/heal - Big Problem
#1

/heal doesent work..it houses and when I enter in ambulance..command bad..doesent work...

PHP код:
if(strcmp(cmd"/heal"true) == 0)
                    {
                        if(
IsPlayerConnected(playerid))
                        {
                            
tmp strtok(cmdtextidx);
                            
GetPlayerName(playeridsendernamesizeof(sendername));
                            new 
location PlayerInfo[playerid][pLocal];
                            if(!
strlen(tmp))
                            {
                                if(
location != 255)
                                {
                                    if(
location 99)
                                    {
                                        if(
HouseInfo[location][hArm] == 1)
                                        {
                                            
format(stringsizeof(string), "* %s puts on body armour."sendername);
                                            
ProxDetector(30.0playeridstringCOLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                                            
SetPlayerArmour(playerid50.0);
                                        }
                                        else
                                        {
                                            
format(stringsizeof(string), "This place does not have armour upgrades.");
                                            
SendClientMessage(playeridTEAM_GREEN_COLOR,string);
                                        }
                                        if(
HouseInfo[location][hHel] == 1)
                                        {
                                            new 
Float:tempheal;
                                            
GetPlayerHealth(playerid,tempheal);
                                            if ( 
tempheal 100.0)
                                            {
                                                
SetPlayerHealth(playerid,100.0);
                                                
PlayerPlaySound(playerid11500.00.00.0);
                                                
format(stringsizeof(string), "You have been healed to 100 health.");
                                                
SendClientMessage(playeridTEAM_GREEN_COLOR,string);
                                            }
                                            else
                                            {
                                                
SendClientMessage(playeridTEAM_GREEN_COLOR,"You are already healed to 100.");
                                            }
                                        }
                                        else
                                        {
                                            
format(stringsizeof(string), "This place does not have healing upgrades.");
                                            
SendClientMessage(playeridTEAM_GREEN_COLOR,string);
                                        }
                                        return 
1;
                                    }
                                    else if(
location == 101)//Restaurant
                                    
{
                                        new 
Float:tempheal;
                                        
GetPlayerHealth(playerid,tempheal);
                                        if ( 
tempheal 100.0)
                                        {
                                            
SetPlayerHealth(playerid,100.0);
                                            
PlayerPlaySound(playerid11500.00.00.0);
                                            
format(stringsizeof(string), "You have been healed to 100 health.");
                                            
SendClientMessage(playeridTEAM_GREEN_COLOR,string);
                                        }
                                        else
                                        {
                                            
SendClientMessage(playeridTEAM_GREEN_COLOR,"You are already healed to 100.");
                                        }
                                    }
                                }
                                else
                                {
                                    
SendClientMessage(playeridCOLOR_GRAD2"USAGE: /heal [playerid/PartOfName] [price]");
                                    return 
1;
                                }
                            }
                            
giveplayerid ReturnUser(tmp);
                            
tmp strtok(cmdtextidx);
                            if(!
strlen(tmp))
                            {
                                
SendClientMessage(playeridCOLOR_GRAD2"USAGE: /heal [playerid/PartOfName] [price]");
                                return 
1;
                            }
                            
moneys strval(tmp);
                            if(
moneys || moneys 1000) { SendClientMessage(playeridCOLOR_GREY"   Healing price not below 1 or above 1000 !"); return 1; }
                            if (
giveplayerid == playerid)
                            {
                                
SendClientMessage(playeridCOLOR_GRAD1"   You can not heal yourself!");
                                return 
1;
                            }
                            if (
IsPlayerConnected(giveplayerid))
                            {
                                if(
giveplayerid != INVALID_PLAYER_ID)
                                {
                                    
GetPlayerName(giveplayeridgiveplayersizeof(giveplayer));
                                    
GetPlayerName(playeridsendernamesizeof(sendername));
                                    new 
giveambu GetPlayerVehicleID(giveplayerid);
                                    new 
playambu GetPlayerVehicleID(playerid);
                                    if(
gTeam[playerid] == TEAM_CYAN||PlayerInfo[playerid][pJob] == 19)//model
                                    
{
                                        if (
IsAAmbulanceCar(playambu) && playambu == giveambu)
                                        {
                                            new 
Float:tempheal;
                                            
GetPlayerHealth(giveplayerid,tempheal);
                                            if(
tempheal >= 100.0)
                                            {
                                                
SendClientMessage(playeridTEAM_GREEN_COLOR,"   That person is fully healed.");
                                                return 
1;
                                            }
                                            
format(stringsizeof(string), "~y~You healed ~n~~w~%s~n~~g~$%d"giveplayer,moneys);
                                            
GameTextForPlayer(playeridstring50001);
                                            
GivePlayerCash(playerid,moneys);
                                            
GivePlayerCash(giveplayerid,-moneys);
                                            new 
hp 0;
                                            if(
PlayerInfo[playerid][pPainPerk] > 0)
                                            {
                                                
hp 20 PlayerInfo[playerid][pPainPerk]; hp += 100;
                                                
SetPlayerHealth(giveplayeridhp);
                                            }
                                            else
                                            {
                                                
hp 100;
                                                
SetPlayerHealth(giveplayerid100);
                                            }
                                            
PlayerPlaySound(playerid11500.00.00.0);
                                            
PlayerPlaySound(giveplayerid11500.00.00.0);
                                            
format(stringsizeof(string), "You have been healed to %d health -$%d",hp,moneys);
                                            
SendClientMessage(giveplayeridTEAM_GREEN_COLOR,string);
                                            if(
STDPlayer[giveplayerid] > 0)
                                            {
                                                
STDPlayer[giveplayerid] = 0;
                                                
SendClientMessage(giveplayeridCOLOR_LIGHTBLUE"* You are no longer infected with a STD anymore because of the Medics help !");
                                            }
                                        }
                                        else
                                        {
                                            
SendClientMessage(playeridCOLOR_GRAD1"   One of you is not in the Ambulance / Chopper !");
                                            return 
1;
                                        }
                                    }
                                    else
                                    {
                                        
SendClientMessage(playeridCOLOR_GRAD1"   You are not authorized to use that command !");
                                        return 
1;
                                    }
                                }
                            }
                            else
                            {
                                
format(stringsizeof(string), "That player is not connected."giveplayerid);
                                
SendClientMessage(playeridCOLOR_GRAD1string);
                            }
                        }
                        return 
1;
                    } 
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#2

What you mean with 'command bad..doesent work' ?
Reply
#3

There isn't any code for 'if you're inside an ambulance', so it's not strange it doesn't work don't you think?
Reply
#4

I don't know how to fix any ideas
Reply
#5

That is some seriously ugly looking code it's no wonder you have problems.
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