[Ajuda] Text Guerra Nгo Aparece
#1

Bom To Com Um sistema de guerra no morro mais o textdraw das orgs de pontos nao aparece
a guerra inicia mais n fica tipo Bope : Pontos
Segue o Code
pawn Код:
public MorroP()
{
    new GDPstring[128];
 for(new i=0; i<MaiorID; i++)
    {
        if(IsPlayerConnected(i))
        {
            if(IsPlayerInMorro(i) && Morro[Guerra] >= 1)
            {
                    format(GDPstring,sizeof(GDPstring),"~b~~h~B.O.P.E~n~~w~Pontos: ~y~%d",MorroPontos[2]);
                    TextDrawSetString(TextMorro1, GDPstring);
                    format(GDPstring,sizeof(GDPstring),"~g~~h~Groove Street~n~~w~Pontos: ~y~%d",MorroPontos[14]);
                    TextDrawSetString(TextMorro3, GDPstring);
                    format(GDPstring,sizeof(GDPstring),"~y~Los Vagos~n~~w~Pontos: ~y~%d",MorroPontos[18]);
                    TextDrawSetString(TextMorro4, GDPstring);
                    format(GDPstring,sizeof(GDPstring),"~r~~h~Comando Vermelho~n~~w~Pontos: ~y~%d",MorroPontos[19]);
                    TextDrawSetString(TextMorro5, GDPstring);
                    format(GDPstring,sizeof(GDPstring),"~b~~h~~h~Los Aztecas~n~~w~Pontos: ~y~%d",MorroPontos[5]);
                    TextDrawSetString(TextMorro6, GDPstring);
                    /*format(GDPstring,sizeof(GDPstring),"~r~Hells Angels~n~~w~Pontos: ~y~%d",MorroPontos[21]);
                    TextDrawSetString(TextMorro7, GDPstring);
                    format(GDPstring,sizeof(GDPstring),"Mongols M.C.~n~~w~Pontos: ~y~%d",MorroPontos[22]);
                    TextDrawSetString(TextMorro8, GDPstring);
                    format(GDPstring,sizeof(GDPstring),"Sons Of Anarchy~n~~w~Pontos: ~y~%d",MorroPontos[23]);
                    TextDrawSetString(TextMorro9, GDPstring);*/

                    format(GDPstring,sizeof(GDPstring),"~p~Ballas~n~~w~Pontos: ~y~%d",MorroPontos[17]);
                    TextDrawSetString(TextMorro10, GDPstring);
                    format(GDPstring,sizeof(GDPstring),"~g~~h~~h~PCC~n~~w~Pontos: ~y~%d",MorroPontos[20]);
                    TextDrawSetString(TextMorro11, GDPstring);
                    //TextDrawShowForPlayer(i, TextMorro2);
                    TextDrawShowForPlayer(i, TextMorro1);
                    TextDrawShowForPlayer(i, TextMorro3);
                    TextDrawShowForPlayer(i, TextMorro4);
                    TextDrawShowForPlayer(i, TextMorro5);
                    TextDrawShowForPlayer(i, TextMorro6);
                    /*TextDrawShowForPlayer(i, TextMorro7);
                    TextDrawShowForPlayer(i, TextMorro8);
                    TextDrawShowForPlayer(i, TextMorro9);*/

                    TextDrawShowForPlayer(i, TextMorro10);
                    TextDrawShowForPlayer(i, TextMorro11);
            }
        }
    }
    return 1;
}
as TextDraw
pawn Код:
TextMorro1 = TextDrawCreate(510.000000, 125.000000, "~b~~h~B.O.P.E~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro1, 255);
    TextDrawFont(TextMorro1, 1);
    TextDrawLetterSize(TextMorro1, 0.399999, 1.400000);
    TextDrawColor(TextMorro1, 1583284138);
    TextDrawSetOutline(TextMorro1, 0);
    TextDrawSetProportional(TextMorro1, 1);
    TextDrawSetShadow(TextMorro1, 1);

    /*TextMorro2 = TextDrawCreate(502.000000, 101.000000, "~>~ ~p~~h~Placar StreeTGames ~<~");
    TextDrawBackgroundColor(TextMorro2, 255);
    TextDrawFont(TextMorro2, 1);
    TextDrawLetterSize(TextMorro2, 0.330000, 1.399999);
    TextDrawColor(TextMorro2, -1);
    TextDrawSetOutline(TextMorro2, 0);
    TextDrawSetProportional(TextMorro2, 1);
    TextDrawSetShadow(TextMorro2, 1);*/


    TextMorro3 = TextDrawCreate(510.000000, 158.000000, "~g~~h~Groove Street~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro3, 255);
    TextDrawFont(TextMorro3, 1);
    TextDrawLetterSize(TextMorro3, 0.389999, 1.400000);
    TextDrawColor(TextMorro3, -1);
    TextDrawSetOutline(TextMorro3, 0);
    TextDrawSetProportional(TextMorro3, 1);
    TextDrawSetShadow(TextMorro3, 1);

    TextMorro4 = TextDrawCreate(510.000000, 192.000000, "~y~Los Vagos~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro4, 255);
    TextDrawFont(TextMorro4, 1);
    TextDrawLetterSize(TextMorro4, 0.389999, 1.400000);
    TextDrawColor(TextMorro4, -2555734);
    TextDrawSetOutline(TextMorro4, 0);
    TextDrawSetProportional(TextMorro4, 1);
    TextDrawSetShadow(TextMorro4, 1);

    TextMorro5 = TextDrawCreate(511.000000, 227.000000, "~r~~h~Comando Vermelho~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro5, 255);
    TextDrawFont(TextMorro5, 1);
    TextDrawLetterSize(TextMorro5, 0.369999, 1.400000);
    TextDrawColor(TextMorro5, -1);
    TextDrawSetOutline(TextMorro5, 0);
    TextDrawSetProportional(TextMorro5, 1);
    TextDrawSetShadow(TextMorro5, 1);

    TextMorro6 = TextDrawCreate(512.000000, 262.000000, "~b~~h~~h~Los Aztecas~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro6, 255);
    TextDrawFont(TextMorro6, 1);
    TextDrawLetterSize(TextMorro6, 0.370000, 1.300000);
    TextDrawColor(TextMorro6, -1);
    TextDrawSetOutline(TextMorro6, 0);
    TextDrawSetProportional(TextMorro6, 1);
    TextDrawSetShadow(TextMorro6, 1);

    /*TextMorro7 = TextDrawCreate(518.000000, 295.000000, "~r~Hells Angels~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro7, 255);
    TextDrawFont(TextMorro7, 1);
    TextDrawLetterSize(TextMorro7, 0.389999, 1.000000);
    TextDrawColor(TextMorro7, -1);
    TextDrawSetOutline(TextMorro7, 0);
    TextDrawSetProportional(TextMorro7, 1);
    TextDrawSetShadow(TextMorro7, 1);

    TextMorro8 = TextDrawCreate(518.000000, 322.000000, "Mongols M.C.~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro8, 255);
    TextDrawFont(TextMorro8, 1);
    TextDrawLetterSize(TextMorro8, 0.389999, 1.000000);
    TextDrawColor(TextMorro8, 547325610);
    TextDrawSetOutline(TextMorro8, 0);
    TextDrawSetProportional(TextMorro8, 1);
    TextDrawSetShadow(TextMorro8, 1);

    TextMorro9 = TextDrawCreate(518.000000, 348.000000, "Sons Of Anarchy~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro9, 255);
    TextDrawFont(TextMorro9, 1);
    TextDrawLetterSize(TextMorro9, 0.389999, 1.000000);
    TextDrawColor(TextMorro9, 6538922);
    TextDrawSetOutline(TextMorro9, 0);
    TextDrawSetProportional(TextMorro9, 1);
    TextDrawSetShadow(TextMorro9, 1);*/


    TextMorro10 = TextDrawCreate(511.000000, 297.000000, "~p~Ballas~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro10, 255);
    TextDrawFont(TextMorro10, 1);
    TextDrawLetterSize(TextMorro10, 0.419999, 1.400000);
    TextDrawColor(TextMorro10, -1);
    TextDrawSetOutline(TextMorro10, 0);
    TextDrawSetProportional(TextMorro10, 1);
    TextDrawSetShadow(TextMorro10, 1);

    TextMorro11 = TextDrawCreate(512.000000, 332.000000, "~g~~h~~h~PCC~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro11, 255);
    TextDrawFont(TextMorro11, 1);
    TextDrawLetterSize(TextMorro11, 0.399999, 1.400000);
    TextDrawColor(TextMorro11, -1);
    TextDrawSetOutline(TextMorro11, 0);
    TextDrawSetProportional(TextMorro11, 1);
    TextDrawSetShadow(TextMorro11, 1);
Reply
#2

Posta OnGameModeInit.
Reply
#3

pawn Код:
public OnGameModeInit()
{
    SetTimer("TextHelper", 1000, true);
    getdate(v[0], v[1], v[2]);
    gettime(v[3], v[4], v[5]);
    print("\n---------------------------------------------------------");
    printf("Server Ligado: [%02d/%02d/%d %02d:%02d:%02d]", v[2], v[1], v[0], v[3], v[4], v[5]);
    print("---------------------------------------------------------\n");
    EnableStuntBonusForAll(0);
    SetHora();
    print("-----------------------------");
    print("*** GM - BSG RPG Iniciado ***");
    print("-----------------------------");
    LoadOrgs();
    LoadTrunk();
    AFKon = true;
    LoadAdm();
    CarregarMorro();
    GZMorro[1] = GangZoneCreate(2202.403320, -1131.981933, 2322.403320, -1107.981933);//indo pra ponta
    GZMorro[2] = GangZoneCreate(2041.285644, -1075.884277, 2320.285644, -940.884277);//meio
    GZMorro[3] = GangZoneCreate(2106.894042, -1108.459472, 2319.894042, -1075.459472);//int
    GZMorro[4] = GangZoneCreate(2320.003906, -1108.388183, 2494.003906, -942.388183); //grande
    SetTimer("CheckAFK",60000,true);// afk mode
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu Gangster\nAperte Enter Para Usar",COLOR_TEXTDRAW,2307.7256,-1206.3574,1049.0234,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu Gangster\nAperte Enter Para Usar",COLOR_TEXTDRAW,2345.1504,-1185.2207,1027.9766,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu Gangster\nAperte Enter Para Usar",COLOR_TEXTDRAW,2807.1990,-1166.0096,1025.5703,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu Gangster\nAperte Enter Para Usar",COLOR_TEXTDRAW,2487.7322,-1690.8851,14.7656,5.20,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu Gangster\nAperte Enter Para Usar",COLOR_TEXTDRAW,2255.3252,-1207.5488,1049.0308,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu Gangster\nAperte Enter Para Usar",COLOR_TEXTDRAW,2372.7158,-1125.8171,1050.8750,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nSistema de Roubo\nDigite /roubar",Cinza3D,2141.4456,1641.9794,993.5761,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nSistema de Roubo\nDigite /roubar",Cinza3D,820.6042,8.3990,1004.1962,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nSistema de Roubo\nDigite /roubar",Cinza3D,305.2067,-169.4358,999.5938,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nSistema de Roubo\nDigite /roubar",Cinza3D,293.0988,-57.3573,1001.5156,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nSistema de Roubo\nDigite /roubar",Cinza3D,947.1464,-41.6903,1001.1166,15.0,0); // 2315.5371,0.0018,26.7422
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nAcesso Ao Cofre do Banco\nAperte Enter para Entrar",COLOR_TEXTDRAW,2315.5371,0.0018,26.7422,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nAcesso Ao Banco\nAperte Enter para Entrar",COLOR_TEXTDRAW,2144.3240,1628.1956,993.5761,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nGinбsio de Lutas de LS\nAperte Enter Para Mudar Luta",COLOR_TEXTDRAW,768.2192,-3.9873,1000.7203,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nLotйrica de Los Santos\nAperte Enter Para Entrar",COLOR_TEXTDRAW,1631.9160,-1172.1013,24.0781,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nAgкncia de Empregos\nAperte Enter Para Usar",Cinza3D,361.8300,173.5202,1008.3828,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,2224.1819,-1141.8778,1025.7969,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,2232.2729,-1162.5684,25.8906,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,957.4735,-48.6141,1001.1172,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,1550.4686,-1669.6666,13.5624,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,229.6725,153.8311,1003.0234,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,241.0845,115.2740,1003.2188,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,321.4753,305.5962,999.1484,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,-1347.6376,499.9476,11.1953,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,1468.6473,-1767.3595,18.7958,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,1691.1200,-2238.3660,-2.7136,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nBanco\nAperte Enter Para Usar",COLOR_TEXTDRAW,2308.7908,-13.2499,26.7422,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nPrefeitura de LS\nAperte Enter Para Entrar",COLOR_TEXTDRAW,1481.0386,-1772.3120,18.7958,40.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nBoate\nAperte Enter Para Entrar",COLOR_TEXTDRAW,1837.0278,-1682.3890,13.3233,30.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu COP\nAperte Enter Para Usar",COLOR_TEXTDRAW,254.9502,76.0152,1003.6406,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu COP\nAperte Enter Para Usar",COLOR_TEXTDRAW,-1616.1294,681.1594,7.1875,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu COP\nAperte Enter Para Usar",COLOR_TEXTDRAW,230.1107,165.2237,1003.0234,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu COP\nAperte Enter Para Usar",COLOR_TEXTDRAW,240.7396,112.9709,1003.2188,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu COP\nAperte Enter Para Usar",COLOR_TEXTDRAW,1530.5187,-1702.5320,6.2252,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu COP\nAperte Enter Para Usar",COLOR_TEXTDRAW,302.7606,-1529.7537,24.9219,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu COP\nAperte Enter Para Usar",COLOR_TEXTDRAW,-1345.8823,492.5301,11.2027,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu COP\nAperte Enter Para Usar",COLOR_TEXTDRAW,326.4911,307.0710,999.1484,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Drogas\nAperte Enter Para Usar",COLOR_TEXTDRAW,2152.4727,-1014.0005,62.8375,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Drogas\nAperte Enter Para Usar",COLOR_TEXTDRAW,1450.4479,-2287.0803,13.5469,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Drogas\nAperte Enter Para Usar",COLOR_TEXTDRAW,1919.1384,-1415.4775,13.5703,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEntrega de Materiais\nAperte F Para Pegar",COLOR_TEXTDRAW,1757.1095,-1943.4386,13.5703,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nLoja de Roupas ZIP\nAperte Enter Para Entrar",COLOR_TEXTDRAW,461.3484,-1500.9084,31.0592,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nBurguer Shot\nAperte Enter Para Entrar",COLOR_TEXTDRAW,1200.4497,-918.7695,43.1105,20.0,0);//restaurante
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nBurguer Shot\nAperte Enter Para Entrar",COLOR_TEXTDRAW,810.4855,-1616.1888,13.5469,20.0,0);//restaurante 2
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCluckin Bell\nAperte Enter Para Entrar",COLOR_TEXTDRAW,927.6217,-1353.0105,13.3438,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nWell Stacked Pizza\nAperte Enter Para Entrar",COLOR_TEXTDRAW,2105.4858,-1806.4725,13.5547,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nBar\nAperte Enter Para Entrar",COLOR_TEXTDRAW,975.4691,-1335.9618,13.5319,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nHotel\nAperte Enter Para Entrar",COLOR_TEXTDRAW,2233.2659,-1159.8256,25.8906,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nHotel\nAperte Enter Para Entrar",COLOR_TEXTDRAW,2212.6235,-1150.4385,1025.7969,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n†Entrada Hq HalloweeN†\nF Para entrar",VERDE2,1895.8796,-1693.3412,31.8047,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n~Entrada Central De Seguranзa~\n~F~ Para entrar",VERDE2,2501.1072,2780.4233,10.8203,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n~Central De Cameras~\n~/camerasp~ Para Ver As Cameras",VERDE2,2500.1245,2784.3643,10.8203,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}{00FFE5}\nEquipamentos Reporteres\nF Para Equipar",COLOR_LIGHTBLUE,735.3049,-1350.8284,13.5000,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEquipamentos Taxistas\nF Para Equipar",COLOR_LIGHTBLUE,604.4518,-1490.4260,14.9579,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEquipamentos Mecanicos\nF Para Equipar",COLOR_LIGHTBLUE,1031.6666,-1442.6260,13.5546,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n†Equipar Midnight†\nDigite /equiparmid Para Equipar",VERDE2,1208.4047,-6.6408,1001.3281,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n†Equipar Drifters†\nDigite /equipardrifters Para Equipar",VERDE2,-2451.8560,505.4376,30.0802,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n†Equipar Equipar HalloweeN†\nDigite /equiparf Para Equipar",COR_COSA,-223.1828,1405.7061,27.7734,15.0,0);
   Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n†Equipar Equipar StronGz†\nDigite /equiparf Para Equipar",COR_COSA,2554.1477,-2163.9116,-0.2188,15.0,0);
   Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n†Equipar Equipar StronGz†\nDigite /equiparf Para Equipar",COR_COSA,743.8060,-1429.7677,13.5234,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n†Equipar Corregedoria†\n.::F::. Para Equipar",VERDE2,2324.4390,-1135.6302,1051.3047,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nHq Da Corregedoria†\n.::F::.. Para Entrar",VERDE2,979.6495,-676.4278,121.9763,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n†Tunning Midnight Club†\nDigite /tunarmid Para Tunar",VERDE2,-2512.9626,1206.1017,37.4219,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n†Tunning Drifters†\nDigite /tunardrift Para Tunar",VERDE2,-2465.8997,497.6677,30.0691,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEquipar Al'Qaeda\nPara Equipar digite /armamentos",COLOR_TEXTDRAW,2451.5259,-1686.4034,1013.5078,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n\nJulgar †Corregedoria†\nPara julgar /Julgar [id] [tempo] [motivo]",COLOR_TEXTDRAW,2582.8369,2793.9185,10.8203,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nPrender †Interpol†\nPara Prender Alguem digite /prender [id]",COLOR_TEXTDRAW,1709.1191,-1652.3740,20.2213,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nPrender †Policia Rodoviaria†\nPara Prender Alguem digite /prender [id]",COLOR_TEXTDRAW,-1577.9698,676.9139,7.1901,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEquipar Taliban\nPara Equipar digite /armamentos",COLOR_TEXTDRAW,248.4990,302.1800,999.1484,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Compras\nAperte Enter Para Usar",COLOR_TEXTDRAW,-26.8819,-89.6936,1003.5469,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Compras\nAperte Enter Para Usar",COLOR_TEXTDRAW,-22.2540,-55.6456,1003.5469,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Compras\nAperte Enter Para Usar",COLOR_TEXTDRAW,-22.3265,-138.4765,1003.5469,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Compras\nAperte Enter Para Usar",COLOR_TEXTDRAW,-30.3140,-28.3121,1003.5573,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador da DP\nAperte Enter Para Usar",COLOR_TEXTDRAW,1524.4977,-1677.9469,6.2188,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador dos Midnights\nDigite /emid Para Usar",COLOR_TEXTDRAW,-2522.0757,1213.3632,37.4283,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador dos Drifters\nDigite /edrift Para Usar",COLOR_TEXTDRAW,-2445.3279,513.8766,29.9207,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador da DP\nAperte Enter Para Usar",COLOR_TEXTDRAW,1565.1235,-1666.9944,28.3956,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador da DP\nAperte Enter Para Usar",COLOR_TEXTDRAW,246.2975,87.4735,1003.6406,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Comprar Licencas\nAperte Enter Para Usar",Cinza3D,1489.8564,1307.5538,1093.2891,10.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Comprar Armas 1\nAperte Enter Para Usar",COLOR_TEXTDRAW,312.9662,-165.8257,999.6010,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Comprar Armas 2\nAperte Enter Para Usar",COLOR_TEXTDRAW,295.8613,-80.4480,1001.5156,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Pegar Materiais\nAperte Enter Para Usar",COLOR_TEXTDRAW,2026.2104,-1896.1097,13.5469,10,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nTrocar Materiais\nAperte Enter Para Trocar",COLOR_TEXTDRAW,1990.8590,-1996.3722,13.5469,10,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nTrocar Materiais\nAperte Enter Para Trocar",COLOR_TEXTDRAW,1240.5569,-2036.9919,59.9709,10,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCura do Hospital\nDigite /curarme Para Se Curar",COLOR_TEXTDRAW,1173.2563,-1323.3102,15.3943,8,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCura do Hospital\nDigite /curarme Para Se Curar",COLOR_TEXTDRAW,2029.5945,-1404.6426,17.2512,8,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nLimpar Ficha\nDigite /limpar Para Limpar",COLOR_TEXTDRAW,253.9280,69.6094,1003.6406,7,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nLimpar Ficha\nDigite /limpar Para Limpar",COLOR_TEXTDRAW,1712.3405,-1640.1453,20.2239,7,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nLimpar Ficha\nDigite /limpar Para Limpar",COLOR_TEXTDRAW,259.2474,120.3977,1003.2188,7,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nLimpar Ficha\nDigite /limpar Para Limpar",COLOR_TEXTDRAW,198.9671,168.1982,1003.0234,7,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nLimpar Ficha\nDigite /limpar Para Limpar",COLOR_TEXTDRAW,234.8419,111.2194,1003.2257,7,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nLimpar Ficha\nDigite /limpar Para Limpar",COLOR_TEXTDRAW,326.8282,304.4166,999.1484,7,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nDisfarce Hitmans\nAperte Enter Para Usar", COLOR_TEXTDRAW,349.5988,304.6345,999.1484,10.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador C.V\nDigite /ecv para Subir",COLOR_TEXTDRAW,984.7838,-1545.1693,13.6045,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador C.V\nDigite /ecv para Descer",COLOR_TEXTDRAW,964.9489,-1550.3796,21.4767,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador Interpol\nDigite /einterpol para Subir",COLOR_TEXTDRAW,1400.5444,413.2906,19.7528,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador Interpol\nDigite /einterpol para Descer",COLOR_TEXTDRAW,1384.1646,407.8647,28.7555,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador Sons of Anarchy\nDigite /esons para Subir",COLOR_TEXTDRAW,694.4379,-455.9192,16.3359,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador Sons of Anarchy\nDigite /esons para Descer",COLOR_TEXTDRAW,684.2200,-456.9985,22.5705,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEquipamentos\nAperte |F| Para Equipar",COLOR_TEXTDRAW,935.9075,-9.3561,1000.9297,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEquipamentos\nAperte |F| Para Equipar",COLOR_TEXTDRAW,508.7702,-87.8531,998.9683,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEquipamentos\nAperte |F| Para Equipar",COLOR_TEXTDRAW,675.0419,-1275.5978,13.6333,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEquipamentos\nAperte |F| Para Equipar",COLOR_TEXTDRAW,-2648.2217,1397.0399,906.4609,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixinha\nAperte F Para Pegar",COLOR_TEXTDRAW,1480.0167,-1718.2036,14.0469,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEntrega de Pacotes\n .::Hitmans::.",Cinza3D,2337.8862,-1250.9183,22.5000,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nVestiario Triad\n F Para Usar",Cinza3D,-364.4113,-1440.8571,25.7266,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEntrega de Pacotes\n .::The Triad'S::.",Cinza3D,-363.9130,-1437.7552,25.7266,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador Hitmans\nAperte <F> para Subir",COLOR_TEXTDRAW,2350.9641,-1215.5675,22.5000,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador Hitmans\nAperte <F>  para Descer",COLOR_TEXTDRAW,2343.3428,-1211.4089,36.3300,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador M.Cosa Nostra\nDigite /ecn para Subir",COLOR_TEXTDRAW,1481.1051,-670.3335,95.6013,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador M.Cosa Nostra\nDigite /ecn para Descer",COLOR_TEXTDRAW,1504.8447,-677.6982,105.1873,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEquipamentos Seguranзa\nPara Equipar Aperte F",COLOR_TEXTDRAW,2035.8339,-1308.3881,20.8965,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEntrada para o Cofre\nAperte |F| Para Entrar",COLOR_TEXTDRAW,306.4002,-159.1722,999.5938,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEntrada para o Cofre\nAperte |F| Para Entrar",COLOR_TEXTDRAW,301.7155,-76.5410,1001.5156,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n{FF7F00}Blindagem\nAperte |H| Para Blindar",COLOR_TEXTDRAW,2495.9163,-1460.4230,24.0214,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMudanзa de Sexo\nAperte F Para Mudar",COLOR_TEXTDRAW,830.6340,-0.2804,1004.1797,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu Informaзoes\nSenhor(a) Policial ou Advogado(a)\nPara Abrir os Portoes\nAperte F nos Botoes",Cinza3D,242.7765,71.5262,1003.6406,20.0,0);

TextMorro1 = TextDrawCreate(510.000000, 125.000000, "~b~~h~B.O.P.E~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro1, 255);
    TextDrawFont(TextMorro1, 1);
    TextDrawLetterSize(TextMorro1, 0.399999, 1.400000);
    TextDrawColor(TextMorro1, 1583284138);
    TextDrawSetOutline(TextMorro1, 0);
    TextDrawSetProportional(TextMorro1, 1);
    TextDrawSetShadow(TextMorro1, 1);

    /*TextMorro2 = TextDrawCreate(502.000000, 101.000000, "~>~ ~p~~h~Placar StreeTGames ~<~");
    TextDrawBackgroundColor(TextMorro2, 255);
    TextDrawFont(TextMorro2, 1);
    TextDrawLetterSize(TextMorro2, 0.330000, 1.399999);
    TextDrawColor(TextMorro2, -1);
    TextDrawSetOutline(TextMorro2, 0);
    TextDrawSetProportional(TextMorro2, 1);
    TextDrawSetShadow(TextMorro2, 1);*/


    TextMorro3 = TextDrawCreate(510.000000, 158.000000, "~g~~h~Groove Street~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro3, 255);
    TextDrawFont(TextMorro3, 1);
    TextDrawLetterSize(TextMorro3, 0.389999, 1.400000);
    TextDrawColor(TextMorro3, -1);
    TextDrawSetOutline(TextMorro3, 0);
    TextDrawSetProportional(TextMorro3, 1);
    TextDrawSetShadow(TextMorro3, 1);

    TextMorro4 = TextDrawCreate(510.000000, 192.000000, "~y~Los Vagos~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro4, 255);
    TextDrawFont(TextMorro4, 1);
    TextDrawLetterSize(TextMorro4, 0.389999, 1.400000);
    TextDrawColor(TextMorro4, -2555734);
    TextDrawSetOutline(TextMorro4, 0);
    TextDrawSetProportional(TextMorro4, 1);
    TextDrawSetShadow(TextMorro4, 1);

    TextMorro5 = TextDrawCreate(511.000000, 227.000000, "~r~~h~Comando Vermelho~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro5, 255);
    TextDrawFont(TextMorro5, 1);
    TextDrawLetterSize(TextMorro5, 0.369999, 1.400000);
    TextDrawColor(TextMorro5, -1);
    TextDrawSetOutline(TextMorro5, 0);
    TextDrawSetProportional(TextMorro5, 1);
    TextDrawSetShadow(TextMorro5, 1);

    TextMorro6 = TextDrawCreate(512.000000, 262.000000, "~b~~h~~h~Los Aztecas~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro6, 255);
    TextDrawFont(TextMorro6, 1);
    TextDrawLetterSize(TextMorro6, 0.370000, 1.300000);
    TextDrawColor(TextMorro6, -1);
    TextDrawSetOutline(TextMorro6, 0);
    TextDrawSetProportional(TextMorro6, 1);
    TextDrawSetShadow(TextMorro6, 1);

    /*TextMorro7 = TextDrawCreate(518.000000, 295.000000, "~r~Hells Angels~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro7, 255);
    TextDrawFont(TextMorro7, 1);
    TextDrawLetterSize(TextMorro7, 0.389999, 1.000000);
    TextDrawColor(TextMorro7, -1);
    TextDrawSetOutline(TextMorro7, 0);
    TextDrawSetProportional(TextMorro7, 1);
    TextDrawSetShadow(TextMorro7, 1);

    TextMorro8 = TextDrawCreate(518.000000, 322.000000, "Mongols M.C.~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro8, 255);
    TextDrawFont(TextMorro8, 1);
    TextDrawLetterSize(TextMorro8, 0.389999, 1.000000);
    TextDrawColor(TextMorro8, 547325610);
    TextDrawSetOutline(TextMorro8, 0);
    TextDrawSetProportional(TextMorro8, 1);
    TextDrawSetShadow(TextMorro8, 1);

    TextMorro9 = TextDrawCreate(518.000000, 348.000000, "Sons Of Anarchy~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro9, 255);
    TextDrawFont(TextMorro9, 1);
    TextDrawLetterSize(TextMorro9, 0.389999, 1.000000);
    TextDrawColor(TextMorro9, 6538922);
    TextDrawSetOutline(TextMorro9, 0);
    TextDrawSetProportional(TextMorro9, 1);
    TextDrawSetShadow(TextMorro9, 1);*/


    TextMorro10 = TextDrawCreate(511.000000, 297.000000, "~p~Ballas~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro10, 255);
    TextDrawFont(TextMorro10, 1);
    TextDrawLetterSize(TextMorro10, 0.419999, 1.400000);
    TextDrawColor(TextMorro10, -1);
    TextDrawSetOutline(TextMorro10, 0);
    TextDrawSetProportional(TextMorro10, 1);
    TextDrawSetShadow(TextMorro10, 1);

    TextMorro11 = TextDrawCreate(512.000000, 332.000000, "~g~~h~~h~PCC~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro11, 255);
    TextDrawFont(TextMorro11, 1);
    TextDrawLetterSize(TextMorro11, 0.399999, 1.400000);
    TextDrawColor(TextMorro11, -1);
    TextDrawSetOutline(TextMorro11, 0);
    TextDrawSetProportional(TextMorro11, 1);
    TextDrawSetShadow(TextMorro11, 1);
  txtTimeDisp = TextDrawCreate(632.0,25.0,"--:--:--");
        TextDrawUseBox(txtTimeDisp, 0);
        TextDrawFont(txtTimeDisp, 3);
        TextDrawSetShadow(txtTimeDisp,0);
        TextDrawSetOutline(txtTimeDisp,2);
        TextDrawBackgroundColor(txtTimeDisp,0x000000FF);
        TextDrawColor(txtTimeDisp,0xFFFFFFFF);
        TextDrawAlignment(txtTimeDisp,3);
        TextDrawLetterSize(txtTimeDisp,0.5,1.5);

        txtDateDisp = TextDrawCreate(620.0,5.0,"00/00/0000");
        TextDrawUseBox(txtDateDisp, 0);
        TextDrawFont(txtDateDisp, 3);
        TextDrawSetShadow(txtDateDisp,0);
        TextDrawSetOutline(txtDateDisp,2);
        TextDrawBackgroundColor(txtDateDisp,0x000000FF);
        TextDrawColor(txtDateDisp,0xFFFFFFFF);
        TextDrawAlignment(txtDateDisp,3);
        TextDrawLetterSize(txtDateDisp,0.5,1.5);

    SetTimer("SendMensagens",90000,1);
    tempoGranaTR = SetTimer("GranaTerritorios", 300000, 1);
    SetTimer("AtualizarVeloLeo", 300, 1);
    SetTimer("CheckExplo", 700, 1);
    SetTimer("CheckHack", 3000, 1);
    SetTimer("InfodaOrg", 10000, 1);
    new string[MAX_PLAYER_NAME];
    new string1[MAX_PLAYER_NAME];
    for(new c=0;c<CAR_AMOUNT;c++)
    {
        Gas[c] = GasMax;
    }
    donoestacao = 0;
    donocasarao = 0;
    donoAero = 0;
    donoHotel = 0;
    donoFloresta = 0;
    donoFavela = 0;
    donoskate = 0;
    LoadProperty();
    LoadBizz();
    LoadSBizz();
    LoadBoxer();
    LoadStuff();
    LoadIRC();
    LoadCar();
    PlayerHaul[390][pCapasity] = 100;
    PlayerHaul[391][pCapasity] = 100;
    PlayerHaul[392][pCapasity] = 50;
    PlayerHaul[393][pCapasity] = 50;
    //LoadVendas();
    IRCInfo[0][iPlayers] = 0; IRCInfo[1][iPlayers] = 0; IRCInfo[2][iPlayers] = 0;
    IRCInfo[3][iPlayers] = 0; IRCInfo[4][iPlayers] = 0; IRCInfo[5][iPlayers] = 0;
    IRCInfo[6][iPlayers] = 0; IRCInfo[7][iPlayers] = 0; IRCInfo[8][iPlayers] = 0;
    IRCInfo[9][iPlayers] = 0;
    News[hTaken1] = 0; News[hTaken2] = 0; News[hTaken3] = 0; News[hTaken4] = 0; News[hTaken5] = 0;
    format(string, sizeof(string), "Nenhum");
    strmid(News[hAdd1], string, 0, strlen(string), 255);
    strmid(News[hAdd2], string, 0, strlen(string), 255);
    strmid(News[hAdd3], string, 0, strlen(string), 255);
    strmid(News[hAdd4], string, 0, strlen(string), 255);
    strmid(News[hAdd5], string, 0, strlen(string), 255);
    format(string1, sizeof(string1), "Nenhum");
    strmid(News[hContact1], string1, 0, strlen(string1), 255);
    strmid(News[hContact2], string1, 0, strlen(string1), 255);
    strmid(News[hContact3], string1, 0, strlen(string1), 255);
    strmid(News[hContact4], string1, 0, strlen(string1), 255);
    strmid(News[hContact5], string1, 0, strlen(string1), 255);
    LoadVip();
    SetGameModeText("BSG:Brasil RPG");
    SendRconCommand("hostname Brasil StreeT Games [BSG]");
    SetTimer("RandomServerNames",2000,1);
    SendRconCommand("mapname Brasil RPG");
    ShowPlayerMarkers(0);
    AllowAdminTeleport(1);
    DisableInteriorEnterExits();
    UsePlayerPedAnims();
ve se sу isso da
Reply
#4

Tenta:

pawn Код:
public OnGameModeInit()
{
    SetTimer("TextHelper", 1000, true);
    getdate(v[0], v[1], v[2]);
    gettime(v[3], v[4], v[5]);
    print("\n---------------------------------------------------------");
    printf("Server Ligado: [%02d/%02d/%d %02d:%02d:%02d]", v[2], v[1], v[0], v[3], v[4], v[5]);
    print("---------------------------------------------------------\n");
    EnableStuntBonusForAll(0);
    SetHora();
    print("-----------------------------");
    print("*** GM - BSG RPG Iniciado ***");
    print("-----------------------------");
    LoadOrgs();
    LoadTrunk();
    AFKon = true;
    LoadAdm();
    CarregarMorro();
    GZMorro[1] = GangZoneCreate(2202.403320, -1131.981933, 2322.403320, -1107.981933);//indo pra ponta
    GZMorro[2] = GangZoneCreate(2041.285644, -1075.884277, 2320.285644, -940.884277);//meio
    GZMorro[3] = GangZoneCreate(2106.894042, -1108.459472, 2319.894042, -1075.459472);//int
    GZMorro[4] = GangZoneCreate(2320.003906, -1108.388183, 2494.003906, -942.388183); //grande
    SetTimer("CheckAFK",60000,true);// afk mode
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu Gangster\nAperte Enter Para Usar",COLOR_TEXTDRAW,2307.7256,-1206.3574,1049.0234,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu Gangster\nAperte Enter Para Usar",COLOR_TEXTDRAW,2345.1504,-1185.2207,1027.9766,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu Gangster\nAperte Enter Para Usar",COLOR_TEXTDRAW,2807.1990,-1166.0096,1025.5703,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu Gangster\nAperte Enter Para Usar",COLOR_TEXTDRAW,2487.7322,-1690.8851,14.7656,5.20,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu Gangster\nAperte Enter Para Usar",COLOR_TEXTDRAW,2255.3252,-1207.5488,1049.0308,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu Gangster\nAperte Enter Para Usar",COLOR_TEXTDRAW,2372.7158,-1125.8171,1050.8750,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nSistema de Roubo\nDigite /roubar",Cinza3D,2141.4456,1641.9794,993.5761,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nSistema de Roubo\nDigite /roubar",Cinza3D,820.6042,8.3990,1004.1962,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nSistema de Roubo\nDigite /roubar",Cinza3D,305.2067,-169.4358,999.5938,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nSistema de Roubo\nDigite /roubar",Cinza3D,293.0988,-57.3573,1001.5156,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nSistema de Roubo\nDigite /roubar",Cinza3D,947.1464,-41.6903,1001.1166,15.0,0); // 2315.5371,0.0018,26.7422
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nAcesso Ao Cofre do Banco\nAperte Enter para Entrar",COLOR_TEXTDRAW,2315.5371,0.0018,26.7422,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nAcesso Ao Banco\nAperte Enter para Entrar",COLOR_TEXTDRAW,2144.3240,1628.1956,993.5761,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nGinбsio de Lutas de LS\nAperte Enter Para Mudar Luta",COLOR_TEXTDRAW,768.2192,-3.9873,1000.7203,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nLotйrica de Los Santos\nAperte Enter Para Entrar",COLOR_TEXTDRAW,1631.9160,-1172.1013,24.0781,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nAgкncia de Empregos\nAperte Enter Para Usar",Cinza3D,361.8300,173.5202,1008.3828,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,2224.1819,-1141.8778,1025.7969,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,2232.2729,-1162.5684,25.8906,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,957.4735,-48.6141,1001.1172,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,1550.4686,-1669.6666,13.5624,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,229.6725,153.8311,1003.0234,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,241.0845,115.2740,1003.2188,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,321.4753,305.5962,999.1484,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,-1347.6376,499.9476,11.1953,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,1468.6473,-1767.3595,18.7958,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixa Eletrфnico\nAperte Enter Para Usar",COLOR_TEXTDRAW,1691.1200,-2238.3660,-2.7136,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nBanco\nAperte Enter Para Usar",COLOR_TEXTDRAW,2308.7908,-13.2499,26.7422,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nPrefeitura de LS\nAperte Enter Para Entrar",COLOR_TEXTDRAW,1481.0386,-1772.3120,18.7958,40.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nBoate\nAperte Enter Para Entrar",COLOR_TEXTDRAW,1837.0278,-1682.3890,13.3233,30.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu COP\nAperte Enter Para Usar",COLOR_TEXTDRAW,254.9502,76.0152,1003.6406,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu COP\nAperte Enter Para Usar",COLOR_TEXTDRAW,-1616.1294,681.1594,7.1875,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu COP\nAperte Enter Para Usar",COLOR_TEXTDRAW,230.1107,165.2237,1003.0234,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu COP\nAperte Enter Para Usar",COLOR_TEXTDRAW,240.7396,112.9709,1003.2188,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu COP\nAperte Enter Para Usar",COLOR_TEXTDRAW,1530.5187,-1702.5320,6.2252,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu COP\nAperte Enter Para Usar",COLOR_TEXTDRAW,302.7606,-1529.7537,24.9219,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu COP\nAperte Enter Para Usar",COLOR_TEXTDRAW,-1345.8823,492.5301,11.2027,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu COP\nAperte Enter Para Usar",COLOR_TEXTDRAW,326.4911,307.0710,999.1484,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Drogas\nAperte Enter Para Usar",COLOR_TEXTDRAW,2152.4727,-1014.0005,62.8375,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Drogas\nAperte Enter Para Usar",COLOR_TEXTDRAW,1450.4479,-2287.0803,13.5469,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Drogas\nAperte Enter Para Usar",COLOR_TEXTDRAW,1919.1384,-1415.4775,13.5703,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEntrega de Materiais\nAperte F Para Pegar",COLOR_TEXTDRAW,1757.1095,-1943.4386,13.5703,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nLoja de Roupas ZIP\nAperte Enter Para Entrar",COLOR_TEXTDRAW,461.3484,-1500.9084,31.0592,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nBurguer Shot\nAperte Enter Para Entrar",COLOR_TEXTDRAW,1200.4497,-918.7695,43.1105,20.0,0);//restaurante
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nBurguer Shot\nAperte Enter Para Entrar",COLOR_TEXTDRAW,810.4855,-1616.1888,13.5469,20.0,0);//restaurante 2
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCluckin Bell\nAperte Enter Para Entrar",COLOR_TEXTDRAW,927.6217,-1353.0105,13.3438,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nWell Stacked Pizza\nAperte Enter Para Entrar",COLOR_TEXTDRAW,2105.4858,-1806.4725,13.5547,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nBar\nAperte Enter Para Entrar",COLOR_TEXTDRAW,975.4691,-1335.9618,13.5319,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nHotel\nAperte Enter Para Entrar",COLOR_TEXTDRAW,2233.2659,-1159.8256,25.8906,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nHotel\nAperte Enter Para Entrar",COLOR_TEXTDRAW,2212.6235,-1150.4385,1025.7969,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n†Entrada Hq HalloweeN†\nF Para entrar",VERDE2,1895.8796,-1693.3412,31.8047,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n~Entrada Central De Seguranзa~\n~F~ Para entrar",VERDE2,2501.1072,2780.4233,10.8203,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n~Central De Cameras~\n~/camerasp~ Para Ver As Cameras",VERDE2,2500.1245,2784.3643,10.8203,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}{00FFE5}\nEquipamentos Reporteres\nF Para Equipar",COLOR_LIGHTBLUE,735.3049,-1350.8284,13.5000,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEquipamentos Taxistas\nF Para Equipar",COLOR_LIGHTBLUE,604.4518,-1490.4260,14.9579,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEquipamentos Mecanicos\nF Para Equipar",COLOR_LIGHTBLUE,1031.6666,-1442.6260,13.5546,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n†Equipar Midnight†\nDigite /equiparmid Para Equipar",VERDE2,1208.4047,-6.6408,1001.3281,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n†Equipar Drifters†\nDigite /equipardrifters Para Equipar",VERDE2,-2451.8560,505.4376,30.0802,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n†Equipar Equipar HalloweeN†\nDigite /equiparf Para Equipar",COR_COSA,-223.1828,1405.7061,27.7734,15.0,0);
   Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n†Equipar Equipar StronGz†\nDigite /equiparf Para Equipar",COR_COSA,2554.1477,-2163.9116,-0.2188,15.0,0);
   Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n†Equipar Equipar StronGz†\nDigite /equiparf Para Equipar",COR_COSA,743.8060,-1429.7677,13.5234,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n†Equipar Corregedoria†\n.::F::. Para Equipar",VERDE2,2324.4390,-1135.6302,1051.3047,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nHq Da Corregedoria†\n.::F::.. Para Entrar",VERDE2,979.6495,-676.4278,121.9763,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n†Tunning Midnight Club†\nDigite /tunarmid Para Tunar",VERDE2,-2512.9626,1206.1017,37.4219,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n†Tunning Drifters†\nDigite /tunardrift Para Tunar",VERDE2,-2465.8997,497.6677,30.0691,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEquipar Al'Qaeda\nPara Equipar digite /armamentos",COLOR_TEXTDRAW,2451.5259,-1686.4034,1013.5078,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n\nJulgar †Corregedoria†\nPara julgar /Julgar [id] [tempo] [motivo]",COLOR_TEXTDRAW,2582.8369,2793.9185,10.8203,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nPrender †Interpol†\nPara Prender Alguem digite /prender [id]",COLOR_TEXTDRAW,1709.1191,-1652.3740,20.2213,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nPrender †Policia Rodoviaria†\nPara Prender Alguem digite /prender [id]",COLOR_TEXTDRAW,-1577.9698,676.9139,7.1901,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEquipar Taliban\nPara Equipar digite /armamentos",COLOR_TEXTDRAW,248.4990,302.1800,999.1484,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Compras\nAperte Enter Para Usar",COLOR_TEXTDRAW,-26.8819,-89.6936,1003.5469,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Compras\nAperte Enter Para Usar",COLOR_TEXTDRAW,-22.2540,-55.6456,1003.5469,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Compras\nAperte Enter Para Usar",COLOR_TEXTDRAW,-22.3265,-138.4765,1003.5469,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Compras\nAperte Enter Para Usar",COLOR_TEXTDRAW,-30.3140,-28.3121,1003.5573,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador da DP\nAperte Enter Para Usar",COLOR_TEXTDRAW,1524.4977,-1677.9469,6.2188,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador dos Midnights\nDigite /emid Para Usar",COLOR_TEXTDRAW,-2522.0757,1213.3632,37.4283,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador dos Drifters\nDigite /edrift Para Usar",COLOR_TEXTDRAW,-2445.3279,513.8766,29.9207,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador da DP\nAperte Enter Para Usar",COLOR_TEXTDRAW,1565.1235,-1666.9944,28.3956,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador da DP\nAperte Enter Para Usar",COLOR_TEXTDRAW,246.2975,87.4735,1003.6406,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Comprar Licencas\nAperte Enter Para Usar",Cinza3D,1489.8564,1307.5538,1093.2891,10.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Comprar Armas 1\nAperte Enter Para Usar",COLOR_TEXTDRAW,312.9662,-165.8257,999.6010,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Comprar Armas 2\nAperte Enter Para Usar",COLOR_TEXTDRAW,295.8613,-80.4480,1001.5156,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu de Pegar Materiais\nAperte Enter Para Usar",COLOR_TEXTDRAW,2026.2104,-1896.1097,13.5469,10,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nTrocar Materiais\nAperte Enter Para Trocar",COLOR_TEXTDRAW,1990.8590,-1996.3722,13.5469,10,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nTrocar Materiais\nAperte Enter Para Trocar",COLOR_TEXTDRAW,1240.5569,-2036.9919,59.9709,10,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCura do Hospital\nDigite /curarme Para Se Curar",COLOR_TEXTDRAW,1173.2563,-1323.3102,15.3943,8,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCura do Hospital\nDigite /curarme Para Se Curar",COLOR_TEXTDRAW,2029.5945,-1404.6426,17.2512,8,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nLimpar Ficha\nDigite /limpar Para Limpar",COLOR_TEXTDRAW,253.9280,69.6094,1003.6406,7,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nLimpar Ficha\nDigite /limpar Para Limpar",COLOR_TEXTDRAW,1712.3405,-1640.1453,20.2239,7,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nLimpar Ficha\nDigite /limpar Para Limpar",COLOR_TEXTDRAW,259.2474,120.3977,1003.2188,7,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nLimpar Ficha\nDigite /limpar Para Limpar",COLOR_TEXTDRAW,198.9671,168.1982,1003.0234,7,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nLimpar Ficha\nDigite /limpar Para Limpar",COLOR_TEXTDRAW,234.8419,111.2194,1003.2257,7,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nLimpar Ficha\nDigite /limpar Para Limpar",COLOR_TEXTDRAW,326.8282,304.4166,999.1484,7,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nDisfarce Hitmans\nAperte Enter Para Usar", COLOR_TEXTDRAW,349.5988,304.6345,999.1484,10.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador C.V\nDigite /ecv para Subir",COLOR_TEXTDRAW,984.7838,-1545.1693,13.6045,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador C.V\nDigite /ecv para Descer",COLOR_TEXTDRAW,964.9489,-1550.3796,21.4767,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador Interpol\nDigite /einterpol para Subir",COLOR_TEXTDRAW,1400.5444,413.2906,19.7528,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador Interpol\nDigite /einterpol para Descer",COLOR_TEXTDRAW,1384.1646,407.8647,28.7555,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador Sons of Anarchy\nDigite /esons para Subir",COLOR_TEXTDRAW,694.4379,-455.9192,16.3359,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador Sons of Anarchy\nDigite /esons para Descer",COLOR_TEXTDRAW,684.2200,-456.9985,22.5705,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEquipamentos\nAperte |F| Para Equipar",COLOR_TEXTDRAW,935.9075,-9.3561,1000.9297,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEquipamentos\nAperte |F| Para Equipar",COLOR_TEXTDRAW,508.7702,-87.8531,998.9683,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEquipamentos\nAperte |F| Para Equipar",COLOR_TEXTDRAW,675.0419,-1275.5978,13.6333,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEquipamentos\nAperte |F| Para Equipar",COLOR_TEXTDRAW,-2648.2217,1397.0399,906.4609,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nCaixinha\nAperte F Para Pegar",COLOR_TEXTDRAW,1480.0167,-1718.2036,14.0469,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEntrega de Pacotes\n .::Hitmans::.",Cinza3D,2337.8862,-1250.9183,22.5000,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nVestiario Triad\n F Para Usar",Cinza3D,-364.4113,-1440.8571,25.7266,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEntrega de Pacotes\n .::The Triad'S::.",Cinza3D,-363.9130,-1437.7552,25.7266,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador Hitmans\nAperte <F> para Subir",COLOR_TEXTDRAW,2350.9641,-1215.5675,22.5000,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador Hitmans\nAperte <F>  para Descer",COLOR_TEXTDRAW,2343.3428,-1211.4089,36.3300,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador M.Cosa Nostra\nDigite /ecn para Subir",COLOR_TEXTDRAW,1481.1051,-670.3335,95.6013,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nElevador M.Cosa Nostra\nDigite /ecn para Descer",COLOR_TEXTDRAW,1504.8447,-677.6982,105.1873,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEquipamentos Seguranзa\nPara Equipar Aperte F",COLOR_TEXTDRAW,2035.8339,-1308.3881,20.8965,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEntrada para o Cofre\nAperte |F| Para Entrar",COLOR_TEXTDRAW,306.4002,-159.1722,999.5938,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nEntrada para o Cofre\nAperte |F| Para Entrar",COLOR_TEXTDRAW,301.7155,-76.5410,1001.5156,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\n{FF7F00}Blindagem\nAperte |H| Para Blindar",COLOR_TEXTDRAW,2495.9163,-1460.4230,24.0214,15.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMudanзa de Sexo\nAperte F Para Mudar",COLOR_TEXTDRAW,830.6340,-0.2804,1004.1797,20.0,0);
    Create3DTextLabel("Brasil{FFD700}StreeT{1E90FF}Games\n{82FABE}\nMenu Informaзoes\nSenhor(a) Policial ou Advogado(a)\nPara Abrir os Portoes\nAperte F nos Botoes",Cinza3D,242.7765,71.5262,1003.6406,20.0,0);

TextMorro1 = TextDrawCreate(510.000000, 125.000000, "~b~~h~B.O.P.E~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro1, 255);
    TextDrawFont(TextMorro1, 1);
    TextDrawLetterSize(TextMorro1, 0.399999, 1.400000);
    TextDrawColor(TextMorro1, 1583284138);
    TextDrawSetOutline(TextMorro1, 0);
    TextDrawSetProportional(TextMorro1, 1);
    TextDrawSetShadow(TextMorro1, 1);

    /*TextMorro2 = TextDrawCreate(502.000000, 101.000000, "~>~ ~p~~h~Placar StreeTGames ~<~");
    TextDrawBackgroundColor(TextMorro2, 255);
    TextDrawFont(TextMorro2, 1);
    TextDrawLetterSize(TextMorro2, 0.330000, 1.399999);
    TextDrawColor(TextMorro2, -1);
    TextDrawSetOutline(TextMorro2, 0);
    TextDrawSetProportional(TextMorro2, 1);
    TextDrawSetShadow(TextMorro2, 1);*/


    TextMorro3 = TextDrawCreate(510.000000, 158.000000, "~g~~h~Groove Street~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro3, 255);
    TextDrawFont(TextMorro3, 1);
    TextDrawLetterSize(TextMorro3, 0.389999, 1.400000);
    TextDrawColor(TextMorro3, -1);
    TextDrawSetOutline(TextMorro3, 0);
    TextDrawSetProportional(TextMorro3, 1);
    TextDrawSetShadow(TextMorro3, 1);

    TextMorro4 = TextDrawCreate(510.000000, 192.000000, "~y~Los Vagos~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro4, 255);
    TextDrawFont(TextMorro4, 1);
    TextDrawLetterSize(TextMorro4, 0.389999, 1.400000);
    TextDrawColor(TextMorro4, -2555734);
    TextDrawSetOutline(TextMorro4, 0);
    TextDrawSetProportional(TextMorro4, 1);
    TextDrawSetShadow(TextMorro4, 1);

    TextMorro5 = TextDrawCreate(511.000000, 227.000000, "~r~~h~Comando Vermelho~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro5, 255);
    TextDrawFont(TextMorro5, 1);
    TextDrawLetterSize(TextMorro5, 0.369999, 1.400000);
    TextDrawColor(TextMorro5, -1);
    TextDrawSetOutline(TextMorro5, 0);
    TextDrawSetProportional(TextMorro5, 1);
    TextDrawSetShadow(TextMorro5, 1);

    TextMorro6 = TextDrawCreate(512.000000, 262.000000, "~b~~h~~h~Los Aztecas~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro6, 255);
    TextDrawFont(TextMorro6, 1);
    TextDrawLetterSize(TextMorro6, 0.370000, 1.300000);
    TextDrawColor(TextMorro6, -1);
    TextDrawSetOutline(TextMorro6, 0);
    TextDrawSetProportional(TextMorro6, 1);
    TextDrawSetShadow(TextMorro6, 1);

    /*TextMorro7 = TextDrawCreate(518.000000, 295.000000, "~r~Hells Angels~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro7, 255);
    TextDrawFont(TextMorro7, 1);
    TextDrawLetterSize(TextMorro7, 0.389999, 1.000000);
    TextDrawColor(TextMorro7, -1);
    TextDrawSetOutline(TextMorro7, 0);
    TextDrawSetProportional(TextMorro7, 1);
    TextDrawSetShadow(TextMorro7, 1);

    TextMorro8 = TextDrawCreate(518.000000, 322.000000, "Mongols M.C.~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro8, 255);
    TextDrawFont(TextMorro8, 1);
    TextDrawLetterSize(TextMorro8, 0.389999, 1.000000);
    TextDrawColor(TextMorro8, 547325610);
    TextDrawSetOutline(TextMorro8, 0);
    TextDrawSetProportional(TextMorro8, 1);
    TextDrawSetShadow(TextMorro8, 1);

    TextMorro9 = TextDrawCreate(518.000000, 348.000000, "Sons Of Anarchy~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro9, 255);
    TextDrawFont(TextMorro9, 1);
    TextDrawLetterSize(TextMorro9, 0.389999, 1.000000);
    TextDrawColor(TextMorro9, 6538922);
    TextDrawSetOutline(TextMorro9, 0);
    TextDrawSetProportional(TextMorro9, 1);
    TextDrawSetShadow(TextMorro9, 1);*/


    TextMorro10 = TextDrawCreate(511.000000, 297.000000, "~p~Ballas~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro10, 255);
    TextDrawFont(TextMorro10, 1);
    TextDrawLetterSize(TextMorro10, 0.419999, 1.400000);
    TextDrawColor(TextMorro10, -1);
    TextDrawSetOutline(TextMorro10, 0);
    TextDrawSetProportional(TextMorro10, 1);
    TextDrawSetShadow(TextMorro10, 1);

    TextMorro11 = TextDrawCreate(512.000000, 332.000000, "~g~~h~~h~PCC~n~~w~Pontos: ~y~3000");
    TextDrawBackgroundColor(TextMorro11, 255);
    TextDrawFont(TextMorro11, 1);
    TextDrawLetterSize(TextMorro11, 0.399999, 1.400000);
    TextDrawColor(TextMorro11, -1);
    TextDrawSetOutline(TextMorro11, 0);
    TextDrawSetProportional(TextMorro11, 1);
    TextDrawSetShadow(TextMorro11, 1);
  txtTimeDisp = TextDrawCreate(632.0,25.0,"--:--:--");
        TextDrawUseBox(txtTimeDisp, 0);
        TextDrawFont(txtTimeDisp, 3);
        TextDrawSetShadow(txtTimeDisp,0);
        TextDrawSetOutline(txtTimeDisp,2);
        TextDrawBackgroundColor(txtTimeDisp,0x000000FF);
        TextDrawColor(txtTimeDisp,0xFFFFFFFF);
        TextDrawAlignment(txtTimeDisp,3);
        TextDrawLetterSize(txtTimeDisp,0.5,1.5);

        txtDateDisp = TextDrawCreate(620.0,5.0,"00/00/0000");
        TextDrawUseBox(txtDateDisp, 0);
        TextDrawFont(txtDateDisp, 3);
        TextDrawSetShadow(txtDateDisp,0);
        TextDrawSetOutline(txtDateDisp,2);
        TextDrawBackgroundColor(txtDateDisp,0x000000FF);
        TextDrawColor(txtDateDisp,0xFFFFFFFF);
        TextDrawAlignment(txtDateDisp,3);
        TextDrawLetterSize(txtDateDisp,0.5,1.5);

    SetTimer("SendMensagens",90000,1);
    tempoGranaTR = SetTimer("GranaTerritorios", 300000, 1);
    SetTimer("AtualizarVeloLeo", 300, 1);
    SetTimer("CheckExplo", 700, 1);
    SetTimer("CheckHack", 3000, 1);
    SetTimer("MorroP", 1000, 1);
    SetTimer("InfodaOrg", 10000, 1);
    new string[MAX_PLAYER_NAME];
    new string1[MAX_PLAYER_NAME];
    for(new c=0;c<CAR_AMOUNT;c++)
    {
        Gas[c] = GasMax;
    }
    donoestacao = 0;
    donocasarao = 0;
    donoAero = 0;
    donoHotel = 0;
    donoFloresta = 0;
    donoFavela = 0;
    donoskate = 0;
    LoadProperty();
    LoadBizz();
    LoadSBizz();
    LoadBoxer();
    LoadStuff();
    LoadIRC();
    LoadCar();
    PlayerHaul[390][pCapasity] = 100;
    PlayerHaul[391][pCapasity] = 100;
    PlayerHaul[392][pCapasity] = 50;
    PlayerHaul[393][pCapasity] = 50;
    //LoadVendas();
    IRCInfo[0][iPlayers] = 0; IRCInfo[1][iPlayers] = 0; IRCInfo[2][iPlayers] = 0;
    IRCInfo[3][iPlayers] = 0; IRCInfo[4][iPlayers] = 0; IRCInfo[5][iPlayers] = 0;
    IRCInfo[6][iPlayers] = 0; IRCInfo[7][iPlayers] = 0; IRCInfo[8][iPlayers] = 0;
    IRCInfo[9][iPlayers] = 0;
    News[hTaken1] = 0; News[hTaken2] = 0; News[hTaken3] = 0; News[hTaken4] = 0; News[hTaken5] = 0;
    format(string, sizeof(string), "Nenhum");
    strmid(News[hAdd1], string, 0, strlen(string), 255);
    strmid(News[hAdd2], string, 0, strlen(string), 255);
    strmid(News[hAdd3], string, 0, strlen(string), 255);
    strmid(News[hAdd4], string, 0, strlen(string), 255);
    strmid(News[hAdd5], string, 0, strlen(string), 255);
    format(string1, sizeof(string1), "Nenhum");
    strmid(News[hContact1], string1, 0, strlen(string1), 255);
    strmid(News[hContact2], string1, 0, strlen(string1), 255);
    strmid(News[hContact3], string1, 0, strlen(string1), 255);
    strmid(News[hContact4], string1, 0, strlen(string1), 255);
    strmid(News[hContact5], string1, 0, strlen(string1), 255);
    LoadVip();
    SetGameModeText("BSG:Brasil RPG");
    SendRconCommand("hostname Brasil StreeT Games [BSG]");
    SetTimer("RandomServerNames",2000,1);
    SendRconCommand("mapname Brasil RPG");
    ShowPlayerMarkers(0);
    AllowAdminTeleport(1);
    DisableInteriorEnterExits();
    UsePlayerPedAnims();
Reply
#5

colocou um settimer /? num deu
Reply
#6

ngm sabe?
Reply


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