30.04.2013, 21:23
this is the code i try to compile
Code:
#include < a_samp > #define MAX_MINIGUNS 10000 #undef MAX_PLAYERS #define MAX_PLAYERS 100 #define PRESSED(%0) \ (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) new dinmgun[ MAX_MINIGUNS ] ,minigunnum = 0 ,vehhasminigun[ MAX_VEHICLES ] ,dinlaser[ MAX_PLAYERS ] ; for( new i = 0; i < MAX_VEHICLES; ++i ) { new model = GetVehicleModel( i ); if( model == 473 ) { if( vehhasminigun[ i ] == 0 ) { vehhasminigun[ i ] = 1; dinmgun[ dinminigunnum ] = CreateObject( 2985, 0, 0, 0, 0, 0, 0 ); AttachObjectToVehicle( dinmgun[ dinminigunnum ], i, 0.000000, 1.289999, 0.000000, 0.000000, 0.000000, 90); //Object Model: 2985 | minigunnum ++; } } } PUB:destroy( i ) { DestroyObject( dinlaser[ i ] ); return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { new vehid = GetPLayerVehicleID(playerid); new model = GetVehicleModel(vehid); if(pressed(KEY_FIRE) && IsPlayerInAnyVehicle(playerid) && vehhasminigun[vehid]) { if(model == 473) { dinlaser[ i ] = CreateObject( 19084, 0.75, 3.84, 0.86, 0.00, 0.00, 92.61 ); AttachObjectToVehicle( dinlaser[ i ], vehicleid, -0.014999, 1.289999, 1.129999, 0.000000, 0.000000, 90); //Object Model: 19084 | PlayerPlaySound( i, 1135, 0.0, 0.0, 0.0 ); SetTimerEx( "destroy", 250, 0, "i", i ); new Float:x ,Float:y ,Float:z ,Float:x2 ,Float:y2 ; GetPlayerPos( i, x2, y2, z ); #pragma unused x2 #pragma unused y2 GetXYInFrontOfPlayer( i, x, y, 5.0 ); for( new u = 0; u < MAX_PLAYERS; ++u ) { if( IsPlayerInRangeOfPoint( u, 6.0, x, y, z ) && u != i ) { if( !IsPlayerInAnyVehicle( u ) ) { new Float:hp ,Float:hp2 ; GetPlayerHealth( u, hp ); SetPlayerHealth( u, hp - 20 ); GetPlayerHealth( u, hp2 ); PlayerPlaySound( u, 1135, 0.0, 0.0, 0.0 ); if( hp2 < 1 )CallRemoteFunction( "OnPlayerDeath", "ddd", u, i, 38 ); } else { new Float:hp ,Float:hp2 ,veh ; veh = GetPlayerVehicleID(u); GetVehicleHealth( veh, hp ); SetVehicleHealth( veh, hp - 150 ); GetPlayerHealth( u, hp2 ); PlayerPlaySound( u, 1135, 0.0, 0.0, 0.0 ); if( hp2 < 1 )CallRemoteFunction( "OnPlayerDeath", "ddd", u, i, 38 ); } } } } } return 1; } GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance) { new Float:a; GetPlayerPos(playerid, x, y, a); GetPlayerFacingAngle(playerid, a); if (GetPlayerVehicleID(playerid)) { GetVehicleZAngle(GetPlayerVehicleID(playerid), a); } x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees)); } GetXYBehindPlayer(playerid, &Float:x, &Float:y, Float:distance) { new Float:a; GetPlayerPos(playerid, x, y, a); GetPlayerFacingAngle(playerid, a); if (IsPlayerInAnyVehicle(playerid)) GetVehicleZAngle(GetPlayerVehicleID(playerid), a); x -= (distance * floatsin(-a, degrees)); y -= (distance * floatcos(-a, degrees)); }