/warn not showing name
#1

not showing the name of the player who got warned


Код:
// Warn a player
COMMAND:warn(playerid, params[])
{
	new id, Reason[128], ReasonMsg[128], Name[24];
    new tmp[128];
    SendAdminText(playerid, "/warn", params);
	// Check if the player has logged in
	if (APlayerData[playerid][LoggedIn] == true)
	{
		// Check if the player's admin-level is at least 1
        if (APlayerData[playerid][PlayerLevel] >= 1)
		{
			if (sscanf(params, "us[128]", id, Reason)) SendClientMessage(playerid, 0xFF0000AA, "Usage: /warn [id] [Reason]");
			else
				if (IsPlayerConnected(id)) // If the player is a valid playerid (he's connected)
				{
					// Increase the number of warnings
					APlayerData[id][Warnings]++;

					// Get the name of the player who warned the player
					GetPlayerName(playerid, Name, sizeof(Name));
					GetPlayerName(params[0], tmp, MAX_PLAYER_NAME);
					// Send the warned player a message who warned him and why he's been warned
					format(ReasonMsg, 128, "Administrator %s has %s gave warning a for: %s (%i/%i)",Name,tmp, Reason, APlayerData[id][Warnings], AutoKickWarnings);
                    SendClientMessageToAll(0xFF0000FF, ReasonMsg);
					// Get the name of the warned player
					GetPlayerName(id, Name, sizeof(Name));
					// Automatically kick the player if he got 3 warnings (if autokick is enabled)
					if ((APlayerData[id][Warnings] == AutoKickWarnings) && (AutoKickAfterWarn == 1))
						Kick(id);
				}
				else
    				SendClientMessage(playerid, 0xFF0000FF, "ERROR: That player isn't online");
		}
	}
	// Let the server know that this was a valid command
	return 1;
}
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#2

Quit copying/pasting commands and you wouldn't have this issue.
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#3

i'm not copying...
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#4

Try this:

pawn Код:
// Warn a player
COMMAND:warn(playerid, params[])
{
    new id, Reason[128], ReasonMsg[128], Name[24];
    new tmp[128];
    SendAdminText(playerid, "/warn", params);
    // Check if the player has logged in
    if (APlayerData[playerid][LoggedIn] == true)
    {
        // Check if the player's admin-level is at least 1
        if (APlayerData[playerid][PlayerLevel] >= 1)
        {
            if (sscanf(params, "us[128]", id, Reason)) SendClientMessage(playerid, 0xFF0000AA, "Usage: /warn [id] [Reason]");
            else
                if (IsPlayerConnected(id)) // If the player is a valid playerid (he's connected)
                {
                    // Increase the number of warnings
                    APlayerData[id][Warnings]++;

                    // Get the name of the player who warned the player
                    GetPlayerName(playerid, Name, sizeof(Name));
                    GetPlayerName(id, tmp, MAX_PLAYER_NAME);
                    // Send the warned player a message who warned him and why he's been warned
                    format(ReasonMsg, 128, "Administrator %s has %s gave warning a for: %s (%i/%i)",Name,tmp, Reason, APlayerData[id][Warnings], AutoKickWarnings);
                    SendClientMessageToAll(0xFF0000FF, ReasonMsg);
                    // Get the name of the warned player
                    GetPlayerName(id, Name, sizeof(Name));
                    // Automatically kick the player if he got 3 warnings (if autokick is enabled)
                    if ((APlayerData[id][Warnings] == AutoKickWarnings) && (AutoKickAfterWarn == 1))
                        Kick(id);
                }
                else
                    SendClientMessage(playerid, 0xFF0000FF, "ERROR: That player isn't online");
        }
    }
    // Let the server know that this was a valid command
    return 1;
}
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