Mapping?
#1

Is there a tutorial for how to add a map code?
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#2

Just get JernejL's map editor from here: https://sampforum.blast.hk/showthread.php?tid=282801

Press the show code button when you're done, and add the code under OnGameModeInit inside your script.
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#3

That map editor is just a glorified RemoveBuildingForPlayer() tool waste of time I think to make maps with it, your better off with an in game editor like UOE https://sampforum.blast.hk/showthread.php?tid=350697 or this one https://sampforum.blast.hk/showthread.php?tid=350647 at least that way you don't have to keep going into game to see if you like your map.
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#4

You have several map editors, if you don't know how to convert the .map file to your script check out my tutorial (link in my signature) it might help I think so
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#5

No im asking how do i add a map to my server?
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#6

I said this in my post
Quote:
Originally Posted by MattyG
Посмотреть сообщение
add the code under OnGameModeInit inside your script.
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#7

https://sampforum.blast.hk/showthread.php?tid=282801 Download this, and then map with it then press Show Code at the top and put your mapping codes under "OnGameModeInIt".

Or you can use MTA.
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#8

Guys...he isnt gonna remap his shit, lol...If you are using MTA, go into Program Files/MTA San Andreas/Server/Mods/Deathmatch/Resources/yourmap and open the .map file in notepad. Then go to http://www.convertffs.com and convert the code. Open Pawno.exe, click new, erase everything and do the following:

pawn Код:
#include <a_samp>

public OnFilterScriptInit()
    {
     //paste convertffs code here
    }

public OnFilterScriptExit()
{
return 1;
}
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#9

Use MTA and put objects where you want.
Then go to http://www.convertffs.com/ and convert the .map to pawn
Put it under Ongamemodeinit
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#10

Will have to agree with what Matty said,that's straight up to what he asked..
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