[Ajuda] Suspeito morto
#1

Galera й o seguinte, с sei oq tem de errado aki, mas quando o player с tem nenhuma procura, e um policial mata ele, ele vai preso.

pawn Код:
if(WantedPoints[playerid] >= 1)
    {
        //if(gTeam[killerid] == 2 && CrimInRange(30.0, playerid,killerid))
        //{
            new price = WantedPoints[playerid] * 100;
            if(PlayerInfo[killerid][pMembro] == 1 || PlayerInfo[killerid][pLider] == 1)
            {
                format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
                GameTextForPlayer(killerid, gstring, 5000, 1);
                ConsumingMoney[killerid] = 1;
                GivePlayerMoney(killerid, price / 2);
                PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
                GivePlayerMoney(playerid, - price);
                PlayerInfo[playerid][pJailed] = 1;
                PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
                format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na Policia Militar, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
                SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
                WantedPoints[playerid] = 0;
                SetPlayerWantedLevel(playerid, 0);
                PlayerInfo[playerid][pDrogas] = 0;
                PlayerInfo[playerid][pDrogas2] = 0;
                PlayerInfo[playerid][pDrogas3] = 0;
                PlayerInfo[playerid][pMats] = 0;
            }
            if(PlayerInfo[killerid][pMembro] == 2 || PlayerInfo[killerid][pLider] == 2)
            {
                format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
                GameTextForPlayer(killerid, gstring, 5000, 1);
                ConsumingMoney[killerid] = 1;
                GivePlayerMoney(killerid, price / 2);
                PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
                GivePlayerMoney(playerid, - price);
                PlayerInfo[playerid][pJailed] = 3;
                PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
                format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na HQ ROTA, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
                SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
                WantedPoints[playerid] = 0;
                SetPlayerWantedLevel(playerid, 0);
                PlayerInfo[playerid][pDrogas] = 0;
                PlayerInfo[playerid][pDrogas2] = 0;
                PlayerInfo[playerid][pDrogas3] = 0;
                PlayerInfo[playerid][pMats] = 0;
            }
            if(PlayerInfo[killerid][pMembro] == 3 || PlayerInfo[killerid][pLider] == 3)
            {
                format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
                GameTextForPlayer(killerid, gstring, 5000, 1);
                ConsumingMoney[killerid] = 1;
                GivePlayerMoney(killerid, price / 2);
                PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
                GivePlayerMoney(playerid, - price);
                PlayerInfo[playerid][pJailed] = 7;
                PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
                format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos no Exйrcito, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
                SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
                WantedPoints[playerid] = 0;
                SetPlayerWantedLevel(playerid, 0);
                PlayerInfo[playerid][pDrogas] = 0;
                PlayerInfo[playerid][pDrogas2] = 0;
                PlayerInfo[playerid][pDrogas3] = 0;
                PlayerInfo[playerid][pMats] = 0;
            }
            if(PlayerInfo[killerid][pMembro] == 16 || PlayerInfo[killerid][pLider] == 16)
            {
                format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
                GameTextForPlayer(killerid, gstring, 5000, 1);
                ConsumingMoney[killerid] = 1;
                GivePlayerMoney(killerid, price / 2);
                PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
                GivePlayerMoney(playerid, - price);
                PlayerInfo[playerid][pJailed] = 4;
                PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
                format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na Policia Civil, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
                SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
                WantedPoints[playerid] = 0;
                SetPlayerWantedLevel(playerid, 0);
                PlayerInfo[playerid][pDrogas] = 0;
                PlayerInfo[playerid][pDrogas2] = 0;
                PlayerInfo[playerid][pDrogas3] = 0;
                PlayerInfo[playerid][pMats] = 0;
            }
            if(PlayerInfo[killerid][pMembro] == 11 || PlayerInfo[killerid][pLider] == 11)
            {
                format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
                GameTextForPlayer(killerid, gstring, 5000, 1);
                ConsumingMoney[killerid] = 1;
                GivePlayerMoney(killerid, price / 2);
                PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
                GivePlayerMoney(playerid, - price);
                PlayerInfo[playerid][pJailed] = 5;
                PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
                format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na Policia Federal, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
                SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
                WantedPoints[playerid] = 0;
                SetPlayerWantedLevel(playerid, 0);
                PlayerInfo[playerid][pDrogas] = 0;
                PlayerInfo[playerid][pDrogas2] = 0;
                PlayerInfo[playerid][pDrogas3] = 0;
                PlayerInfo[playerid][pMats] = 0;
            }
                if(PlayerInfo[killerid][pMembro] == 26 || PlayerInfo[killerid][pLider] == 26)
            {
                format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
                GameTextForPlayer(killerid, gstring, 5000, 1);
                ConsumingMoney[killerid] = 1;
                GivePlayerMoney(killerid, price / 2);
                PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
                GivePlayerMoney(playerid, - price);
                PlayerInfo[playerid][pJailed] = 8;
                PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
                format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na Interpol, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
                SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
                WantedPoints[playerid] = 0;
                SetPlayerWantedLevel(playerid, 0);
                PlayerInfo[playerid][pDrogas] = 0;
                PlayerInfo[playerid][pDrogas2] = 0;
                PlayerInfo[playerid][pDrogas3] = 0;
                PlayerInfo[playerid][pMats] = 0;
            }
    }
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#2

O que variavel diz que ele ta com nivel de procura WantedPoints
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#3

Sim, e para ajuda.

pawn Код:
public SetPlayerCriminal(playerid,declare,reason[])
{
    if(IsPlayerConnected(playerid) && !IsACop(playerid))
    {
        if(WantedPoints[playerid] < 1500) WantedPoints[playerid] += 1;
        PlayerInfo[playerid][pCrimes] += 1;
        new turned[MAX_PLAYER_NAME];
        new turner[MAX_PLAYER_NAME];
        new location[MAX_ZONE_NAME];
        GetPlayer2DZone(playerid, location, MAX_ZONE_NAME);
        strmid(PlayerCrime[playerid][pAccusedof], reason, 0, strlen(reason), 255);
        GetPlayerName(playerid, turned, sizeof(turned));
        if (declare == 255)
        {
            format(turner, sizeof(turner), "Cвmeras de Seguranзa");
            strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255);
        }
        else
        {
            if(IsPlayerConnected(declare))
            {
                GetPlayerName(declare, turner, sizeof(turner));
                strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255);
                strmid(PlayerCrime[declare][pBplayer], turned, 0, strlen(turned), 255);
                strmid(PlayerCrime[declare][pAccusing], reason, 0, strlen(reason), 255);
            }
        }
        format(gstring, sizeof(gstring), "Vocк cometeu um crime ( %s ). Relato: %s.",reason,turner);
        SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
        SetPlayerWantedLevel(playerid, WantedPoints[playerid]);
        format(gstring, sizeof(gstring), "Nнvel de procurado: %d", WantedPoints[playerid]);
        SendClientMessage(playerid, COLOR_YELLOW, gstring);
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(IsACop(i))
                {
                    format(gstring, sizeof(gstring), "Todas as unidades:");
                    SendClientMessage(i, COLOR_LIGHTRED, gstring);
                    format(gstring, sizeof(gstring), "HQ - Denunciante: %s | Suspeito:{FF0000} %s",turner,turned);
                    SendClientMessage(i, TEAM_BLUE_COLOR, gstring);
                    format(gstring, sizeof(gstring), "HQ - Crime: {FF0000}%s | Localizaзгo: %s",reason,location);
                    SendClientMessage(i, TEAM_BLUE_COLOR, gstring);
                    if(GetPlayerInterior(playerid) == 0)
                    {
                        format(gstring, sizeof(gstring), "Interior: Nгo");
                        SendClientMessage(i, TEAM_BLUE_COLOR, gstring);
                    }
                    else
                    {
                        format(gstring, sizeof(gstring), "Interior: Sim");
                        SendClientMessage(i, TEAM_BLUE_COLOR, gstring);
                    }
                }
            }
        }
    }//not connected
}
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