[Map] Supreme Court
#1

Hey Guys.This is a map of a Court.I mapped it ...like some 3 hours ago.It's not too big.It's so simple.I used alot of wood.I wasn't able to get ID's of benches so I placed chairs,they can also do the work of benches.So...let's proceed.

View from Entrance

View from Top left

View from judge's seat


Код:
CreateDynamicObject(16203, 199.42171, 1943.40210, -11.27340,   4.00000, 0.00000, 0.00000);
CreateDynamicObject(19462, 118.61570, 1840.64380, -10.33400,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19462, 125.59570, 1840.63611, -10.33400,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19462, 122.11500, 1840.63708, -10.33400,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19462, 129.09309, 1840.63000, -10.33400,   0.00000, 90.00000, 0.06000);
CreateDynamicObject(19462, 132.58360, 1840.62524, -10.33400,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19462, 136.06680, 1840.62354, -10.33400,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19462, 120.09940, 1835.81384, -8.62869,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19462, 129.70450, 1835.80933, -8.62870,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19462, 139.34070, 1835.80664, -8.62870,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19462, 120.58701, 1845.29517, -8.62869,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19462, 130.20790, 1845.28735, -8.62870,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19462, 139.83340, 1845.27502, -8.62870,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19462, 141.10066, 1841.67493, -8.62870,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19462, 141.09840, 1832.07336, -8.62870,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19462, 116.95528, 1841.47876, -8.62870,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19462, 117.67929, 1836.08447, -8.62870,   0.00000, 0.00000, 34.00000);
CreateDynamicObject(19462, 116.29977, 1842.79541, -8.62870,   0.00000, 0.00000, -34.00000);
CreateDynamicObject(19443, 126.27003, 1843.59265, -9.73977,   90.00000, 0.00000, 0.00000);
CreateDynamicObject(19443, 126.26840, 1836.10205, -9.73980,   90.00000, 0.00000, 0.00000);
CreateDynamicObject(14416, 127.14390, 1839.82971, -12.85770,   270.00000, 180.00000, 90.00000);
CreateDynamicObject(19443, 125.40740, 1841.87830, -10.58220,   55.00000, 0.00000, 90.00000);
CreateDynamicObject(19443, 125.42540, 1837.92651, -10.58840,   55.00000, 0.00000, 90.00000);
CreateDynamicObject(19462, 124.58120, 1840.52539, -9.01580,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(16203, 199.02469, 1943.35571, -57.64060,   356.85840, 0.00000, 3.14159);
CreateDynamicObject(19462, 118.61570, 1840.64380, -3.76720,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19462, 125.59570, 1840.63611, -3.76720,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19462, 122.11500, 1840.63708, -3.76720,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19462, 129.09309, 1840.63000, -3.76720,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19462, 132.58360, 1840.62524, -3.76720,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19462, 136.06680, 1840.62354, -3.76722,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19462, 120.09940, 1835.81384, -5.13390,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19462, 129.70450, 1835.80933, -5.13390,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19462, 139.34070, 1835.80664, -5.13390,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19462, 120.58700, 1845.29517, -5.13390,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19462, 130.20790, 1845.28735, -5.13390,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19462, 139.83340, 1845.27502, -5.13390,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19462, 141.10600, 1841.67969, -5.13390,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19462, 116.95530, 1841.47876, -5.13390,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19462, 117.67930, 1836.08447, -5.13390,   0.00000, 0.00000, 34.00000);
CreateDynamicObject(19462, 116.29980, 1842.79541, -5.13390,   0.00000, 0.00000, -34.00000);
CreateDynamicObject(19443, 126.27003, 1843.59265, -9.73977,   90.00000, 0.00000, 0.00000);
CreateDynamicObject(19443, 126.26840, 1836.10205, -9.73980,   90.00000, 0.00000, 0.00000);
CreateDynamicObject(19443, 123.59208, 1836.60742, -10.78840,   47.04000, 0.00000, 90.00000);
CreateDynamicObject(19462, 121.08370, 1840.64038, -9.01580,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19462, 117.59660, 1840.41296, -9.01580,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(2207, 120.86348, 1839.70068, -8.93120,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2208, 119.77820, 1842.47803, -9.02900,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1491, 119.96560, 1837.71472, -10.65160,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2208, 119.95530, 1834.63354, -9.02900,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2773, 128.01480, 1842.87415, -9.73290,   0.00000, 0.00000, -33.00000);
CreateDynamicObject(2773, 128.02470, 1836.92908, -9.73290,   0.00000, 0.00000, 33.00000);
CreateDynamicObject(1808, 127.03208, 1844.77698, -10.24868,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1808, 127.74111, 1844.78210, -10.24868,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2108, 120.59449, 1844.79651, -8.91705,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2108, 120.75970, 1836.14673, -8.91705,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19376, 126.28200, 1846.75134, -14.19500,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19376, 126.27900, 1833.01526, -14.19500,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19376, 121.12360, 1840.42493, -3.83500,   0.00000, 90.00000, 90.00000);
CreateDynamicObject(19376, 130.71831, 1840.22461, -3.83500,   0.00000, 90.00000, 90.00000);
CreateDynamicObject(19376, 140.34370, 1840.08203, -3.83500,   0.00000, 90.00000, 90.00000);
CreateDynamicObject(19376, 116.99040, 1839.23474, 1.76340,   45.00000, 0.00000, 0.00000);
CreateDynamicObject(19376, 116.95780, 1842.66223, 1.76340,   -45.00000, 0.00000, 0.00000);
CreateDynamicObject(19360, 125.69990, 1844.71252, -9.35170,   0.00000, 0.00000, 0.46000);
CreateDynamicObject(19360, 125.71670, 1836.28528, -9.35170,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19360, 124.05220, 1837.80579, -9.35170,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19360, 124.05040, 1843.19409, -9.35170,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2173, 129.76610, 1837.51990, -10.24850,   0.00000, 0.00000, 33.00000);
CreateDynamicObject(2173, 130.76740, 1842.65149, -10.24850,   0.00000, 0.00000, -330000.00000);
CreateDynamicObject(1671, 130.79570, 1836.90405, -9.78230,   0.00000, 0.00000, -142.42000);
CreateDynamicObject(1671, 131.30870, 1843.67334, -9.78230,   0.00000, 0.00000, -62.00000);
CreateDynamicObject(19462, 139.55060, 1840.62756, -10.33400,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19462, 141.09840, 1832.07336, -5.13390,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2614, 117.11674, 1840.87561, -6.01756,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1714, 119.22440, 1840.65881, -8.92900,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1811, 132.79089, 1837.09814, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 132.79279, 1838.07300, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 132.79457, 1838.98291, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 132.79636, 1839.90198, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 132.80327, 1843.44092, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 132.80530, 1844.47913, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 132.90335, 1842.42468, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 134.32224, 1837.09265, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 135.87299, 1837.08777, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 137.31964, 1837.11621, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 138.82356, 1837.14587, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 134.32495, 1838.04736, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 135.88106, 1838.02136, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 137.36555, 1837.99683, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 138.86070, 1837.97119, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 134.28900, 1838.97180, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 135.84901, 1838.96021, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 137.38029, 1838.95837, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 138.89461, 1838.95642, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 134.23810, 1839.93152, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 135.81422, 1839.95056, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 137.38509, 1839.96997, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 138.91451, 1839.89368, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 134.26964, 1842.49634, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 135.71655, 1842.48779, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 137.34238, 1842.43262, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 134.24586, 1843.49854, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 135.73994, 1843.55786, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 137.31068, 1843.64734, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 134.27930, 1844.52832, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 135.73421, 1844.57568, -9.64640,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 137.38330, 1844.63342, -9.64640,   0.00000, 0.00000, 0.00000);
Feel free to use it in your server,some servers have government factions.They can use this interior as their court,or whatever..+rep me if you like this small map.
Reply
#2

The only thing that is not supreme in this court....

is the chairs looks more like peoples court to me

and maybe the walls but its close enough :P
Reply
#3

Pretty Clean And Sophisticated :P
Reply
#4

Quote:

The only thing that is not supreme in this court....

is the chairs looks more like peoples court to me

and maybe the walls but its close enough :P
__________________

I agree,I wasn't able to find good bench IDs.
Anyways,thanks for your comments.
Reply
#5

Comments and Suggestions are always appreciated.
Reply
#6

The walls should be different to be perfect~
Reply
#7

Do the floors as 19377... other than it looks fine, and the roof also really needs to be changed other than that, the object placement is nice c:
Reply
#8

Different walls will make it perfect, I used to make one but the wall ids were bugged
Reply
#9

Quote:

Do the floors as 19377... other than it looks fine, and the roof also really needs to be changed other than that, the object placement is nice c:

Kay,thanks buddy.

Quote:

Different walls will make it perfect, I used to make one but the wall ids were bugged

Thanks for suggestions
I'll try better next time.
Reply
#10

Oder Oder! nice map
Reply


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