introRules problem
#1

Removed.
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#2

Removed.
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#3

You are constantly overwriting the previous one. It's the same as doing

pawn Код:
a = 42;
a = 43;
a = 44;

print("%d", a);
If it seems logical what happens here, then why can't it be logical what happens in your code?
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#4

pawn Код:
new Text:introRules[9];
pawn Код:
public OnGameModeInit(playerid)
{
  introRules[0] = TextDrawCreate(240.000000, 171.000000, "Las Venturas");
  TextDrawBackgroundColor(introRules[0], 255);
  TextDrawFont(introRules[0], 2);
  TextDrawLetterSize(introRules[0], 0.449999, 1.299998);
  TextDrawColor(introRules[0], 413681151);
  TextDrawSetOutline(introRules[0], 0);
  TextDrawSetProportional(introRules[0], 1);
  TextDrawSetShadow(introRules[0], 1);

  introRules[1] = TextDrawCreate(206.000000, 197.000000, "- ~w~This Is ~r~NOT ~w~A Deathmatch Server.");
  TextDrawBackgroundColor(introRules[1], 255);
  TextDrawFont(introRules[1], 1);
  TextDrawLetterSize(introRules[1], 0.309999, 1.199996);
  TextDrawColor(introRules[1], -1);
  TextDrawSetOutline(introRules[1], 0);
  TextDrawSetProportional(introRules[1], 1);
  TextDrawSetShadow(introRules[1], 1);

  introRules[2] = TextDrawCreate(206.000000, 211.000000, "- ~w~Do ~r~NOT ~w~Attack People For No Reason.");
  TextDrawBackgroundColor(introRules[2], 255);
  TextDrawFont(introRules[2], 1);
  TextDrawLetterSize(introRules[2], 0.309899, 1.199900);
  TextDrawColor(introRules[2], -1);
  TextDrawSetOutline(introRules[2], 0);
  TextDrawSetProportional(introRules[2], 1);
  TextDrawSetShadow(introRules[2], 1);

  introRules[3] = TextDrawCreate(231.000000, 226.000000, "~w~Or You Will Be Kicked / Banned.");
  TextDrawBackgroundColor(introRules[3], 255);
  TextDrawFont(introRules[3], 1);
  TextDrawLetterSize(introRules[3], 0.309899, 1.199900);
  TextDrawColor(introRules[3], -1);
  TextDrawSetOutline(introRules[3], 0);
  TextDrawSetProportional(introRules[3], 1);
  TextDrawSetShadow(introRules[3], 1);

  introRules[4] = TextDrawCreate(216.000000, 246.000000, "- ~w~Respect Admins And Other Players.");
  TextDrawBackgroundColor(introRules[4], 255);
  TextDrawFont(introRules[4], 1);
  TextDrawLetterSize(introRules[4], 0.309899, 1.199900);
  TextDrawColor(introRules[4], -1);
  TextDrawSetOutline(introRules[4], 0);
  TextDrawSetProportional(introRules[4], 1);
  TextDrawSetShadow(introRules[4], 1);

  introRules[5] = TextDrawCreate(189.000000, 260.000000, "- ~w~Type  ~y~/help ~w~For Game Help And Information.");
  TextDrawBackgroundColor(introRules[5], 255);
  TextDrawFont(introRules[5], 1);
  TextDrawLetterSize(introRules[5], 0.309899, 1.199900);
  TextDrawColor(introRules[5], -1);
  TextDrawSetOutline(introRules[5], 0);
  TextDrawSetProportional(introRules[5], 1);
  TextDrawSetShadow(introRules[5], 1);

  introRules[6] = TextDrawCreate(231.000000, 274.000000, "- ~w~Type  ~y~/rules ~w~For Server Rules.");
  TextDrawBackgroundColor(introRules[6], 255);
  TextDrawFont(introRules[6], 1);
  TextDrawLetterSize(introRules[6], 0.309899, 1.199900);
  TextDrawColor(introRules[6], -1);
  TextDrawSetOutline(introRules[6], 0);
  TextDrawSetProportional(introRules[6], 1);
  TextDrawSetShadow(introRules[6], 1);

  introRules[7] = TextDrawCreate(255.000000, 294.000000, "~y~CnR Version 5.0");
  TextDrawBackgroundColor(introRules[7], 255);
  TextDrawFont(introRules[7], 1);
  TextDrawLetterSize(introRules[7], 0.469899, 1.699900);
  TextDrawColor(introRules[7], -1);
  TextDrawSetOutline(introRules[7], 0);
  TextDrawSetProportional(introRules[7], 1);
  TextDrawSetShadow(introRules[7], 1);

  introRules[8] = TextDrawCreate(210.000000, 320.000000, "~b~www.tdmserver.blogspot.com");
  TextDrawBackgroundColor(introRules[8], 255);
  TextDrawFont(introRules[8], 3);
  TextDrawLetterSize(introRules[8], 0.380000, 2.599999);
  TextDrawColor(introRules[8], -1);
  TextDrawSetOutline(introRules[8], 0);
  TextDrawSetProportional(introRules[8], 1);
  TextDrawSetShadow(introRules[8], 1);
}
pawn Код:
stock IntroRulesText(playerid)
{
  for(new x=0; x<sizeof(introRules); x++) TextDrawShowForPlayer(playerid,introRules[x]);
}
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#5

Removed.
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#6

Removed.
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#7

Removed.
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#8

Use timer.
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#9

Removed.
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