10.05.2013, 17:05
Hi is there any command that can set the player pos on every user in scriptfiles?
because many are bugged in my samp server and i have over 500 user registered so that will take a time to change player pos on every user
Also Where can i find the houses in scriptfiles i have looking for House.cfg and i have 2 mapps I have one called house and one other called Houses in the houses its not any files but in the map House i found 3 files 0.dini.save and 1.dini.save and 3.dini.save
this is my hedit command
because many are bugged in my samp server and i have over 500 user registered so that will take a time to change player pos on every user
Also Where can i find the houses in scriptfiles i have looking for House.cfg and i have 2 mapps I have one called house and one other called Houses in the houses its not any files but in the map House i found 3 files 0.dini.save and 1.dini.save and 3.dini.save
this is my hedit command
pawn Код:
CMD:hedit(playerid, params[])
{
if(PlayerInfo[playerid][pAdminDuty] == 0) return SendClientMessage(playerid, -1, "You must be on Admin Duty to use this Command!");
if(PlayerInfo[playerid][pAdmin] < 3)
{
SendClientMessageEx(playerid, COLOR_GRAD2, "You are not authorized to use that command!");
return 1;
}
new string[128], choice[32], houseid, amount;
if(sscanf(params, "s[32]dD", choice, houseid, amount))
{
SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /hedit [name] [houseid] [(Optional)amount]");
SendClientMessageEx(playerid, COLOR_GREY, "Available names: Exterior, Interior, CustomInterior, Class (1-3), Level, Price");
return 1;
}
if(strcmp(choice, "interior", true) == 0)
{
GetPlayerPos(playerid, HouseInfo[houseid][hInteriorX], HouseInfo[houseid][hInteriorY], HouseInfo[houseid][hInteriorZ]);
GetPlayerFacingAngle(playerid, HouseInfo[houseid][hInteriorA]);
HouseInfo[houseid][hHInteriorWorld] = GetPlayerInterior( playerid );
SendClientMessageEx( playerid, COLOR_WHITE, "You have changed the interior!" );
SaveHouses();
format(string, sizeof(string), "%s has edited HouseID %d's Interior.", GetPlayerNameEx(playerid), houseid);
Log("logs/hedit.log", string);
return 1;
}
else if(strcmp(choice, "custominterior", true) == 0)
{
if(HouseInfo[houseid][hCustomInterior] == 0)
{
HouseInfo[houseid][hCustomInterior] = 1;
SendClientMessageEx( playerid, COLOR_WHITE, "House set to custom interior!" );
}
else
{
HouseInfo[houseid][hCustomInterior] = 0;
SendClientMessageEx( playerid, COLOR_WHITE, "House set to normal (not custom) interior!" );
}
SaveHouses();
format(string, sizeof(string), "%s has edited HouseID %d's Custom Interior.", GetPlayerNameEx(playerid), houseid);
Log("logs/hedit.log", string);
return 1;
}
else if(strcmp(choice, "customexterior", true) == 0)
{
if(HouseInfo[houseid][hCustomExterior] == 0)
{
HouseInfo[houseid][hCustomExterior] = 1;
SendClientMessageEx( playerid, COLOR_WHITE, "House set to custom exterior!" );
}
else
{
HouseInfo[houseid][hCustomExterior] = 0;
SendClientMessageEx( playerid, COLOR_WHITE, "House set to normal (not custom) exterior!" );
}
SaveHouses();
format(string, sizeof(string), "%s has edited HouseID %d's Custom Exterior.", GetPlayerNameEx(playerid), houseid);
Log("logs/hedit.log", string);
return 1;
}
else if(strcmp(choice, "exterior", true) == 0)
{
GetPlayerPos(playerid, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]);
GetPlayerFacingAngle(playerid, HouseInfo[houseid][hExteriorA]);
SendClientMessageEx( playerid, COLOR_WHITE, "You have changed the exterior!" );
DestroyDynamicPickup(HouseInfo[houseid][hPickupID]);
SaveHouses();
format(string, sizeof(string), "%s has edited HouseID %d's Exterior.", GetPlayerNameEx(playerid), houseid);
Log("logs/hedit.log", string);
if(HouseInfo[houseid][hOwned] ==0)
{
DestroyDynamicPickup(HouseInfo[houseid][hPickupID]);
DestroyDynamic3DTextLabel(HouseInfo[houseid][hTextID]);
format(string, sizeof(string), "This house is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[houseid][hDescription],HouseInfo[houseid][hValue],HouseInfo[houseid][hLevel],houseid);
HouseInfo[houseid][hTextID] = CreateDynamic3DTextLabel( string, COLOR_GREEN, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]+0.5,30.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 30.0);
HouseInfo[houseid][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]);
}
else
{
if(HouseInfo[houseid][hRentable] == 0)
{
DestroyDynamicPickup(HouseInfo[houseid][hPickupID]);
DestroyDynamic3DTextLabel(HouseInfo[houseid][hTextID]);
format(string, sizeof(string), "This house is owned by\n%s\nLevel: %d\nID: %d",HouseInfo[houseid][hOwner],HouseInfo[houseid][hLevel],houseid);
HouseInfo[houseid][hTextID] = CreateDynamic3DTextLabel(string,COLOR_GREEN,HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]+0.5,30.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 30.0);
HouseInfo[houseid][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]);
}
else
{
DestroyDynamicPickup(HouseInfo[houseid][hPickupID]);
DestroyDynamic3DTextLabel(HouseInfo[houseid][hTextID]);
format(string, sizeof(string), "This house is owned by\n%s\nRent: $%d\nLevel: %d\nID: %d\nType /rentroom to rent a room",HouseInfo[houseid][hOwner],HouseInfo[houseid][hRentFee],HouseInfo[houseid][hLevel],houseid);
HouseInfo[houseid][hTextID] = CreateDynamic3DTextLabel(string,COLOR_GREEN,HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]+0.5,30.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 30.0);
HouseInfo[houseid][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]);
}
}
}
else if(strcmp(choice, "level", true) == 0)
{
HouseInfo[houseid][hLevel] = amount;
format(string, sizeof(string), "You have set the house level to %d.", amount);
SendClientMessageEx(playerid, COLOR_WHITE, string);
if(HouseInfo[houseid][hOwned] ==0)
{
format(string, sizeof(string), "This house is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[houseid][hDescription],HouseInfo[houseid][hValue],HouseInfo[houseid][hLevel],houseid);
UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string);
}
else
{
if(HouseInfo[houseid][hRentable] == 0)
{
format(string, sizeof(string), "This house is owned by\n%s\nLevel: %d\nID: %d",HouseInfo[houseid][hOwner],HouseInfo[houseid][hLevel],houseid);
UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string);
}
else
{
format(string, sizeof(string), "This house is owned by\n%s\nRent: $%d\nLevel: %d\nID: %d\nType /rentroom to rent a room",HouseInfo[houseid][hOwner],HouseInfo[houseid][hRentFee],HouseInfo[houseid][hLevel],houseid);
UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string);
}
}
format(string, sizeof(string), "%s has edited HouseID %d's Level to %d.", GetPlayerNameEx(playerid), houseid, amount);
Log("logs/hedit.log", string);
}
else if(strcmp(choice, "price", true) == 0)
{
HouseInfo[houseid][hValue] = amount;
format(string, sizeof(string), "You have set the houses price to $%d.", amount );
SendClientMessageEx(playerid, COLOR_WHITE, string);
if(HouseInfo[houseid][hOwned] ==0)
{
format(string, sizeof(string), "This house is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[houseid][hDescription],HouseInfo[houseid][hValue],HouseInfo[houseid][hLevel],houseid);
UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string);
}
format(string, sizeof(string), "%s has edited HouseID %d's Price to $%d.", GetPlayerNameEx(playerid), amount);
Log("logs/hedit.log", string);
}
else if(strcmp(choice, "class", true) == 0)
{
switch(amount)
{
case 1:
{
format(HouseInfo[houseid][hDescription], 128, "Low" );
SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house's class to 1 (Low)" );
}
case 2:
{
format(HouseInfo[houseid][hDescription], 128, "Medium" );
SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house's class to 2 (Medium)" );
}
case 3:
{
format(HouseInfo[houseid][hDescription], 128, "High" );
SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house's class to 3 (High)" );
}
}
if(HouseInfo[houseid][hOwned] ==0)
{
format(string, sizeof(string), "This home is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[houseid][hDescription],HouseInfo[houseid][hValue],HouseInfo[houseid][hLevel],houseid);
UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string);
}
format(string, sizeof(string), "%s has edited HouseID %d's Class to %d.", GetPlayerNameEx(playerid), houseid, amount);
Log("logs/hedit.log", string);
}
SaveHouses();
return 1;
}