14.05.2013, 22:54
Is it possible to save the timer into my mysql database and make it continue going down for a command like this. How so?
pawn Код:
CMD:dropcar(playerid,params[])
{
if(!IsPlayerInDynamicCP(playerid,exportcp)) return SCM(playerid,red,"ERROR: You are not in the Export CP, use /dropcarcp");
if(dropcartime[playerid] == 1) return SCM(playerid,red,"You must wait 2 minutes to export again");
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SCM(playerid,red,"ERROR: You are not driving a vehicle");
for(new i = 0;i<MAX_ORGS;i++)
{
if(IsPlayerInVehicle(playerid,OrgInfo[i][Car1])) return SCM(playerid,red,"ERROR: You cannot export an organization vehicle");
else if(IsPlayerInVehicle(playerid,OrgInfo[i][Car2])) return SCM(playerid,red,"ERROR: You cannot export an organization vehicle");
else if(IsPlayerInVehicle(playerid,OrgInfo[i][Car3])) return SCM(playerid,red,"ERROR: You cannot export an organization vehicle");
else if(IsPlayerInVehicle(playerid,OrgInfo[i][Car4])) return SCM(playerid,red,"ERROR: You cannot export an organization vehicle");
else if(IsPlayerInVehicle(playerid,OrgInfo[i][Car5])) return SCM(playerid,red,"ERROR: You cannot export an organization vehicle");
else if(IsPlayerInVehicle(playerid,OrgInfo[i][Car6])) return SCM(playerid,red,"ERROR: You cannot export an organization vehicle");
else if(IsPlayerInVehicle(playerid,OrgInfo[i][Car7])) return SCM(playerid,red,"ERROR: You cannot export an organization vehicle");
else if(IsPlayerInVehicle(playerid,OrgInfo[i][Car8])) return SCM(playerid,red,"ERROR: You cannot export an organization vehicle");
}
for(new i = 0;i<MAX_JOBS;i++)
{
if(IsPlayerInVehicle(playerid,JobInfo[i][Car1])) return SCM(playerid,red,"ERROR: You cannot export a job vehicle");
else if(IsPlayerInVehicle(playerid,JobInfo[i][Car2])) return SCM(playerid,red,"ERROR: You cannot export a job vehicle");
else if(IsPlayerInVehicle(playerid,JobInfo[i][Car3])) return SCM(playerid,red,"ERROR: You cannot export a job vehicle");
else if(IsPlayerInVehicle(playerid,JobInfo[i][Car4])) return SCM(playerid,red,"ERROR: You cannot export a job vehicle");
else if(IsPlayerInVehicle(playerid,JobInfo[i][Car5])) return SCM(playerid,red,"ERROR: You cannot export a job vehicle");
else if(IsPlayerInVehicle(playerid,JobInfo[i][Car6])) return SCM(playerid,red,"ERROR: You cannot export a job vehicle");
else if(IsPlayerInVehicle(playerid,JobInfo[i][Car7])) return SCM(playerid,red,"ERROR: You cannot export a job vehicle");
else if(IsPlayerInVehicle(playerid,JobInfo[i][Car8])) return SCM(playerid,red,"ERROR: You cannot export a job vehicle");
}
foreach(Player,i)
{
if(IsPlayerInVehicle(playerid,CarSystem[i][vID])) return SCM(playerid,red,"ERROR: You can't give a vehicle that's owned by someone.");
}
if(PlayerData[playerid][DropCarAmount] == 9)
{
SCM(playerid,lightyellow,"You have increased your Drop Car Level to 1");
PlayerData[playerid][DropCarLevel] = 1;
}
if(PlayerData[playerid][DropCarAmount] == 19)
{
SCM(playerid,lightyellow,"You have increased your Drop Car Level to 2");
PlayerData[playerid][DropCarLevel] = 2;
}
if(PlayerData[playerid][DropCarAmount] == 29)
{
SCM(playerid,lightyellow,"You have increased your Drop Car Level to 3");
PlayerData[playerid][DropCarLevel] = 3;
}
if(PlayerData[playerid][DropCarAmount] == 49)
{
SCM(playerid,lightyellow,"You have increased your Drop Car Level to 4");
PlayerData[playerid][DropCarLevel] = 4;
}
if(PlayerData[playerid][DropCarAmount] == 99)
{
SCM(playerid,lightyellow,"You have increased your Drop Car Level to 5");
PlayerData[playerid][DropCarLevel] = 5;
}
if(PlayerData[playerid][DropCarLevel] == 0)
{
new randmon = 1000 + random(4000);
if(dropcartime[playerid] > - 1) return SCM(playerid,red,"ERROR: You still need to wait to give a vehicle again.");
PlayerData[playerid][DropCarAmount] += 1;
dropcartime[playerid] = gettime() + 120;
format(str,sizeof(str),"You have exported this vehicle and got $%d",randmon);
SCM(playerid,COLOR_YELLOW,str);
GivePlayerMoney(playerid,randmon);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
exported[playerid] = 1;
SCM(playerid,COLOR_LIMEGREEN,"Use /dropcarlevels to see how many vehicles you need to give to level up your skill");
}
if(PlayerData[playerid][DropCarLevel] == 1)
{
new randmon = 1500 + random(4500);
if(dropcartime[playerid] > - 1) return SCM(playerid,red,"ERROR: You still need to wait to give a vehicle again.");
PlayerData[playerid][DropCarAmount] += 1;
dropcartime[playerid] = gettime() + 120;
format(str,sizeof(str),"You have exported this vehicle and got $%d",randmon);
SCM(playerid,COLOR_YELLOW,str);
GivePlayerMoney(playerid,randmon);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
exported[playerid] = 1;
SCM(playerid,COLOR_LIMEGREEN,"Use /dropcarlevels to see how many vehicles you need to give to level up your skill");
}
if(PlayerData[playerid][DropCarLevel] == 2)
{
new randmon = 2000 + random(5000);
if(dropcartime[playerid] > - 1) return SCM(playerid,red,"ERROR: You still need to wait to give a vehicle again.");
PlayerData[playerid][DropCarAmount] += 1;
dropcartime[playerid] = gettime() + 120;
format(str,sizeof(str),"You have exported this vehicle and got $%d",randmon);
SCM(playerid,COLOR_YELLOW,str);
GivePlayerMoney(playerid,randmon);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
exported[playerid] = 1;
SCM(playerid,COLOR_LIMEGREEN,"Use /dropcarlevels to see how many vehicles you need to give to level up your skill");
}
if(PlayerData[playerid][DropCarLevel] == 3)
{
new randmon = 2500 + random(6500);
if(dropcartime[playerid] > - 1) return SCM(playerid,red,"ERROR: You still need to wait to give a vehicle again.");
PlayerData[playerid][DropCarAmount] += 1;
dropcartime[playerid] = gettime() + 120;
format(str,sizeof(str),"You have exported this vehicle and got $%d",randmon);
SCM(playerid,COLOR_YELLOW,str);
GivePlayerMoney(playerid,randmon);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
exported[playerid] = 1;
SCM(playerid,COLOR_LIMEGREEN,"Use /dropcarlevels to see how many vehicles you need to give to level up your skill");
}
if(PlayerData[playerid][DropCarLevel] == 4)
{
new randmon = 3000 + random(6000);
if(dropcartime[playerid] > - 1) return SCM(playerid,red,"ERROR: You still need to wait to give a vehicle again.");
PlayerData[playerid][DropCarAmount] += 1;
dropcartime[playerid] = gettime() + 120;
format(str,sizeof(str),"You have exported this vehicle and got $%d",randmon);
SCM(playerid,COLOR_YELLOW,str);
GivePlayerMoney(playerid,randmon);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
exported[playerid] = 1;
SCM(playerid,COLOR_LIMEGREEN,"Use /dropcarlevels to see how many vehicles you need to give to level up your skill");
}
if(PlayerData[playerid][DropCarLevel] == 5)
{
new randmon = 5000 + random(10000);
if(dropcartime[playerid] > - 1) return SCM(playerid,red,"ERROR: You still need to wait to give a vehicle again.");
PlayerData[playerid][DropCarAmount] += 1;
dropcartime[playerid] = gettime() + 120;
format(str,sizeof(str),"You have exported this vehicle and got $%d",randmon);
SCM(playerid,COLOR_YELLOW,str);
GivePlayerMoney(playerid,randmon);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
exported[playerid] = 1;
}
return 1;
}

