00000);
    CreateDynamicObject(14469, 753.20001, -635.09998, 14.60000,   0.00000, 0.00000, 90.00000);
    CreateDynamicObject(14469, 719.30963, -630.13318, 14.60000,   0.00000, 0.00000, 90.00000);
    CreateDynamicObject(14469, 724.17822, -627.18207, 14.60000,   0.00000, 0.00000, 89.52005);
    CreateDynamicObject(14469, 724.08459, -625.46326, 14.60000,   0.00000, 0.00000, 90.00000);
    CreateDynamicObject(14469, 724.06903, -622.98260, 14.60000,   0.00000, 0.00000, 90.00000);
    CreateDynamicObject(14469, 724.19977, -618.91711, 14.60000,   0.00000, 0.00000, 275.63965);
    CreateDynamicObject(14469, 724.14288, -619.74207, 14.60000,   0.00000, 0.00000, 90.00000);
    CreateDynamicObject(14469, 724.07605, -619.50366, 14.60000,   0.00000, 0.00000, 90.00000);
    CreateDynamicObject(14469, 724.03802, -626.30603, 14.60000,   0.00000, 0.00000, 275.63965);
    CreateDynamicObject(14469, 719.93109, -627.76587, 14.60000,   0.00000, 0.00000, 363.95947);
    CreateDynamicObject(14469, 720.32196, -627.90405, 14.60000,   0.00000, 0.00000, 183.23955);
    CreateDynamicObject(640, 739.15997, -617.73999, 14.90000,   0.00000, 0.00000, 90.00000);
    CreateDynamicObject(640, 728.38940, -617.76324, 14.90000,   0.00000, 0.00000, 90.00000);
Apartments and Parking









pawn Code:
// Apartments and Parking
    CreateObject(12940,1513.6999500,-672.5999800,97.7000000,0.0000000,0.0000000,270.0000000); //object(sw_apartments07) (1)
    CreateObject(12940,1475.8000500,-672.5999800,97.7000000,0.0000000,0.0000000,270.0000000); //object(sw_apartments07) (2)
    CreateDynamicObject(640,1513.0999800,-673.9000200,94.4000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (2)
    CreateDynamicObject(640,1512.3000500,-673.9000200,94.4000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (3)
    CreateDynamicObject(640,1512.3000500,-679.2999900,94.4000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (4)
    CreateDynamicObject(640,1513.0999800,-679.2999900,94.4000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (5)
    CreateDynamicObject(640,1513.0999800,-684.7000100,94.4000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (6)
    CreateDynamicObject(640,1512.3000500,-684.7000100,94.4000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (7)
    CreateDynamicObject(792,1512.6999500,-688.0000000,93.8000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (1)
    CreateDynamicObject(792,1512.6999500,-682.0000000,93.8000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (2)
    CreateDynamicObject(792,1512.6999500,-675.9000200,93.8000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (3)
    CreateDynamicObject(640,1474.4000200,-674.0999800,94.4000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (8)
    CreateDynamicObject(640,1475.1999500,-674.0999800,94.4000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (9)
    CreateDynamicObject(640,1474.4000200,-679.5000000,94.4000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (10)
    CreateDynamicObject(640,1475.1999500,-679.5000000,94.4000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (11)
    CreateDynamicObject(640,1475.1999500,-684.9000200,94.4000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (12)
    CreateDynamicObject(640,1474.4000200,-684.9000200,94.4000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (13)
    CreateDynamicObject(792,1474.8000500,-688.2000100,93.8000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (4)
    CreateDynamicObject(792,1474.9000200,-682.0999800,93.8000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (5)
    CreateDynamicObject(792,1474.8000500,-676.0999800,93.8000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (6)
    CreateObject(7660,1518.4000200,-682.5999800,94.5000000,0.0000000,0.0000000,90.0000000); //object(venetiancpark04) (1)
    CreateDynamicObject(7660,1518.4000200,-682.5999800,85.3000000,0.0000000,0.0000000,90.0000000); //object(venetiancpark04) (2)
    CreateDynamicObject(14407,1499.1999500,-653.5000000,88.6000000,0.0000000,0.0000000,90.0000000); //object(carter-stairs01) (1)
    CreateDynamicObject(14407,1499.1999500,-657.4000200,88.6000000,0.0000000,0.0000000,90.0000000); //object(carter-stairs01) (2)
    CreateDynamicObject(7921,1515.1999500,-650.4000200,90.5000000,0.0000000,0.0000000,90.0000000); //object(vgwstnewall6904) (1)
    CreateDynamicObject(7921,1511.9000200,-650.4000200,90.5000000,0.0000000,0.0000000,90.0000000); //object(vgwstnewall6904) (2)
    CreateDynamicObject(7921,1508.5999800,-650.4000200,90.5000000,0.0000000,0.0000000,90.0000000); //object(vgwstnewall6904) (3)
    CreateDynamicObject(7921,1505.3000500,-650.4000200,90.5000000,0.0000000,0.0000000,90.0000000); //object(vgwstnewall6904) (4)
    CreateDynamicObject(7921,1502.0000000,-650.5000000,91.5000000,0.0000000,0.0000000,90.0000000); //object(vgwstnewall6904) (6)
    CreateDynamicObject(7660,1518.1999500,-682.7999900,85.3000000,0.0000000,0.0000000,0.0000000); //object(venetiancpark04) (3)
    CreateDynamicObject(7660,1518.1992200,-682.7998000,93.0000000,0.0000000,0.0000000,0.0000000); //object(venetiancpark04) (4)
    CreateDynamicObject(7921,1550.3000500,-667.2000100,90.5000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (7)
    CreateDynamicObject(7921,1550.3000500,-670.4000200,90.5000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (8)
    CreateDynamicObject(7921,1550.3000500,-673.5999800,90.5000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (9)
    CreateDynamicObject(7921,1550.3000500,-676.9000200,90.5000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (10)
    CreateDynamicObject(7921,1550.3000500,-680.2000100,90.5000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (11)
    CreateDynamicObject(7921,1550.3000500,-680.2000100,87.7000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (12)
    CreateDynamicObject(7921,1550.3000500,-677.0000000,87.7000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (13)
    CreateDynamicObject(7921,1550.3000500,-673.7000100,87.7000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (14)
    CreateDynamicObject(7921,1550.3000500,-670.4000200,87.7000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (15)
    CreateDynamicObject(7921,1550.3000500,-667.2000100,87.7000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (16)
    CreateDynamicObject(7921,1550.2998000,-667.1992200,84.9000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (17)
    CreateDynamicObject(7921,1550.3000500,-670.5000000,84.9000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (18)
    CreateDynamicObject(7921,1550.3000500,-673.7000100,84.9000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (19)
    CreateDynamicObject(7921,1550.3000500,-677.0000000,84.9000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (20)
    CreateDynamicObject(7921,1550.3000500,-680.2000100,84.9000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (21)
    CreateDynamicObject(11386,1512.4000200,-698.5000000,93.1000000,3.0000000,358.0000000,125.0000000); //object(nuroad_sfse) (2)
    CreateDynamicObject(7921,1514.0000000,-707.7000100,91.9000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (24)
    CreateDynamicObject(7921,1514.0000000,-710.9000200,91.9000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (25)
    CreateDynamicObject(7921,1514.0000000,-713.5999800,91.9000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (26)
    CreateDynamicObject(7921,1513.3000500,-714.2999900,94.0000000,0.0000000,0.0000000,270.0000000); //object(vgwstnewall6904) (27)
    CreateDynamicObject(7921,1510.0999800,-714.2999900,94.0000000,0.0000000,0.0000000,269.9950000); //object(vgwstnewall6904) (28)
    CreateDynamicObject(7921,1509.5000000,-712.7999900,94.0000000,0.0000000,0.0000000,180.0000000); //object(vgwstnewall6904) (29)
    CreateDynamicObject(7921,1509.5000000,-709.5999800,94.0000000,0.0000000,0.0000000,179.9950000); //object(vgwstnewall6904) (30)
    CreateDynamicObject(7921,1510.1999500,-707.0000000,94.0000000,0.0000000,0.0000000,90.0000000); //object(vgwstnewall6904) (31)
    CreateDynamicObject(7921,1513.3000500,-707.0000000,94.0000000,0.0000000,0.0000000,90.0000000); //object(vgwstnewall6904) (32)
    CreateDynamicObject(7921,1513.9000200,-708.5000000,94.0000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (33)
    CreateDynamicObject(7921,1513.9000200,-711.7000100,94.0000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (34)
    CreateDynamicObject(2395,1511.6999500,-715.2999900,95.5000000,270.0000000,180.0000000,180.0000000); //object(cj_sports_wall) (1)
    CreateDynamicObject(2395,1511.6999500,-712.5999800,95.5000000,270.0000000,179.9990000,179.9990000); //object(cj_sports_wall) (2)
    CreateDynamicObject(2395,1511.6999500,-708.7000100,95.5000000,270.0000000,179.9990000,179.9990000); //object(cj_sports_wall) (3)
    CreateDynamicObject(2395,1511.6999500,-711.4000200,95.5000000,270.0000000,179.9990000,179.9990000); //object(cj_sports_wall) (4)
    CreateDynamicObject(2395,1509.0000000,-708.7000100,95.5000000,270.0000000,180.0010000,180.0010000); //object(cj_sports_wall) (5)
    CreateDynamicObject(2395,1509.0000000,-711.4000200,95.5000000,270.0000000,180.0010000,180.0010000); //object(cj_sports_wall) (6)
    CreateDynamicObject(2395,1509.0000000,-715.2999900,95.5000000,270.0000000,180.0010000,180.0010000); //object(cj_sports_wall) (7)
    CreateDynamicObject(2395,1509.0000000,-712.5999800,95.5000000,270.0000000,179.9990000,179.9990000); //object(cj_sports_wall) (8)

public OnPlayerConnect(playerid)
{
    //Various buildings removed
    RemoveBuildingForPlayer(playerid, 3737, 1525.5000, -691.6953, 96.0781, 0.25);
    RemoveBuildingForPlayer(playerid, 3734, 1497.8594, -674.8281, 99.8828, 0.25);
    RemoveBuildingForPlayer(playerid, 3604, 1525.5000, -691.6953, 96.0781, 0.25);
    RemoveBuildingForPlayer(playerid, 3605, 1497.8594, -674.8281, 99.8828, 0.25);
    return 1;
}
If you want a PWN file with all of the script, you can download it here:Mediafire
The <zcmd> and <foreach> includes are not needed,
I forgot to remove them.

If you're wondering about why I am not making an RP server anymore, it's because I hopped on with Rangerxxll and we built The Hunger Games SAMP Edition together. When we get some things figured out, we are planning to build a new RP server from scratch. An RP that's never been done before (but the theme might be risky).
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#2

I like the Clinic and Pirate mapping but the Apartments are quite bad, but that's my opinion. Good luck with your mapping career!
Reply
#3

Nice job man!
Reply
#4

Not bad. I love the localisation of the clinique, nice job !
Reply
#5

Quote:
Originally Posted by Spydah
View Post
I like the Clinic and Pirate mapping but the Apartments are quite bad, but that's my opinion. Good luck with your mapping career!
They were designed to be Vip apartments because my house was right behind it. They were difficult to fit, and don't even get me started on the mapping of the parking area. lol

Quote:
Originally Posted by Infinitas
View Post
Nice job man!
Thanks!

Quote:
Originally Posted by AceK
View Post
Not bad. I love the localisation of the clinique, nice job !
The only issue I had with the Clinic was that the ground wasn't flat, so the lot is on a slight angle to make it look like it's even with the ground. I needed some sort of hospital in Dillimore because the other 2 hospitals in Los Santos were just too far away. Anyways, thanks for the compliment!
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