31.05.2013, 04:29
Just wondering if I can do something like this: (trying to spend less time on setting every single variable in pInfo to 0, seeing if I can do it with a loop.)
pawn Код:
enum pInfo
{
pVar1,
pVar2,
pVar3
}
new PlayerInfo[MAX_PLAYERS][pInfo];
public OnPlayerConnect(playerid)
{
for(new i = 0; i < sizeof(PlayerInfo); i++) // Would I use sizeof(PlayerInfo) or sizeof(pInfo)?
{
PlayerInfo[playerid][i] = 0; // Will set pVar1, pVar2, and pVar3 to 0.
}
return 1;
}