20.05.2013, 12:20
I made the position save so if he logs out and log in at same position,But if he dies in interior: 0 and dies then he falls through interior ...
new Float: X, Float: Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
PlayerInfo[playerid][pInt] = GetPlayerInterior(playerid);
GetPlayerInterior(playerid);
PlayerInfo[playerid][pPos_x] = X;
PlayerInfo[playerid][pPos_y] = Y;
PlayerInfo[playerid][pPos_z] = Z