01.04.2013, 06:34
I have a drop gun script, how to make it pickup half ammo or limited ammo?
when a player died he will drop 100 ammo, how can i make it drop 15 ammo?
Or this
when a player died he will drop 100 ammo, how can i make it drop 15 ammo?
Код:
public OnPlayerPickUpPickup(playerid, pickupid)
{
for(new wid=0; wid < MAX_WEAPONS_DROPPED; wid++)
{
if(pickupid == WeaponsDropped[wid][Pickupid])
{
if(WeaponsDropped[wid][Ammo] > 1)
{
GivePlayerWeapon(playerid,WeaponsDropped[wid][Model],WeaponsDropped[wid][Ammo]);
DestroyPickup(WeaponsDropped[wid][Pickupid]);
WeaponsDropped[wid][Ammo]=1;
WeaponsDropped[wid][Pickupid]=0;
WeaponsDropped[wid][Model]=0;
WeaponsDropped[wid][Ocuppied] = false;
KillTimer(TimerIDs[wid]);
break;
}
}
}
return 1;
}
Код:
stock OnWeaponDrop(playerid)
{
RemovePickups(playerid);
new Float:x, Float:y, Float:z, dropped;
GetPlayerPos(playerid,x,y,z);
for(new i=0; i<13; i++)
{
new weapon, ammo;
GetPlayerWeaponData(playerid, i, weapon, ammo);
if((ammo > 0 || weapon == 1) && weapon != 0)
{
new model = GetModel(weapon);
if(model != -1)
{
WeaponData[playerid][i][0] = weapon;
WeaponData[playerid][i][1] = ammo;
dropped++;
}
}
}

