#1

Im trying to do a gate command that if you are near the gate it can tell what gate you want to open and open it. Can you help me I only have this right now.
pawn Код:
CMD:gate(playerid,params[])
{
    if(PlayerInfo[playerid][pAdmin] == 8055)
        {
            MoveObject(impoundgate,-1209.48816, -1071.85449, 123.64065,1.5);
        }
        else return SendClientMessage(playerid, COLOR_RED, "You are not the owner of this server.");
    return 1;
}
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#2

Did you created an object before doing the CMD?

Use this link it will help you
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#3

If you want the CMD to only work near the gate, use; IsPlayerInRangeOfPoint
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#4

Yes I did I want many gates and if Im near the gates it can tell what gate I want open
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#5

Yes, and for that you use IsPlayerInRangeOfPoint.

pawn Код:
CMD:gate(playerid,params[])
{
    if(PlayerInfo[playerid][pAdmin] == 8055)
    {
        if(IsPlayerInRangeOfPoint(playerid, 15.0, -1209.48816, -1071.85449, 123.64065)) // Is Player within 15 meters of this gate?
        {
            MoveObject(impoundgate,-1209.48816, -1071.85449, 123.64065,1.5); // if so, move the gate.
        }
        if(IsPlayerInRangeOfPoint(playerid, 15.0, /*X,Y,Z Cords for another gate*/)) // Continue with other gates.
        {
            //Move another gate here.
        }
    }
    else return SendClientMessage(playerid, COLOR_RED, "You are not the owner of this server.");
    return 1;
}
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#6

How do I get the gate to move back up with the same /gate command
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#7

You can use variables for that.
pawn Код:
new bool:MyGateIsOpen; // This var will tell us if gate is open or not

//If your gate is closed by default, set this in OnGameModeInit; MyGateIsOpen = false;

CMD:gate(playerid,params[])
{
    if(PlayerInfo[playerid][pAdmin] == 8055)
    {
        if(IsPlayerInRangeOfPoint(playerid, 15.0, -1209.48816, -1071.85449, 123.64065)) // Is Player within 15 meters of this gate?
        {
            if(MyGateIsOpen == false) // The gate is closed
            {
                MoveObject(impoundgate,-1209.48816, -1071.85449, 123.64065,1.5); // Open the gate
                MyGateIsOpen = true;
            }
            else // Else the gate is open and we want it to close now
            {
                MoveObject(impoundgate,/*Move the gate back to closed position*/,1.5); // Close the gate
                MyGateIsOpen = false;
            }
        }
        if(IsPlayerInRangeOfPoint(playerid, 15.0, /*X,Y,Z Cords for another gate*/)) // Continue with other gates.
        {
            //Move another gate here.
        }
    }
    else return SendClientMessage(playerid, COLOR_RED, "You are not the owner of this server.");
    return 1;
}
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