#1

Galera estou com um problema, tentei varias coisas e nгo consegui arrumar e sinceramente tentei pegar ate o mesmo codigo em outros GM's e substituir mas nгo de certo, o player ao beber fica com o sangue acima de 100 o que atrapalha muito, como posso consertar esse erro ?

Код:
	if(strcmp(cmd, "/beber", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	        if(IsAtBar(playerid))
	        {
	            if(PlayerInfo[playerid][pDorgado2] >= 70)
	            {
	            	PlayerInfo[playerid][pDoenca] = 4;
	            	PlayerInfo[playerid][pDorgado2] = 0;
	            	SendClientMessage(playerid, COLOR_GRAD2, "* Vocк estб infectado com cirrose, vб atй um hospital se tratar !");
	            	return true;
				}
	            if(PlayerDrunk[playerid] < 10)
	            {
	            	if(PlayerInfo[playerid][pDoenca] == 4)
  					{
			    		SendClientMessage(playerid, COLOR_GRAD2, "* Vocк estб com cirrose, vб atй um hospital se tratar !");
			    		return true;
  	        		}
	                new Float:health;
	                new x_nr[32];
					x_nr = strtok(cmdtext, idx);
					if(!strlen(x_nr)) {
						SendClientMessage(playerid, COLOR_WHITE, "|__________________[ Bar's Drinks ]__________________|");
						SendClientMessage(playerid, COLOR_WHITE, "Use: /beber [Bebida]");
				  		SendClientMessage(playerid, COLOR_GREY, "Nomes Vбlidos: Cerveja (R$3), Vodka (R$5), Whisky (R$10), Coca-Cola (R$2), Бgua (R$1)");
						return true;
					}
				    if(strcmp(x_nr,"Cerveja",true) == 0)
					{
						if(PlayerInfo[playerid][pAge] < 0)
						{
						    SendClientMessage(playerid, COLOR_WHITE, "BarMan - Vocк Nгo Tem 18 Anos ou mais Para Poder Beber.");
						    return true;
						}
					    GivePlayerMoney(playerid, - 3);
					    PlayerDrunk[playerid] += 1;
					    PlayerInfo[playerid][pDorgado2] += 2;
						if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Voce Esta~n~~p~Tonto~n~~g~beba agua ou coca-cola", 3500, 1); }
						SetPlayerDrunkLevel(playerid, GetPlayerDrunkLevel(playerid) + 3000);
						ApplyAnimation(playerid, "FOOD","EAT_Vomit_P",3.0,0,0,0,0,0);
						if(GetPlayerHealth(playerid, health) < 100)
						{
						    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 15; SetPlayerHealth(playerid, health + hp); }
							else { SetPlayerHealth(playerid, health + 15.0); }
						}
					}
					else if(strcmp(x_nr,"Vodka",true) == 0)
					{
					    if(PlayerInfo[playerid][pAge] < 0)
						{
						    SendClientMessage(playerid, COLOR_WHITE, "BarMan - Vocк Nгo Tem 18 Anos ou mais Para Poder Beber.");
						    return true;
						}
					    GivePlayerMoney(playerid, - 5);
					    PlayerDrunk[playerid] += 2;
					    PlayerInfo[playerid][pDorgado2] += 2;
					    SetPlayerDrunkLevel(playerid, GetPlayerDrunkLevel(playerid) + 3000);
					    ApplyAnimation(playerid, "FOOD","EAT_Vomit_P",3.0,0,0,0,0,0);
						if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Voce Esta~n~~p~Tonto~n~~g~beba agua ou coca-cola", 3500, 1); }
						if(GetPlayerHealth(playerid, health) < 100)
						{
						    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
							else { SetPlayerHealth(playerid, health + 25.0); }
						}
					}
					else if(strcmp(x_nr,"Whisky",true) == 0)
					{
					    if(PlayerInfo[playerid][pAge] < 0)
						{
						    SendClientMessage(playerid, COLOR_WHITE, "BarMan - Vocк Nгo Tem 18 Anos ou mais Para Poder Beber");
						    return true;
						}
					    GivePlayerMoney(playerid, - 10);
					    PlayerDrunk[playerid] += 3;
					    PlayerInfo[playerid][pDorgado2] += 2;
					    SetPlayerDrunkLevel(playerid, GetPlayerDrunkLevel(playerid) + 3000);
					    ApplyAnimation(playerid, "FOOD","EAT_Vomit_P",3.0,0,0,0,0,0);
						if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Voce Esta~n~~p~Tonto~n~~g~beba agua ou coca-cola", 3500, 1); }
						if(GetPlayerHealth(playerid, health) < 100)
						{
						    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 27; SetPlayerHealth(playerid, health + hp); }
							else { SetPlayerHealth(playerid, health + 27.0); }
						}
					}
					else if(strcmp(x_nr,"Coca-Cola",true) == 0)
					{
					    GivePlayerMoney(playerid, - 2);
					    if(GetPlayerHealth(playerid, health) < 100)
						{
						    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 27; SetPlayerHealth(playerid, health + hp); }
							else { SetPlayerHealth(playerid, health + 5.0); }
							SetPlayerDrunkLevel(playerid, GetPlayerDrunkLevel(playerid) - 2300);
							PlayerDrunk[playerid] = 0;
						    PlayerDrunkTime[playerid] = 0;
						    SetPlayerDrunkLevel (playerid, 0);
						}
					}
					else if(strcmp(x_nr,"agua",true) == 0)
					{
					    GivePlayerMoney(playerid, - 1);
					    if(GetPlayerHealth(playerid, health) < 100)
						{
						    if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 27; SetPlayerHealth(playerid, health + hp); }
							SetPlayerDrunkLevel(playerid, GetPlayerDrunkLevel(playerid) - 2300);
							PlayerDrunk[playerid] = 0;
						    PlayerDrunkTime[playerid] = 0;
						    SetPlayerDrunkLevel (playerid, 0);
						}
					}
					else
					{
					    SendClientMessage(playerid, COLOR_WHITE, "BarMan - Nгo nгo vendemos essa bebida.");
					    return true;
					}
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "* %s bebeu um(a) %s.", sendername ,x_nr);
					SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
	            }
	            else
	            {
	                SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo pode beber mais, Vocк vai vomitar...!");
	                SetPlayerDrunkLevel(playerid, GetPlayerDrunkLevel(playerid) + 3000);
	                return true;
	            }
	        }
	        else
	        {
	            SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo estб em um bar !");
	            return true;
	        }
	    }
	    return true;
	}
Reply
#2

Como assim? ele fica com 115/125 etc , de sangue ?
Reply
#3

Coloca isso aqui no cуdigo, ve se da certo..

Код:
new Health = GetPlayerHealth(playerid)

if(Health >= 100)
{
	SendClientMessage(playerid, -1, "Vocк jб estб com vida cheia !");
	SetPlayerHealth(playerid, 100);
}
Reply
#4

nгo deu certo, eu coloco esse cуdigo e o da um erro falando que o pawno precisa ser fechado =/

@skull
sim ele fica subindo, jб reparei que enche atй 254
Reply
#5

pawn Код:
new Float: Health;
GetPlayerHealth(playerid, Health);

if(Health >= 100)
    return SendClientMessage(playerid, -1, "Vocк jб estб com vida cheia !");
Reply
#6

continua dando erro =/

Код:
C:\Users\01-Cerebro\Desktop\Secondary Life - Testes\gamemodes\SecondaryLife.pwn(50958) : error 017: undefined symbol "health"
C:\Users\01-Cerebro\Desktop\Secondary Life - Testes\gamemodes\SecondaryLife.pwn(50982) : error 017: undefined symbol "health"
C:\Users\01-Cerebro\Desktop\Secondary Life - Testes\gamemodes\SecondaryLife.pwn(50984) : error 017: undefined symbol "health"
C:\Users\01-Cerebro\Desktop\Secondary Life - Testes\gamemodes\SecondaryLife.pwn(50985) : error 017: undefined symbol "health"
C:\Users\01-Cerebro\Desktop\Secondary Life - Testes\gamemodes\SecondaryLife.pwn(51001) : error 017: undefined symbol "health"
C:\Users\01-Cerebro\Desktop\Secondary Life - Testes\gamemodes\SecondaryLife.pwn(51003) : error 017: undefined symbol "health"
C:\Users\01-Cerebro\Desktop\Secondary Life - Testes\gamemodes\SecondaryLife.pwn(51004) : error 017: undefined symbol "health"
C:\Users\01-Cerebro\Desktop\Secondary Life - Testes\gamemodes\SecondaryLife.pwn(51020) : error 017: undefined symbol "health"
C:\Users\01-Cerebro\Desktop\Secondary Life - Testes\gamemodes\SecondaryLife.pwn(51022) : error 017: undefined symbol "health"
C:\Users\01-Cerebro\Desktop\Secondary Life - Testes\gamemodes\SecondaryLife.pwn(51023) : error 017: undefined symbol "health"
C:\Users\01-Cerebro\Desktop\Secondary Life - Testes\gamemodes\SecondaryLife.pwn(51029) : error 017: undefined symbol "health"
C:\Users\01-Cerebro\Desktop\Secondary Life - Testes\gamemodes\SecondaryLife.pwn(51031) : error 017: undefined symbol "health"
C:\Users\01-Cerebro\Desktop\Secondary Life - Testes\gamemodes\SecondaryLife.pwn(51032) : error 017: undefined symbol "health"
C:\Users\01-Cerebro\Desktop\Secondary Life - Testes\gamemodes\SecondaryLife.pwn(51042) : error 017: undefined symbol "health"
C:\Users\01-Cerebro\Desktop\Secondary Life - Testes\gamemodes\SecondaryLife.pwn(51044) : error 017: undefined symbol "health"
C:\Users\01-Cerebro\Desktop\Secondary Life - Testes\gamemodes\SecondaryLife.pwn(51045) : error 017: undefined symbol "health"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase
Reply
#7

pawn Код:
if (strcmp(cmd, "/beber", true) == 0) {
        new Float: HP;
        GetPlayerHealth(playerid, HP);
        if(HP >= 100)
            return SendClientMessage(playerid, -1, "Impossнvel executar tal aзгo, limite de vida exedido!");
        if (IsAtBar(playerid)) {
            if (PlayerInfo[playerid][pDorgado2] >= 70) {
                PlayerInfo[playerid][pDoenca] = 4;
                PlayerInfo[playerid][pDorgado2] = 0;
                SendClientMessage(playerid, COLOR_GRAD2, "* Vocк estб infectado com cirrose, vб atй um hospital se tratar !");
                return true;
            }
            if (PlayerDrunk[playerid] < 10) {
                if (PlayerInfo[playerid][pDoenca] == 4) return SendClientMessage(playerid, COLOR_GRAD2, "* Vocк estб com cirrose, vб atй um hospital se tratar !");

                new Float: health;
                new x_nr[32];
                x_nr = strtok(cmdtext, idx);
                if (!strlen(x_nr)) {
                    SendClientMessage(playerid, COLOR_WHITE, "|__________________[ Bar's Drinks ]__________________|");
                    SendClientMessage(playerid, COLOR_WHITE, "Use: /beber [Bebida]");
                    SendClientMessage(playerid, COLOR_GREY, "Nomes Vбlidos: Cerveja (R$3), Vodka (R$5), Whisky (R$10), Coca-Cola (R$2), Бgua (R$1)");
                    return true;
                }
                if (strcmp(x_nr, "Cerveja", true) == 0) {
                    if (PlayerInfo[playerid][pAge] < 0) return SendClientMessage(playerid, COLOR_WHITE, "BarMan - Vocк Nгo Tem 18 Anos ou mais Para Poder Beber.");

                    GivePlayerMoney(playerid, -3);
                    PlayerDrunk[playerid] += 1;
                    PlayerInfo[playerid][pDorgado2] += 2;
                    if (PlayerDrunk[playerid] >= 5) {
                        GameTextForPlayer(playerid, "~w~Voce Esta~n~~p~Tonto~n~~g~beba agua ou coca-cola", 3500, 1);
                    }
                    SetPlayerDrunkLevel(playerid, GetPlayerDrunkLevel(playerid) + 3000);
                    ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0);
                    if (GetPlayerHealth(playerid, health) < 100) {
                        if (PlayerInfo[playerid][pAlcoholPerk] > 0) {
                            PlayerDrunk[playerid] += 1;
                            new hp = 2 * PlayerInfo[playerid][pAlcoholPerk];
                            hp += 15;
                            SetPlayerHealth(playerid, health + hp);
                        } else {
                            SetPlayerHealth(playerid, health + 15.0);
                        }
                    }
                } else if (strcmp(x_nr, "Vodka", true) == 0) {
                    if (PlayerInfo[playerid][pAge] < 0) return SendClientMessage(playerid, COLOR_WHITE, "BarMan - Vocк Nгo Tem 18 Anos ou mais Para Poder Beber.");

                    GivePlayerMoney(playerid, -5);
                    PlayerDrunk[playerid] += 2;
                    PlayerInfo[playerid][pDorgado2] += 2;
                    SetPlayerDrunkLevel(playerid, GetPlayerDrunkLevel(playerid) + 3000);
                    ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0);
                    if (PlayerDrunk[playerid] >= 5) {
                        GameTextForPlayer(playerid, "~w~Voce Esta~n~~p~Tonto~n~~g~beba agua ou coca-cola", 3500, 1);
                    }
                    if (GetPlayerHealth(playerid, health) < 100) {
                        if (PlayerInfo[playerid][pAlcoholPerk] > 0) {
                            PlayerDrunk[playerid] += 1;
                            new hp = 2 * PlayerInfo[playerid][pAlcoholPerk];
                            hp += 25;
                            SetPlayerHealth(playerid, health + hp);
                        } else {
                            SetPlayerHealth(playerid, health + 25.0);
                        }
                    }
                } else if (strcmp(x_nr, "Whisky", true) == 0) {
                    if (PlayerInfo[playerid][pAge] < 0) return SendClientMessage(playerid, COLOR_WHITE, "BarMan - Vocк Nгo Tem 18 Anos ou mais Para Poder Beber");

                    GivePlayerMoney(playerid, -10);
                    PlayerDrunk[playerid] += 3;
                    PlayerInfo[playerid][pDorgado2] += 2;
                    SetPlayerDrunkLevel(playerid, GetPlayerDrunkLevel(playerid) + 3000);
                    ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0);
                    if (PlayerDrunk[playerid] >= 5) {
                        GameTextForPlayer(playerid, "~w~Voce Esta~n~~p~Tonto~n~~g~beba agua ou coca-cola", 3500, 1);
                    }
                    if (GetPlayerHealth(playerid, health) < 100) {
                        if (PlayerInfo[playerid][pAlcoholPerk] > 0) {
                            PlayerDrunk[playerid] += 1;
                            new hp = 2 * PlayerInfo[playerid][pAlcoholPerk];
                            hp += 27;
                            SetPlayerHealth(playerid, health + hp);
                        } else {
                            SetPlayerHealth(playerid, health + 27.0);
                        }
                    }
                } else if (strcmp(x_nr, "Coca-Cola", true) == 0) {
                    GivePlayerMoney(playerid, -2);
                    if (GetPlayerHealth(playerid, health) < 100) {
                        if (PlayerInfo[playerid][pAlcoholPerk] > 0) {
                            PlayerDrunk[playerid] += 1;
                            new hp = 2 * PlayerInfo[playerid][pAlcoholPerk];
                            hp += 27;
                            SetPlayerHealth(playerid, health + hp);
                        } else {
                            SetPlayerHealth(playerid, health + 5.0);
                        }
                        SetPlayerDrunkLevel(playerid, GetPlayerDrunkLevel(playerid) - 2300);
                        PlayerDrunk[playerid] = 0;
                        PlayerDrunkTime[playerid] = 0;
                        SetPlayerDrunkLevel(playerid, 0);
                    }
                } else if (strcmp(x_nr, "agua", true) == 0) {
                    GivePlayerMoney(playerid, -1);
                    if (GetPlayerHealth(playerid, health) < 100) {
                        if (PlayerInfo[playerid][pAlcoholPerk] > 0) {
                            PlayerDrunk[playerid] += 1;
                            new hp = 2 * PlayerInfo[playerid][pAlcoholPerk];
                            hp += 27;
                            SetPlayerHealth(playerid, health + hp);
                        }
                        SetPlayerDrunkLevel(playerid, GetPlayerDrunkLevel(playerid) - 2300);
                        PlayerDrunk[playerid] = 0;
                        PlayerDrunkTime[playerid] = 0;
                        SetPlayerDrunkLevel(playerid, 0);
                    }
                } else return SendClientMessage(playerid, COLOR_WHITE, "BarMan - Nгo nгo vendemos essa bebida.");

                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "* %s bebeu um(a) %s.", sendername, x_nr);
                SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
            } else {
                SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo pode beber mais, Vocк vai vomitar...!");
                SetPlayerDrunkLevel(playerid, GetPlayerDrunkLevel(playerid) + 3000);
                return true;
            }
        } else return SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo estб em um bar !");

        return true;
    }
Reply
#8

agora eu bebo a agua e nao enche o sangue oO
Reply
#9

Obrigado pela ajuda caro colega iCastiei, e aos outros que tiveram intenзгo de ajudar, consegui resolver com o code passado pelo castiel.

Obrigado mesmo, valeu!
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