[Map] Gang Compound
#1

You Could Use This Mapping As A Gang Place

Код:
RemoveBuildingForPlayer(playerid, 17770, 2485.9063, -1639.3281, 16.9531, 0.25);
RemoveBuildingForPlayer(playerid, 17771, 2529.8906, -1677.6641, 16.7266, 0.25);
RemoveBuildingForPlayer(playerid, 3654, 2517.4766, -1644.6953, 15.1953, 0.25);
RemoveBuildingForPlayer(playerid, 3647, 2470.8203, -1640.8203, 15.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3592, 2451.7344, -1637.4844, 15.1328, 0.25);
RemoveBuildingForPlayer(playerid, 3592, 2498.3047, -1638.3281, 15.1797, 0.25);
RemoveBuildingForPlayer(playerid, 3706, 2520.1875, -1694.8516, 14.8828, 0.25);
RemoveBuildingForPlayer(playerid, 1410, 2487.3984, -1688.1016, 13.2813, 0.25);
RemoveBuildingForPlayer(playerid, 1410, 2491.8984, -1688.1016, 13.2813, 0.25);
RemoveBuildingForPlayer(playerid, 1410, 2498.6719, -1688.2344, 13.2813, 0.25);
RemoveBuildingForPlayer(playerid, 1418, 2515.1250, -1683.0859, 13.1719, 0.25);
RemoveBuildingForPlayer(playerid, 1418, 2512.6094, -1683.1719, 13.1719, 0.25);
RemoveBuildingForPlayer(playerid, 760, 2514.3438, -1684.5234, 12.3906, 0.25);
RemoveBuildingForPlayer(playerid, 3646, 2520.1875, -1694.8516, 14.8828, 0.25);
RemoveBuildingForPlayer(playerid, 1418, 2517.7734, -1685.2969, 13.1719, 0.25);
RemoveBuildingForPlayer(playerid, 760, 2516.6094, -1686.4844, 12.2422, 0.25);
RemoveBuildingForPlayer(playerid, 17698, 2529.8906, -1677.6641, 16.7266, 0.25);
RemoveBuildingForPlayer(playerid, 17926, 2528.5547, -1679.4375, 16.2813, 0.25);
RemoveBuildingForPlayer(playerid, 1498, 2523.6953, -1678.5938, 14.4844, 0.25);
RemoveBuildingForPlayer(playerid, 17566, 2520.7344, -1673.8359, 15.5469, 0.25);
RemoveBuildingForPlayer(playerid, 760, 2520.6016, -1670.7422, 13.4375, 0.25);
RemoveBuildingForPlayer(playerid, 760, 2519.0625, -1675.7109, 13.1953, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2491.8984, -1647.8984, 12.7500, 0.25);
RemoveBuildingForPlayer(playerid, 3589, 2498.3047, -1638.3281, 15.1797, 0.25);
RemoveBuildingForPlayer(playerid, 1211, 2495.2656, -1653.6719, 12.9141, 0.25);
RemoveBuildingForPlayer(playerid, 1410, 2511.5000, -1654.1563, 13.4922, 0.25);
RemoveBuildingForPlayer(playerid, 1410, 2509.0156, -1652.1719, 13.4922, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 2501.9297, -1650.5078, 12.9141, 0.25);
RemoveBuildingForPlayer(playerid, 1468, 2505.1094, -1646.0391, 13.9141, 0.25);
RemoveBuildingForPlayer(playerid, 1410, 2509.1719, -1648.7031, 13.4922, 0.25);
RemoveBuildingForPlayer(playerid, 760, 2507.5859, -1646.5547, 12.5313, 0.25);
RemoveBuildingForPlayer(playerid, 760, 2501.7500, -1645.5000, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1468, 2522.1016, -1665.6484, 15.3281, 0.25);
RemoveBuildingForPlayer(playerid, 669, 2538.0234, -1667.6406, 13.4844, 0.25);
RemoveBuildingForPlayer(playerid, 760, 2517.0938, -1656.0703, 13.0625, 0.25);
RemoveBuildingForPlayer(playerid, 645, 2518.6484, -1655.5234, 12.9922, 0.25);
RemoveBuildingForPlayer(playerid, 1468, 2520.6016, -1652.5938, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1410, 2514.7344, -1654.1875, 13.7734, 0.25);
RemoveBuildingForPlayer(playerid, 3649, 2517.4766, -1644.6953, 15.1953, 0.25);
RemoveBuildingForPlayer(playerid, 645, 2477.6641, -1689.4688, 12.0625, 0.25);
RemoveBuildingForPlayer(playerid, 1468, 2465.6953, -1676.4453, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1468, 2463.8672, -1671.5156, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 17879, 2484.5313, -1667.6094, 21.4375, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 2453.9609, -1653.6953, 12.6797, 0.25);
RemoveBuildingForPlayer(playerid, 1468, 2474.2891, -1648.8438, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1468, 2477.0469, -1646.2734, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3648, 2470.8203, -1640.8203, 15.0234, 0.25);
RemoveBuildingForPlayer(playerid, 1498, 2485.6797, -1644.1094, 13.2578, 0.25);
RemoveBuildingForPlayer(playerid, 645, 2460.5859, -1642.4922, 12.2109, 0.25);
RemoveBuildingForPlayer(playerid, 17699, 2485.9063, -1639.3281, 16.9531, 0.25);
RemoveBuildingForPlayer(playerid, 3589, 2451.7344, -1637.4844, 15.1328, 0.25);
CreateObject(1460, 2482.32495, -1688.50488, 13.35228,   0.00000, 0.00000, 0.00000);
CreateObject(1460, 2482.41504, -1688.54761, 14.79013,   0.00000, 0.00000, 0.00000);
CreateObject(17615, 2459.59375, -1695.60156, 13.59375,   356.85840, 0.00000, 3.14159);
CreateObject(1309, 2494.29126, -1697.14514, 7.00041,   0.00000, 0.00000, 90.48000);
CreateObject(1309, 2476.45337, -1706.42078, 5.12763,   0.00000, 0.00000, 176.87997);
CreateObject(1309, 2516.01245, -1686.07532, 7.08175,   0.00000, 0.00000, 157.14005);
CreateObject(1309, 2521.10986, -1661.70007, 6.39223,   0.00000, 0.00000, 1.55999);
CreateObject(1309, 2502.55664, -1643.65723, 6.12120,   0.00000, 0.00000, 86.04001);
CreateObject(1309, 2440.93359, -1664.63171, 6.12120,   0.00000, 0.00000, 92.63998);
CreateObject(1309, 2467.89014, -1676.50781, 6.12120,   0.00000, 0.00000, 40.43996);
CreateObject(1309, 2442.94995, -1652.32605, 6.12120,   0.00000, 0.00000, 90.11998);
CreateObject(1309, 2474.97949, -1646.58484, 6.12120,   0.00000, 0.00000, 111.41995);
CreateObject(1265, 2490.79517, -1682.07617, 12.81250,   3.14159, 0.00000, 1.74533);
CreateObject(1265, 2494.95630, -1680.52710, 12.81250,   3.14159, 0.00000, 1.74533);
CreateObject(1265, 2492.02856, -1679.50305, 12.81250,   3.14159, 0.00000, 1.74533);
CreateObject(1265, 2495.64380, -1676.96802, 12.81250,   3.14159, 0.00000, 1.74533);
CreateObject(1265, 2502.95410, -1677.27722, 12.81250,   3.14159, 0.00000, 1.74533);
CreateObject(3594, 2512.28369, -1669.71619, 13.14063,   3.11636, 0.00700, 1.98959);
CreateObject(3594, 2469.23926, -1668.14624, 13.14063,   3.11636, 0.00700, 1.98959);
SS's


Reply
#2

Looks pretty bad I think. 2/10
Reply
#3

i would say its cool :0 also i would suggest you to put gates,grasses and objects,instead but its either cool
Reply
#4

ok thanks guys for your suggestions
Reply


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