07.04.2013, 07:58
Hello,
I'm just wondering how i delete objects with Map editor
thanks
I'm just wondering how i delete objects with Map editor
thanks
OnFilterScriptInit AddStaticVehicle(415,0,000,00,0,00,); // random, dont use it :P OnPlayerConnect RemoveBuildingForPlayer(playerid, 615, 0.0, 0.0, 0.0, 200.0);
public OnGameModeInit() { AddStaticVehicle(435,1806.0644500,-2031.9257800,14.1852100,89.3130000,245,245); //Trailer 1 AddStaticVehicle(435,1805.8728000,-2038.3654800,14.1837800,89.3130000,245,245); //Trailer 1 AddStaticVehicle(591,1806.4237100,-2044.4559300,14.2134900,89.3140000,245,245); //Trailer 3 AddStaticVehicle(591,1806.5114700,-2050.3247100,14.2134900,89.3130000,245,245); //Trailer 3 AddStaticVehicle(591,1806.4566700,-2056.0764200,14.2134900,89.3130000,245,245); //Trailer 3 AddStaticVehicle(591,1806.3402100,-2062.0681200,14.2134900,89.3130000,245,245); //Trailer 3 return 1; }
public OnPlayerConnect(playerid) { RemoveBuildingForPlayer(playerid, 18499, -1849.5156, -1701.1563, 32.9531, 0.25); RemoveBuildingForPlayer(playerid, 18555, -1813.8047, -1615.5625, 29.8516, 0.25); RemoveBuildingForPlayer(playerid, 762, 1023.5938, -2050.6875, 16.0859, 0.25); RemoveBuildingForPlayer(playerid, 762, 1011.8594, -2043.5000, 16.0859, 0.25); return 1; }
Vehicle spawns like this, and mapped roads and stuff:
Код:
public OnGameModeInit() { AddStaticVehicle(435,1806.0644500,-2031.9257800,14.1852100,89.3130000,245,245); //Trailer 1 AddStaticVehicle(435,1805.8728000,-2038.3654800,14.1837800,89.3130000,245,245); //Trailer 1 AddStaticVehicle(591,1806.4237100,-2044.4559300,14.2134900,89.3140000,245,245); //Trailer 3 AddStaticVehicle(591,1806.5114700,-2050.3247100,14.2134900,89.3130000,245,245); //Trailer 3 AddStaticVehicle(591,1806.4566700,-2056.0764200,14.2134900,89.3130000,245,245); //Trailer 3 AddStaticVehicle(591,1806.3402100,-2062.0681200,14.2134900,89.3130000,245,245); //Trailer 3 return 1; } Код:
public OnPlayerConnect(playerid) { RemoveBuildingForPlayer(playerid, 18499, -1849.5156, -1701.1563, 32.9531, 0.25); RemoveBuildingForPlayer(playerid, 18555, -1813.8047, -1615.5625, 29.8516, 0.25); RemoveBuildingForPlayer(playerid, 762, 1023.5938, -2050.6875, 16.0859, 0.25); RemoveBuildingForPlayer(playerid, 762, 1011.8594, -2043.5000, 16.0859, 0.25); return 1; } |