Garage problem
#1

I've got a problem with this command. It always makes you fall from the sky. It doesnt teleport you to the exit point.

pawn Код:
if(strcmp(cmd, "/exitgarage", true) == 0 || strcmp(cmd, "/exitga", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            new Seat[MAX_PLAYERS], InCar[MAX_PLAYERS];
            new i = GetPlayerVirtualWorld(playerid), vehicleid;
            if(i == 0) return SendClientMessage(playerid, GREY, "    You are not inside a garage.");
            if(GarageInfo[i][GarageLocked]) return SendClientMessage(playerid, GREY, "    You've been locked inside the garage, tough luck.");
            if(IsPlayerInRangeOfPoint(playerid, 30.0, GarageInfo[i][GarageInsideX], GarageInfo[i][GarageInsideY], GarageInfo[i][GarageInsideZ]) && GetPlayerVirtualWorld(playerid) == i)
            {
                if(GetPlayerState(playerid) == 2)
                {
                    vehicleid = GetPlayerVehicleID(playerid);
                    for(new j = 0; j < MAX_PLAYERS; j++)
                    {
                        if(IsPlayerInVehicle(j, vehicleid))
                        {
                            InCar[j] = vehicleid;
                            Seat[j] = GetPlayerVehicleSeat(playerid);
                            SetPlayerInterior(j, 0);
                            SetPlayerVirtualWorld(j, 0);
                            SetPVarInt(j, "InGarage", 0);
                        }
                    }
                    SetVehiclePos(vehicleid, GarageInfo[i][GarageExitX], GarageInfo[i][GarageExitY], GarageInfo[i][GarageExitZ]);
                    SetVehicleZAngle(vehicleid, GarageInfo[i][GarageExitA]);
                    SetVehicleWorld(vehicleid, 0);
                    SetVehicleInterior(vehicleid, 0);
                }
                SetPlayerPosEx(playerid, GarageInfo[i][GarageExitX], GarageInfo[i][GarageExitY], GarageInfo[i][GarageExitZ]);
                SetPlayerFacingAngle(playerid, GarageInfo[i][GarageExitA]);
                SetPlayerInterior(playerid, 0);
                SetPlayerVirtualWorld(playerid, 0);
                if(vehicleid != 0)
                {
                    for (new j = 0; j < MAX_PLAYERS; j++)
                    {
                        if (InCar[j] == 0) continue;
                        if (InCar[j] == vehicleid)
                        {
                            PutPlayerInVehicle(j, vehicleid, Seat[j]);
                        }
                    }
                    PutPlayerInVehicle(playerid, vehicleid, 0);
                }
                SetPVarInt(playerid, "InGarage", 0);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, GREY, "    You are not near a garage exit.");
                return 1;
            }
        }
        return 1;
    }
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