27.04.2013, 11:30
Twin towers - My first map
Adds a second tower next to the one that is there by default, I suppose you can use this for a RP server, this is not meant to be offending. RIP to all who died in the attack.
Map:
Adds a second tower next to the one that is there by default, I suppose you can use this for a RP server, this is not meant to be offending. RIP to all who died in the attack.
Map:
Код:
CreateObject(4550,1416.9000200,-1364.9000200,86.1000000,0.0000000,0.0000000,0.0000000); //object(librtow1_lan) (1) CreateObject(993,1413.5999800,-1394.8000500,9.2000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier10) (1) CreateObject(993,1408.0996100,-1394.7998000,9.2000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier10) (2) CreateObject(993,1422.1999500,-1338.6999500,14.2000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier10) (3) CreateObject(993,1409.0999800,-1337.1999500,9.2000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier10) (4) CreateObject(4726,1417.3000500,-1365.0000000,295.6000100,0.0000000,0.0000000,0.0000000); //object(libtwrhelipd_lan2) (1) CreateObject(1271,1413.3000500,-1372.6999500,294.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (1) CreateObject(1271,1413.3000500,-1372.6999500,294.7000100,0.0000000,0.0000000,0.0000000); //object(gunbox) (2) CreateObject(1271,1413.3000500,-1372.6999500,295.3999900,0.0000000,0.0000000,0.0000000); //object(gunbox) (3) CreateObject(1271,1413.1999500,-1372.6999500,296.1000100,0.0000000,0.0000000,0.0000000); //object(gunbox) (4) CreateObject(1271,1414.0999800,-1372.8000500,294.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (5) CreateObject(1271,1414.1999500,-1372.8000500,294.7000100,0.0000000,0.0000000,0.0000000); //object(gunbox) (6) CreateObject(1271,1414.3000500,-1372.8000500,295.2999900,0.0000000,0.0000000,0.0000000); //object(gunbox) (7) CreateObject(1271,1415.0000000,-1372.8000500,294.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (8) CreateObject(1271,1415.0999800,-1372.9000200,294.7000100,0.0000000,0.0000000,0.0000000); //object(gunbox) (9) CreateObject(1271,1415.6999500,-1372.6999500,294.0000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (10)