04.05.2013, 20:04
Hello there, I've a Drugg smuggling system in my script which lets you smuggle some drugs to drug house and crack lab.
This is the code. /kasaal = /getcrate.
But Ingame, when I go there and type /kasaal(/getcrate) it says you're not at drug factory. And there's no pickup there. What to do?
Code:
CMD:kasaal(playerid, params[]) { if(PlayerInfo[playerid][pJob] != 14 && PlayerInfo[playerid][pJob2] != 14) { SendClientMessage(playerid,COLOR_GREY," Uyuşturucu Kaзakзısı değilsin!"); return 1; } new mypoint = -1; new playername[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, sizeof(playername)); for (new i=0; i<MAX_POINTS; i++) { if(IsPlayerInRangeOfPoint(playerid, 3.0, Points[i][Pointx], Points[i][Pointy], Points[i][Pointz]) && strcmp(Points[i][Name], "Drug Factory", true) == 0) { mypoint = i; } } if(mypoint == -1) { SendClientMessage(playerid, COLOR_GREY, "Uyuşturucu fabrikasında değilsin!"); return 1; } if(PlayerInfo[playerid][pCrates]) { SendClientMessage(playerid, COLOR_GREY, " Daha fazla uyuşturucu kasası taşıyamazsın!"); return 1; } if(CheckPointCheck(playerid)) { SendClientMessage(playerid, COLOR_WHITE, "Şu anki checkpoint'inizin iptal edildiğinden emin olun (Materyal paketleriniz veya mevcut checkpoint'iniz olabilir)."); return 1; } if(GetPlayerCash(playerid) >= 100) { SendClientMessage(playerid, COLOR_LIGHTRED,"Ne зeşit bir uyuşturucu taşımak istiyorsun? (Цrnek: crack veya pot)"); SetPVarInt(playerid, "ChoosingDrugs", 1); return 1; } else { SendClientMessage(playerid, COLOR_GREY," $100'ı karşılayamıyorsun."); return 1; } }
But Ingame, when I go there and type /kasaal(/getcrate) it says you're not at drug factory. And there's no pickup there. What to do?