22.06.2013, 21:15
(
Последний раз редактировалось OTACON; 22.06.2013 в 22:11.
)
good at all, I could say that's what I'm doing wrong that I do not walk the following code?
what I do is the following:
1- I think the objects when you start the gamemode.
2- Save the position and rotation of objects created in OnFilterScriptInit
3- Delete objects created in OnFilterScriptInit
4- I OnFilterScriptInit created objects again using the previously saved position and rotation
5- result .... I create all objects in the position of the last item, ObjectID bone [4].
I need help please.
from already thank you very much.
sorry for my English.
what I do is the following:
1- I think the objects when you start the gamemode.
2- Save the position and rotation of objects created in OnFilterScriptInit
3- Delete objects created in OnFilterScriptInit
4- I OnFilterScriptInit created objects again using the previously saved position and rotation
5- result .... I create all objects in the position of the last item, ObjectID bone [4].
pawn Код:
new Float:position[5][3],
Float:rotation[5][3],
ObjectID[5];
public OnFilterScriptInit() {
//I think the objects when you start the gamemode.
ObjectID[0]=CreateObject(1697, 306.45633, 1850.32690, 16.61320, 0.00000, 0.00000, -90.00000);
ObjectID[1]=CreateObject(1697, 306.50189, 1857.30835, 16.61320, 0.00000, 0.00000, -90.00000);
ObjectID[2]=CreateObject(1697, 306.52655, 1864.34985, 16.61320, 0.00000, 0.00000, -90.00000);
ObjectID[3]=CreateObject(1697, 306.54568, 1871.73120, 16.61320, 0.00000, 0.00000, -90.00000);
ObjectID[4]=CreateObject(1697, 306.56506, 1879.09216, 16.61320, 0.00000, 0.00000, -90.00000);
return true;
}
COMMAND:test1(playerid, params[]) { //Save the position and rotation of objects created in OnFilterScriptInit
GetObjectPosAndRot(0,5,ObjectID,position,rotation);
GetObjectPosAndRot(1,5,ObjectID,position,rotation);
GetObjectPosAndRot(2,5,ObjectID,position,rotation);
GetObjectPosAndRot(3,5,ObjectID,position,rotation);
GetObjectPosAndRot(4,5,ObjectID,position,rotation);
return true;
}
COMMAND:test2(playerid, params[]) { //Delete objects created in OnFilterScriptInit
DestroyObjectNEW(5,ObjectID);
return true;
}
COMMAND:test3(playerid, params[]) { //I OnFilterScriptInit created objects again using the previously saved position and rotation
CreateObjectNEW(1697,5,ObjectID,0,position,rotation);
CreateObjectNEW(1697,5,ObjectID,1,position,rotation);
CreateObjectNEW(1697,5,ObjectID,2,position,rotation);
CreateObjectNEW(1697,5,ObjectID,3,position,rotation);
CreateObjectNEW(1697,5,ObjectID,4,position,rotation);
return true;
}
stock DestroyObjectNEW(obj,var[]) {
for(new index=0; index<obj; index++) {
if(!IsValidObject(var[index])) continue;
DestroyObject(var[index]);
printf("[] DestroyObjectNEW %d", var[index]);
}
}
stock CreateObjectNEW(id,obj,var[],array,Float:varpos[][],Float:varrot[][]) {
for(new index=0; index<obj; index++) {
if(IsValidObject(var[index])) continue;
var[index]=CreateObject(id, varpos[array][0], varpos[array][1], varpos[array][2], varrot[array][0], varrot[array][1], varrot[array][2]);
printf("[] GetObjectPosAndRot %f %f %f %f %f %f", varpos[array][0], varpos[array][1], varpos[array][2], varrot[array][0], varrot[array][1], varrot[array][2]);
printf("[] CreateObjectNEW %d", var[index]);
}
}
stock GetObjectPosAndRot(array,obj,var[],Float:varpos[][],Float:varrot[][]) {
for(new index=0; index<obj; index++) {
if(!IsValidObject(var[index])) continue;
GetObjectPos(var[index], varpos[array][0], varpos[array][1], varpos[array][2]);
GetObjectRot(var[index], varrot[array][0], varrot[array][1], varrot[array][2]);
printf("[] GetObjectPosAndRot %d", var[index]);
printf("[] GetObjectPosAndRot %f %f %f %f %f %f", varpos[array][0], varpos[array][1], varpos[array][2], varrot[array][0], varrot[array][1], varrot[array][2]);
}
}
from already thank you very much.
sorry for my English.