08.04.2013, 15:12
(
Последний раз редактировалось colonel-top; 09.04.2013 в 01:11.
)
Guys im make at this point but my teams always set to team 0
can someone make it when player first join then player select class and write Dini on it
Next Join it auto spawn thier team like if first join select team 1 next join auto set team 1 here is my code
Thank you VEry much ... ^_^ if i make it finish and it work i will make it to filterscripts and relaeseit thx ^_^
can someone make it when player first join then player select class and write Dini on it
Next Join it auto spawn thier team like if first join select team 1 next join auto set team 1 here is my code
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <dini> // It will define the Include dini
#include <dudb> // It will define the Include dudb
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
{
new string[128], PlayerName[MAX_PLAYER_NAME]; //This will help defining the GetPlayerName
GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); // It will help getting the player name as above
format(string, sizeof(string), "team/%s.ini", PlayerName); // And it helps saving the players' scores inside folder " Scores " into " Player's name.ini ".
if(fexist(string)) // If that folder exists I think, it command the system to save the player's score(Set it)
{
dini_IntSet(string, "team", GetPlayerTeam(playerid)); //This will help saving the Score by getting it and saving it inside Score into Player's name.ini %s.ini
}
else // It's like, if that not, or otherwise or something like that
{
dini_Create(string); // Creates a string " "
dini_IntSet(string, "team", GetPlayerTeam(playerid)); // It saves the Score of the player in the file
}
}
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
//Score Saver
new string[128], PlayerName[MAX_PLAYER_NAME]; //This will help defining the GetPlayerName
GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); // It will help getting the player name as above
format(string, sizeof(string), "team/%s.ini", PlayerName); // It will help saving the scores in a file in scriptfiles -> Scores -> player's name.ini
if(fexist(string)) // If that folder exists I think, it command the system to save the player's score(Set it)
{
SetPlayerTeam(playerid, dini_Int(string, "team")); // This will save the player's score in the Scores folder and set it.
}
else // Helps for, like if it didn't save + It's like, if that not, or otherwise or something like that
{
dini_Create(string); // Creates a string " "
dini_IntSet(string, "team", GetPlayerTeam(playerid)); // I don't know exactly but as it says above, it doesn't save.
}
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}