Saving system again lol
#1

Guys im make at this point but my teams always set to team 0
can someone make it when player first join then player select class and write Dini on it
Next Join it auto spawn thier team like if first join select team 1 next join auto set team 1 here is my code
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#include <dini> // It will define the Include dini
#include <dudb> // It will define the Include dudb

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript

    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
   
    return 1;
}

public OnPlayerConnect(playerid)
{
   

    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    {
    new string[128], PlayerName[MAX_PLAYER_NAME]; //This will help defining the GetPlayerName
    GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); // It will help getting the player name as above
    format(string, sizeof(string), "team/%s.ini", PlayerName); // And it helps saving the players' scores inside folder " Scores " into " Player's name.ini ".

    if(fexist(string))  // If that folder exists I think, it command the system to save the player's score(Set it)
    {
    dini_IntSet(string, "team", GetPlayerTeam(playerid)); //This will help saving the Score by getting it and saving it inside Score into Player's name.ini %s.ini
    }
    else // It's like, if that not, or otherwise or something like that
    {
    dini_Create(string); // Creates a string " "
    dini_IntSet(string, "team", GetPlayerTeam(playerid)); // It saves the Score of the player in the file
    }
    }
    return 1;
}
   
public OnPlayerSpawn(playerid)
{

    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
   
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{

    //Score Saver
    new string[128], PlayerName[MAX_PLAYER_NAME]; //This will help defining the GetPlayerName
    GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); // It will help getting the player name as above
    format(string, sizeof(string), "team/%s.ini", PlayerName); // It will help saving the scores in a file in scriptfiles -> Scores -> player's name.ini
    if(fexist(string)) // If that folder exists I think, it command the system to save the player's score(Set it)
    {
    SetPlayerTeam(playerid, dini_Int(string, "team")); // This will save the player's score in the Scores folder and set it.
    }
    else // Helps for, like if it didn't save + It's like, if that not, or otherwise or something like that
    {
    dini_Create(string); // Creates a string " "
    dini_IntSet(string, "team", GetPlayerTeam(playerid)); // I don't know exactly but as it says above, it doesn't save.
    }
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
Thank you VEry much ... ^_^ if i make it finish and it work i will make it to filterscripts and relaeseit thx ^_^
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#2

I really recommend using y_groups for this instead! It will make the entire procedure easier (imo)
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#3

Quote:

dini_IntSet(string, "team", GetPlayerTeam(playerid));

Just add this bellow your team coords. Also I agree with LarzI.
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#4

umm htx
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#5

-- Solved --
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