Trash job help
#1

I am having difficulties with cars, If you see the code at /starttrash you need to be in one of the Dynamic cars setted on top, but I can do command /starttrash even on foot or in whatever vehicle.

Help me please
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT
#define CPTStart 2609.2524,-1546.1023,11.5783
#define CPT1 2224.1653,-1721.4316,13.2754
#define CPT2 1930.4004,-1767.0565,13.2700
#define CPT3 1365.5557,-1286.4127,13.2740
#define CPT4 1214.9138,-920.6895,42.6515
#define CPT5 995.4059,-920.6085,41.9068
#define CAR_TYPE_TRASHINGCAR 1

#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIGHTBLUE 0x33CCFFAA

enum pInfo
{
    trashskin,
    trashduty,
    enterCP1,
    enterCP2,
    enterCP3,
    enterCP4,
    enterCP5
};

new Trashcar1;
new Trashcar2;
new Trashcar3;

public OnFilterScriptInit()
{

    Trashcar1 = AddDynamicCar(408, 2568.0779, -1604.0088, 4.3680, 267.2954, 1, 1, 2, CAR_TYPE_TRASHINGCAR);
    Trashcar2 = AddDynamicCar(408, 2568.2290, -1599.4730, 4.5800, 265.8384, 1, 1, 2, CAR_TYPE_TRASHINGCAR);
    Trashcar3 = AddDynamicCar(408, 2568.4705, -1595.0354, 4.7624, 266.9550, 1, 1, 2, CAR_TYPE_TRASHINGCAR);
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
}

new gCarData[MAX_VEHICLES] = { INVALID_VEHICLE_ID, ... };

stock AddDynamicCar(modelid, Float:cx, Float:cy, Float:cz, Float:cfa, color1, color2, respawndelay, cartype)
{
    new vindex = CreateVehicle(modelid, cx, cy, cz, cfa, color1, color2, respawndelay);
    if(vindex != INVALID_VEHICLE_ID)
    {
        gCarData[vindex] = cartype;
        return vindex;
    }
    return INVALID_VEHICLE_ID;
}

new PlayerInfo[MAX_PLAYERS][pInfo];

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif


public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}



public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/duty", cmdtext, true, 10) == 0)
    {
        if(GetPlayerScore(playerid) >= -500)
        {
            if(IsPlayerInRangeOfPoint(playerid, 7.0, 2609.2524,-1546.1023,11.5783))
            {
                if (PlayerInfo[playerid][trashduty] == 0)
                {
                    SendClientMessage(playerid, COLOR_GREEN, "You are now on Trash driver duty!");
                    SendClientMessage(playerid, COLOR_GREEN, "Be sure to take your Trash car, and type /starttrash!");
                    PlayerInfo[playerid][trashduty] = 1;
                    PlayerInfo[playerid][trashskin] = GetPlayerSkin(playerid);
                    SetPlayerSkin(playerid, 50);
                }
                else
                {
                    PlayerInfo[playerid][trashduty] = 0;
                    SendClientMessage(playerid, COLOR_GREEN, "You are now off Trash driver duty!");
                    SetPlayerSkin(playerid, PlayerInfo[playerid][trashskin]);
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_RED, "You are not next to the duty point!");
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_GREEN, "Your job isn't Trash driver!");
        }
        return 1;
    }
    if (strcmp("/starttrash", cmdtext, true, 10) == 0)
    {
        if (PlayerInfo[playerid][trashduty] == 1)
        {
            if(GetPlayerVehicleID(playerid) == Trashcar1 || Trashcar2 || Trashcar3)
            {
                SetPlayerCheckpoint(playerid, CPT1, 3.0);
                SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully started Trash delivery job! Be sure to head to the first bizz to pickup trash!");
            }
            else
            {
                SendClientMessage(playerid, COLOR_RED, "You must be in a TrashMaster truck to start picking up trash!");
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_RED, "You must go on Trash duty to start!");
        }
        return 1;
    }
               
       
   
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

forward CPF1(playerid);
public CPF1(playerid)
{
    SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully picked up trash from bizz, head to the next one!");
    SetPlayerCheckpoint(playerid, CPT2, 3.0);
    TogglePlayerControllable(playerid, 1);
    return 1;
}

forward CPF2(playerid);
public CPF2(playerid)
{
    SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully picked up trash from bizz, head to the next one!");
    TogglePlayerControllable(playerid, 1);
    SetPlayerCheckpoint(playerid, CPT3, 3.0);
    return 1;
}

forward CPF3(playerid);
public CPF3(playerid)
{
    SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully picked up trash from bizz, head to the next one!");
    TogglePlayerControllable(playerid, 1);
    SetPlayerCheckpoint(playerid, CPT4, 3.0);
    return 1;
}

forward CPF4(playerid);
public CPF4(playerid)
{
    SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully picked up trash from bizz, head to the next one!");
    TogglePlayerControllable(playerid, 1);
    SetPlayerCheckpoint(playerid, CPT5, 3.0);
    return 1;
}

forward CPF5(playerid);
public CPF5(playerid)
{
    SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully picked up trash from bizz, You are now full, head to trash place to unload it!");
    TogglePlayerControllable(playerid,1);
    SetPlayerCheckpoint(playerid, CPTStart, 3.0);
    return 1;
}

forward CPFStart(playerid);
public CPFStart(playerid)
{
    SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully sold trash and earned for it!");
    TogglePlayerControllable(playerid,1);
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    if(GetPlayerVehicleID(playerid) == Trashcar1 || Trashcar2 || Trashcar3)
    {
        if (IsPlayerInRangeOfPoint(playerid, 3.0,CPT1))
        {
            SendClientMessage(playerid, COLOR_GREEN, "You've started to pickup trash, wait 10 seconds for trash to be loaded!");
            SetTimerEx("CPF1", 10000, false, "i", playerid);
            TogglePlayerControllable(playerid, 0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 3.0,CPT2))
        {
            SendClientMessage(playerid, COLOR_GREEN, "You've started to pickup trash, wait 10 seconds for trash to be loaded!");
            SetTimerEx("CPF2", 10000, false, "i", playerid);
            TogglePlayerControllable(playerid, 0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 3.0,CPT3))
        {
            SendClientMessage(playerid, COLOR_GREEN, "You've started to pickup trash, wait 10 seconds for trash to be loaded!");
            SetTimerEx("CPF3", 10000, false, "i", playerid);
            TogglePlayerControllable(playerid, 0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 3.0,CPT4))
        {
            SendClientMessage(playerid, COLOR_GREEN, "You've started to pickup trash, wait 10 seconds for trash to be loaded!");
            SetTimerEx("CPF4", 10000, false, "i", playerid);
            TogglePlayerControllable(playerid, 0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 3.0,CPT5))
        {
            SendClientMessage(playerid, COLOR_GREEN, "You've started to pickup trash, wait 10 seconds for trash to be loaded!");
            SetTimerEx("CPF5", 10000, false, "i", playerid);
            TogglePlayerControllable(playerid, 0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 3.0,CPTStart))
        {
            SendClientMessage(playerid, COLOR_GREEN, "You've started unloading trash, wait 10 seconds for trash to be unloaded!");
            TogglePlayerControllable(playerid, 0);
            SetTimerEx("CPFStart", 10000, false, "i", playerid);
        }
    }
    else
    {
        SendClientMessage(playerid, COLOR_RED, "You must be in TrashMaster to pick up trash!");
    }
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}
Reply
#2

Try this:

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT
#define CPTStart 2609.2524,-1546.1023,11.5783
#define CPT1 2224.1653,-1721.4316,13.2754
#define CPT2 1930.4004,-1767.0565,13.2700
#define CPT3 1365.5557,-1286.4127,13.2740
#define CPT4 1214.9138,-920.6895,42.6515
#define CPT5 995.4059,-920.6085,41.9068
#define CAR_TYPE_TRASHINGCAR 1

#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIGHTBLUE 0x33CCFFAA

enum pInfo
{
    trashskin,
    trashduty,
    enterCP1,
    enterCP2,
    enterCP3,
    enterCP4,
    enterCP5
};

new Trashcar1;
new Trashcar2;
new Trashcar3;

public OnFilterScriptInit()
{

    Trashcar1 = AddDynamicCar(408, 2568.0779, -1604.0088, 4.3680, 267.2954, 1, 1, 2, CAR_TYPE_TRASHINGCAR);
    Trashcar2 = AddDynamicCar(408, 2568.2290, -1599.4730, 4.5800, 265.8384, 1, 1, 2, CAR_TYPE_TRASHINGCAR);
    Trashcar3 = AddDynamicCar(408, 2568.4705, -1595.0354, 4.7624, 266.9550, 1, 1, 2, CAR_TYPE_TRASHINGCAR);
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
}

new gCarData[MAX_VEHICLES] = { INVALID_VEHICLE_ID, ... };

stock AddDynamicCar(modelid, Float:cx, Float:cy, Float:cz, Float:cfa, color1, color2, respawndelay, cartype)
{
    new vindex = CreateVehicle(modelid, cx, cy, cz, cfa, color1, color2, respawndelay);
    if(vindex != INVALID_VEHICLE_ID)
    {
        gCarData[vindex] = cartype;
        return vindex;
    }
    return INVALID_VEHICLE_ID;
}

new PlayerInfo[MAX_PLAYERS][pInfo];

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif


public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}



public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/duty", cmdtext, true, 10) == 0)
    {
        if(GetPlayerScore(playerid) >= -500)
        {
            if(IsPlayerInRangeOfPoint(playerid, 7.0, 2609.2524,-1546.1023,11.5783))
            {
                if (PlayerInfo[playerid][trashduty] == 0)
                {
                    SendClientMessage(playerid, COLOR_GREEN, "You are now on Trash driver duty!");
                    SendClientMessage(playerid, COLOR_GREEN, "Be sure to take your Trash car, and type /starttrash!");
                    PlayerInfo[playerid][trashduty] = 1;
                    PlayerInfo[playerid][trashskin] = GetPlayerSkin(playerid);
                    SetPlayerSkin(playerid, 50);
                }
                else
                {
                    PlayerInfo[playerid][trashduty] = 0;
                    SendClientMessage(playerid, COLOR_GREEN, "You are now off Trash driver duty!");
                    SetPlayerSkin(playerid, PlayerInfo[playerid][trashskin]);
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_RED, "You are not next to the duty point!");
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_GREEN, "Your job isn't Trash driver!");
        }
        return 1;
    }
    if (strcmp("/starttrash", cmdtext, true, 10) == 0)
    {
        if (PlayerInfo[playerid][trashduty] == 1 && GetPlayerVehicleID(playerid) == Trashcar1 || Trashcar2 || Trashcar3)
        {
            SetPlayerCheckpoint(playerid, CPT1, 3.0);
            SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully started Trash delivery job! Be sure to head to the first bizz to pickup trash!");
        }
        else
        {
            SendClientMessage(playerid, COLOR_RED, "You must be in a TrashMaster truck to start picking up trash! or you must be on trashman duty!");
        }
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

forward CPF1(playerid);
public CPF1(playerid)
{
    SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully picked up trash from bizz, head to the next one!");
    SetPlayerCheckpoint(playerid, CPT2, 3.0);
    TogglePlayerControllable(playerid, 1);
    return 1;
}

forward CPF2(playerid);
public CPF2(playerid)
{
    SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully picked up trash from bizz, head to the next one!");
    TogglePlayerControllable(playerid, 1);
    SetPlayerCheckpoint(playerid, CPT3, 3.0);
    return 1;
}

forward CPF3(playerid);
public CPF3(playerid)
{
    SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully picked up trash from bizz, head to the next one!");
    TogglePlayerControllable(playerid, 1);
    SetPlayerCheckpoint(playerid, CPT4, 3.0);
    return 1;
}

forward CPF4(playerid);
public CPF4(playerid)
{
    SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully picked up trash from bizz, head to the next one!");
    TogglePlayerControllable(playerid, 1);
    SetPlayerCheckpoint(playerid, CPT5, 3.0);
    return 1;
}

forward CPF5(playerid);
public CPF5(playerid)
{
    SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully picked up trash from bizz, You are now full, head to trash place to unload it!");
    TogglePlayerControllable(playerid,1);
    SetPlayerCheckpoint(playerid, CPTStart, 3.0);
    return 1;
}

forward CPFStart(playerid);
public CPFStart(playerid)
{
    SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully sold trash and earned for it!");
    TogglePlayerControllable(playerid,1);
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    if(GetPlayerVehicleID(playerid) == Trashcar1 || Trashcar2 || Trashcar3)
    {
        if (IsPlayerInRangeOfPoint(playerid, 3.0,CPT1))
        {
            SendClientMessage(playerid, COLOR_GREEN, "You've started to pickup trash, wait 10 seconds for trash to be loaded!");
            SetTimerEx("CPF1", 10000, false, "i", playerid);
            TogglePlayerControllable(playerid, 0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 3.0,CPT2))
        {
            SendClientMessage(playerid, COLOR_GREEN, "You've started to pickup trash, wait 10 seconds for trash to be loaded!");
            SetTimerEx("CPF2", 10000, false, "i", playerid);
            TogglePlayerControllable(playerid, 0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 3.0,CPT3))
        {
            SendClientMessage(playerid, COLOR_GREEN, "You've started to pickup trash, wait 10 seconds for trash to be loaded!");
            SetTimerEx("CPF3", 10000, false, "i", playerid);
            TogglePlayerControllable(playerid, 0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 3.0,CPT4))
        {
            SendClientMessage(playerid, COLOR_GREEN, "You've started to pickup trash, wait 10 seconds for trash to be loaded!");
            SetTimerEx("CPF4", 10000, false, "i", playerid);
            TogglePlayerControllable(playerid, 0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 3.0,CPT5))
        {
            SendClientMessage(playerid, COLOR_GREEN, "You've started to pickup trash, wait 10 seconds for trash to be loaded!");
            SetTimerEx("CPF5", 10000, false, "i", playerid);
            TogglePlayerControllable(playerid, 0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 3.0,CPTStart))
        {
            SendClientMessage(playerid, COLOR_GREEN, "You've started unloading trash, wait 10 seconds for trash to be unloaded!");
            TogglePlayerControllable(playerid, 0);
            SetTimerEx("CPFStart", 10000, false, "i", playerid);
        }
    }
    else
    {
        SendClientMessage(playerid, COLOR_RED, "You must be in TrashMaster to pick up trash!");
    }
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}
Reply
#3

Nope, sadly it doesn't change anything

EDIT: Yay! I've fixed it, here is the code what I did
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT
#define CPTStart 2609.2524,-1546.1023,11.5783
#define CPT1 2224.1653,-1721.4316,13.2754
#define CPT2 1930.4004,-1767.0565,13.2700
#define CPT3 1365.5557,-1286.4127,13.2740
#define CPT4 1214.9138,-920.6895,42.6515
#define CPT5 995.4059,-920.6085,41.9068
#define CAR_TYPE_TRASHINGCAR 402

#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIGHTBLUE 0x33CCFFAA

enum pInfo
{
    trashskin,
    trashduty,
    enterCP1,
    enterCP2,
    enterCP3,
    enterCP4,
    enterCP5
};

forward IsATrash(carid);
public IsATrash(carid)
{
    new model = GetVehicleModel(carid);
    if(model == 408)
    {
        return 1;
    }
    return 0;
}

new Trashcar1;
new Trashcar2;
new Trashcar3;

public OnFilterScriptInit()
{

    Trashcar1 = AddDynamicCar(408, 2568.0779, -1604.0088, 4.3680, 267.2954, 1, 1, 2, CAR_TYPE_TRASHINGCAR);
    Trashcar2 = AddDynamicCar(408, 2568.2290, -1599.4730, 4.5800, 265.8384, 1, 1, 2, CAR_TYPE_TRASHINGCAR);
    Trashcar3 = AddDynamicCar(408, 2568.4705, -1595.0354, 4.7624, 266.9550, 1, 1, 2, CAR_TYPE_TRASHINGCAR);
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
}

new gCarData[MAX_VEHICLES] = { INVALID_VEHICLE_ID, ... };

stock AddDynamicCar(modelid, Float:cx, Float:cy, Float:cz, Float:cfa, color1, color2, respawndelay, cartype)
{
    new vindex = CreateVehicle(modelid, cx, cy, cz, cfa, color1, color2, respawndelay);
    if(vindex != INVALID_VEHICLE_ID)
    {
        gCarData[vindex] = cartype;
        return vindex;
    }
    return INVALID_VEHICLE_ID;
}

new PlayerInfo[MAX_PLAYERS][pInfo];

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif


public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}



public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/duty", cmdtext, true, 10) == 0)
    {
        if(GetPlayerScore(playerid) >= -500)
        {
            if(IsPlayerInRangeOfPoint(playerid, 7.0, 2609.2524,-1546.1023,11.5783))
            {
                if (PlayerInfo[playerid][trashduty] == 0)
                {
                    SendClientMessage(playerid, COLOR_GREEN, "You are now on Trash driver duty!");
                    SendClientMessage(playerid, COLOR_GREEN, "Be sure to take your Trash car, and type /starttrash!");
                    PlayerInfo[playerid][trashduty] = 1;
                    PlayerInfo[playerid][trashskin] = GetPlayerSkin(playerid);
                    SetPlayerSkin(playerid, 50);
                }
                else
                {
                    PlayerInfo[playerid][trashduty] = 0;
                    SendClientMessage(playerid, COLOR_GREEN, "You are now off Trash driver duty!");
                    SetPlayerSkin(playerid, PlayerInfo[playerid][trashskin]);
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_RED, "You are not next to the duty point!");
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_GREEN, "Your job isn't Trash driver!");
        }
        return 1;
    }
    if (strcmp("/starttrash", cmdtext, true, 10) == 0)
    {
        if (PlayerInfo[playerid][trashduty] == 1)
        {
            new carid = GetPlayerVehicleID(playerid);
            if(IsATrash(carid))
            {
                SetPlayerCheckpoint(playerid, CPT1, 3.0);
                SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully started Trash delivery job! Be sure to head to the first bizz to pickup trash!");
            }
            else
            {
                SendClientMessage(playerid, COLOR_RED, "You must be in a TrashMaster truck to start picking up trash!");
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_RED, "You must go on Trash duty to start!");
        }
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

forward CPF1(playerid);
public CPF1(playerid)
{
    SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully picked up trash from bizz, head to the next one!");
    SetPlayerCheckpoint(playerid, CPT2, 3.0);
    TogglePlayerControllable(playerid, 1);
    return 1;
}

forward CPF2(playerid);
public CPF2(playerid)
{
    SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully picked up trash from bizz, head to the next one!");
    TogglePlayerControllable(playerid, 1);
    SetPlayerCheckpoint(playerid, CPT3, 3.0);
    return 1;
}

forward CPF3(playerid);
public CPF3(playerid)
{
    SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully picked up trash from bizz, head to the next one!");
    TogglePlayerControllable(playerid, 1);
    SetPlayerCheckpoint(playerid, CPT4, 3.0);
    return 1;
}

forward CPF4(playerid);
public CPF4(playerid)
{
    SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully picked up trash from bizz, head to the next one!");
    TogglePlayerControllable(playerid, 1);
    SetPlayerCheckpoint(playerid, CPT5, 3.0);
    return 1;
}

forward CPF5(playerid);
public CPF5(playerid)
{
    SendClientMessage(playerid, COLOR_GREEN, "You've sucessfully picked up trash from bizz, You are now full, head to trash place to unload it!");
    TogglePlayerControllable(playerid,1);
    SetPlayerCheckpoint(playerid, CPTStart, 3.0);
    return 1;
}

forward CPFStart(playerid);
public CPFStart(playerid)
{
    new string[128];
    TogglePlayerControllable(playerid,1);
    new cash = random(10000-2000)+2000;
    GivePlayerMoney(playerid, cash);
    format(string,sizeof(string),"You earned %d from the trash delivery, use /starttrash to deliver again!", cash);
    SendClientMessage(playerid, COLOR_GREEN, string);
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    if(GetPlayerVehicleID(playerid) == Trashcar1 || Trashcar2 || Trashcar3)
    {
        if (IsPlayerInRangeOfPoint(playerid, 3.0,CPT1))
        {
            SendClientMessage(playerid, COLOR_GREEN, "You've started to pickup trash, wait 10 seconds for trash to be loaded!");
            SetTimerEx("CPF1", 10000, false, "i", playerid);
            TogglePlayerControllable(playerid, 0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 3.0,CPT2))
        {
            SendClientMessage(playerid, COLOR_GREEN, "You've started to pickup trash, wait 10 seconds for trash to be loaded!");
            SetTimerEx("CPF2", 10000, false, "i", playerid);
            TogglePlayerControllable(playerid, 0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 3.0,CPT3))
        {
            SendClientMessage(playerid, COLOR_GREEN, "You've started to pickup trash, wait 10 seconds for trash to be loaded!");
            SetTimerEx("CPF3", 10000, false, "i", playerid);
            TogglePlayerControllable(playerid, 0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 3.0,CPT4))
        {
            SendClientMessage(playerid, COLOR_GREEN, "You've started to pickup trash, wait 10 seconds for trash to be loaded!");
            SetTimerEx("CPF4", 10000, false, "i", playerid);
            TogglePlayerControllable(playerid, 0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 3.0,CPT5))
        {
            SendClientMessage(playerid, COLOR_GREEN, "You've started to pickup trash, wait 10 seconds for trash to be loaded!");
            SetTimerEx("CPF5", 10000, false, "i", playerid);
            TogglePlayerControllable(playerid, 0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 3.0,CPTStart))
        {
            SendClientMessage(playerid, COLOR_GREEN, "You've started unloading trash, wait 10 seconds for trash to be unloaded!");
            TogglePlayerControllable(playerid, 0);
            SetTimerEx("CPFStart", 10000, false, "i", playerid);
        }
    }
    else
    {
        SendClientMessage(playerid, COLOR_RED, "You must be in TrashMaster to pick up trash!");
    }
    return 1;
}
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