[Map] CIA Headquarters
#1

I am still new to mapping, but I think im getting better



Код:
RemoveBuildingForPlayer(playerid, 3345, 400.1172, 2543.5703, 15.4844, 0.25);
RemoveBuildingForPlayer(playerid, 3367, 149.9141, 2614.6172, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3368, 161.7891, 2411.3828, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3369, 123.0469, 2587.7422, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3368, 311.1328, 2614.6172, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3368, 176.7891, 2587.7422, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3368, 338.0078, 2587.7422, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3368, 323.0078, 2411.3828, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3369, 203.6563, 2614.6172, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3369, 230.5234, 2641.4844, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3369, 349.8750, 2438.2500, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3369, 269.2656, 2411.3828, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3369, 242.3984, 2438.2500, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3369, 188.6563, 2438.2500, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3369, 108.0469, 2411.3828, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3367, 176.7891, 2641.4844, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3367, 230.5234, 2587.7422, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3367, 257.3984, 2614.6172, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3367, 284.2656, 2641.4844, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3367, 284.2656, 2587.7422, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3367, 296.1406, 2438.2500, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3367, 215.5313, 2411.3828, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3367, 134.9141, 2438.2500, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 16595, 419.3750, 2538.5000, 15.5391, 0.25);
RemoveBuildingForPlayer(playerid, 16596, 412.8281, 2542.8672, 15.5391, 0.25);
RemoveBuildingForPlayer(playerid, 16597, 437.3828, 2547.5156, 15.1484, 0.25);
RemoveBuildingForPlayer(playerid, 16598, 231.2813, 2545.7969, 20.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3296, 255.9844, 2549.3281, 20.2031, 0.25);
RemoveBuildingForPlayer(playerid, 3295, 392.7109, 2596.4531, 17.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3296, 376.2969, 2606.3438, 20.1719, 0.25);
RemoveBuildingForPlayer(playerid, 3295, 390.8203, 2604.0703, 20.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3295, 389.1328, 2611.0625, 20.1719, 0.25);
RemoveBuildingForPlayer(playerid, 3295, 382.1875, 2609.4766, 19.8203, 0.25);
RemoveBuildingForPlayer(playerid, 16600, 435.6250, 2532.0859, 20.1797, 0.25);
RemoveBuildingForPlayer(playerid, 16602, 307.9531, 2543.4531, 20.3984, 0.25);
RemoveBuildingForPlayer(playerid, 16772, 404.7969, 2454.7188, 22.0547, 0.25);
RemoveBuildingForPlayer(playerid, 3269, 108.0469, 2411.3828, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3270, 161.7891, 2411.3828, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3364, 77.3203, 2456.2500, 15.2813, 0.25);
RemoveBuildingForPlayer(playerid, 3269, 188.6563, 2438.2500, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3271, 134.9141, 2438.2500, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3271, 215.5313, 2411.3828, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3269, 242.3984, 2438.2500, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3287, 255.9844, 2549.3281, 20.2031, 0.25);
RemoveBuildingForPlayer(playerid, 16599, 231.2813, 2545.7969, 20.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3269, 269.2656, 2411.3828, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 16098, 307.9531, 2543.4531, 20.3984, 0.25);
RemoveBuildingForPlayer(playerid, 3271, 296.1406, 2438.2500, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3269, 123.0469, 2587.7422, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3270, 176.7891, 2587.7422, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3271, 230.5234, 2587.7422, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3271, 284.2656, 2587.7422, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3271, 149.9141, 2614.6172, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3271, 176.7891, 2641.4844, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3269, 230.5234, 2641.4844, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3269, 203.6563, 2614.6172, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3271, 257.3984, 2614.6172, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3271, 284.2656, 2641.4844, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3270, 323.0078, 2411.3828, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3269, 349.8750, 2438.2500, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 1224, 316.3672, 2531.6094, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1224, 316.1641, 2534.6484, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1224, 316.2656, 2533.0781, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1224, 316.3516, 2545.1406, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1224, 315.5625, 2551.6250, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1224, 315.6641, 2550.0625, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 3270, 338.0078, 2587.7422, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3270, 311.1328, 2614.6172, 15.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3287, 376.2969, 2606.3438, 20.1719, 0.25);
RemoveBuildingForPlayer(playerid, 3286, 382.1875, 2609.4766, 19.8203, 0.25);
RemoveBuildingForPlayer(playerid, 16771, 404.7969, 2454.7188, 22.0547, 0.25);
RemoveBuildingForPlayer(playerid, 16773, 397.4766, 2476.6328, 19.5156, 0.25);
RemoveBuildingForPlayer(playerid, 16775, 412.1172, 2476.6328, 19.5156, 0.25);
RemoveBuildingForPlayer(playerid, 16375, 387.6016, 2525.5469, 15.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1224, 410.8281, 2528.5703, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1224, 409.8047, 2529.6328, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1224, 408.7188, 2530.7656, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1224, 407.1563, 2530.4688, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 3172, 400.1172, 2543.5703, 15.4844, 0.25);
RemoveBuildingForPlayer(playerid, 1224, 407.8828, 2532.0078, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 16370, 385.3438, 2598.6250, 17.0156, 0.25);
RemoveBuildingForPlayer(playerid, 3286, 390.8203, 2604.0703, 20.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3286, 392.7109, 2596.4531, 17.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3286, 389.1328, 2611.0625, 20.1719, 0.25);
RemoveBuildingForPlayer(playerid, 16326, 419.3750, 2538.5000, 15.5391, 0.25);
RemoveBuildingForPlayer(playerid, 16377, 416.1875, 2533.8281, 19.1328, 0.25);
RemoveBuildingForPlayer(playerid, 16378, 414.4063, 2536.5469, 18.8984, 0.25);
RemoveBuildingForPlayer(playerid, 16327, 412.8281, 2542.8672, 15.5391, 0.25);
RemoveBuildingForPlayer(playerid, 1498, 422.8281, 2535.7344, 15.1406, 0.25);
RemoveBuildingForPlayer(playerid, 16501, 429.9844, 2546.5156, 17.3516, 0.25);
RemoveBuildingForPlayer(playerid, 16409, 437.3828, 2547.5156, 15.1484, 0.25);
RemoveBuildingForPlayer(playerid, 16601, 435.6250, 2532.0859, 20.1797, 0.25);
CreateObject(10377, 378.10, 2535.88, 33.49,   0.00, 0.00, 270.00);
CreateObject(19340, -8445.06, 3365.54, -4626.77,   0.00, 0.00, 343.44);
CreateObject(19340, 439.32, 2561.23, 11.10,   0.00, 0.00, 359.38);
CreateObject(19340, 426.82, 2396.38, 11.16,   0.00, 0.00, 0.00);
CreateObject(10412, 221.17, 2458.00, 41.83,   0.00, 0.00, 120.78);
CreateObject(19340, 21.39, 2431.88, 11.96,   0.00, 0.00, 269.41);
CreateObject(19425, -10.32, 2428.35, 15.84,   0.00, 0.00, 90.80);
CreateObject(19425, -10.78, 2444.63, 15.84,   0.00, 0.00, 92.47);
CreateObject(19425, -30.89, 2461.06, 15.84,   0.00, 0.00, 90.80);
CreateObject(19425, 7.25, 2428.99, 15.84,   0.00, 0.00, 90.80);
CreateObject(19425, 6.65, 2444.19, 15.84,   0.00, 0.00, 90.80);
CreateObject(19425, 6.54, 2460.93, 15.84,   0.00, 0.00, 90.80);
CreateObject(19425, -12.12, 2461.18, 15.84,   0.00, 0.00, 90.80);
CreateObject(19425, -31.10, 2442.83, 15.84,   0.00, 0.00, 90.80);
CreateObject(19425, -31.87, 2429.82, 15.84,   0.00, 0.00, 90.80);
CreateObject(19313, -57.80, 2477.14, 19.06,   0.00, 0.00, 359.28);
CreateObject(19313, -43.83, 2477.03, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, -29.85, 2476.94, 19.06,   0.00, 0.00, 359.17);
CreateObject(19313, -15.87, 2476.67, 19.06,   0.00, 0.00, 359.07);
CreateObject(19313, -1.87, 2476.56, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, 12.08, 2476.57, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, 26.06, 2476.45, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, 40.04, 2476.43, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, 53.99, 2476.45, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, 67.94, 2476.45, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, 81.93, 2476.45, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, 95.88, 2476.50, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, 101.96, 2476.45, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, 108.94, 2469.43, 19.06,   0.00, 0.00, 269.52);
CreateObject(19313, 108.77, 2455.42, 19.06,   0.00, 0.00, 269.52);
CreateObject(19313, 108.65, 2441.44, 19.06,   0.00, 0.00, 269.52);
CreateObject(19313, 108.49, 2427.46, 19.06,   0.00, 0.00, 269.52);
CreateObject(19313, 108.47, 2413.72, 19.06,   0.00, 0.00, 269.52);
CreateObject(19313, 101.21, 2406.63, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, 87.28, 2406.62, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, 73.30, 2406.64, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, 59.31, 2406.64, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, 45.29, 2406.58, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, 31.34, 2406.57, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, 17.39, 2406.50, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, 3.36, 2406.41, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, -10.57, 2406.39, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, -24.54, 2406.38, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, -38.54, 2406.34, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, -52.53, 2406.37, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, -57.95, 2406.33, 19.06,   0.00, 0.00, 0.00);
CreateObject(19313, -64.86, 2413.33, 19.06,   0.00, 0.00, 269.52);
CreateObject(19313, -64.71, 2427.29, 19.06,   0.00, 0.00, 269.52);
CreateObject(19313, -64.89, 2470.17, 19.06,   0.00, 0.00, 269.52);
CreateObject(1622, 368.42, 2516.42, 23.12,   0.00, 0.00, 80.64);
CreateObject(1622, 386.34, 2516.13, 23.12,   0.00, 0.00, 22.11);
CreateObject(3471, 391.42, 2517.25, 18.06,   0.00, 0.00, 261.96);
CreateObject(3471, 364.41, 2517.16, 18.06,   0.00, 0.00, 273.91);
CreateObject(16375, 288.41, 2563.99, 15.43,   0.00, 0.00, 0.00);
CreateObject(16375, 245.45, 2560.35, 15.43,   0.00, 0.00, 0.00);
CreateObject(16375, 200.94, 2563.10, 15.43,   0.00, 0.00, 0.00);
CreateObject(16375, 165.81, 2562.97, 15.43,   0.00, 0.00, 0.00);
CreateVehicle(427, 2.7022, 2461.0552, 16.9269, 271.4120, -1, -1, 100);
CreateVehicle(427, -6.8183, 2460.8958, 16.9269, 271.4120, -1, -1, 100);
CreateVehicle(490, 3.4238, 2444.2759, 17.0086, 269.8524, -1, -1, 100);
CreateVehicle(490, -5.3870, 2444.3667, 17.0086, 269.8524, -1, -1, 100);
CreateVehicle(560, 4.3695, 2429.0024, 16.4136, 273.0657, -1, -1, 100);
CreateVehicle(560, -1.3689, 2428.8049, 16.4136, 273.2627, -1, -1, 100);
CreateVehicle(560, -7.1894, 2428.5745, 16.4136, 272.2496, -1, -1, 100);
CreateVehicle(596, -14.5244, 2461.0276, 16.6325, 270.0206, -1, -1, 100);
CreateVehicle(596, -21.0164, 2461.0867, 16.6325, 270.0206, -1, -1, 100);
CreateVehicle(596, -27.4458, 2461.1797, 16.6325, 270.0206, -1, -1, 100);
CreateVehicle(425, 266.0485, 2575.2224, 16.8298, 0.0000, -1, -1, 100);
CreateVehicle(497, 223.5521, 2570.6594, 16.7879, 0.0000, -1, -1, 100);
CreateVehicle(447, 180.6259, 2574.4050, 16.4643, 0.0000, -1, -1, 100);
CreateVehicle(497, 143.7314, 2574.1199, 16.6498, 0.0000, -1, -1, 100);
Reply
#2

Looks good, thank you

+REPPED.
Reply
#3

Thanks
Reply
#4

Its not that bad but the only thing that i don't like is the rich buildings like that in a desert.
Reply
#5

Pretty good mate, next time try to add more objects

Keep up the good work
Reply
#6

Quote:

Its not that bad but the only thing that i don't like is the rich buildings like that in a desert.

Agreed.Except this,everything is alright!
Reply
#7

Add more objects, use your imagination and explore objects more. Goob job tho, everyone has to start somewhere!
Reply
#8

Nice
Reply
#9

Thanks ;3
Reply


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