26.03.2013, 07:10
Hello Everyone ..
This is my Latest work MAP for RP servers ..
Without talking alot ..
Feel Free to Edit Gate and make it Automatic / Open/Close by Special Player/s
P.S : i should've posted this map yesterday but after i end it my windows crashed and i was VERY
Another P.S : iam Mapping for Free At my free time so if you need special map PM me or add me on skype . check signature for more Information xD
S.S
Download
This is my Latest work MAP for RP servers ..
Without talking alot ..
Feel Free to Edit Gate and make it Automatic / Open/Close by Special Player/s
P.S : i should've posted this map yesterday but after i end it my windows crashed and i was VERY
Another P.S : iam Mapping for Free At my free time so if you need special map PM me or add me on skype . check signature for more Information xD
S.S
Download
Код:
RemoveBuildingForPlayer(playerid, 6420, 156.5391, -1908.7813, -13.6875, 0.25); RemoveBuildingForPlayer(playerid, 6415, 154.2109, -1950.1953, 26.4063, 0.25); RemoveBuildingForPlayer(playerid, 1461, 147.9453, -1927.7266, 3.5547, 0.25); RemoveBuildingForPlayer(playerid, 6295, 154.2109, -1950.1953, 26.4063, 0.25); RemoveBuildingForPlayer(playerid, 1461, 148.0938, -1887.2813, 3.5469, 0.25); RemoveBuildingForPlayer(playerid, 1231, 154.4531, -1887.2422, 5.4844, 0.25); RemoveBuildingForPlayer(playerid, 1280, 150.6641, -1870.3125, 3.1016, 0.25); RemoveBuildingForPlayer(playerid, 6417, 156.5391, -1908.7813, -13.6875, 0.25); RemoveBuildingForPlayer(playerid, 1280, 158.6641, -1908.3203, 3.1719, 0.25); RemoveBuildingForPlayer(playerid, 1461, 161.5703, -1921.3125, 3.5391, 0.25); RemoveBuildingForPlayer(playerid, 1461, 161.6563, -1893.6406, 3.5469, 0.25); RemoveBuildingForPlayer(playerid, 1461, 148.0938, -1847.7109, 3.5469, 0.25); RemoveBuildingForPlayer(playerid, 1280, 150.6641, -1835.3594, 3.1094, 0.25); RemoveBuildingForPlayer(playerid, 1231, 154.6641, -1839.4297, 5.4766, 0.25); RemoveBuildingForPlayer(playerid, 1280, 159.1953, -1842.5859, 3.1406, 0.25); RemoveBuildingForPlayer(playerid, 1461, 161.6563, -1854.0781, 3.5469, 0.25); RemoveBuildingForPlayer(playerid, 1280, 150.6641, -1809.3594, 3.0859, 0.25); RemoveBuildingForPlayer(playerid, 1231, 154.5469, -1799.6406, 5.4688, 0.25); RemoveBuildingForPlayer(playerid, 1280, 159.3359, -1794.5859, 3.1719, 0.25); RemoveBuildingForPlayer(playerid, 1280, 150.6641, -1784.3359, 3.4688, 0.25); CreateDynamicObject(5147, 154.47, -1913.55, 12.39, 0.00, 0.00, 89.99); CreateDynamicObject(5147, 157.71, -2129.27, 12.39, 0.00, 0.00, 271.49); CreateDynamicObject(8529, 158.44, -2246.54, 3.17, 0.00, 0.00, 180.00); CreateDynamicObject(3749, 159.49, -2206.09, 7.92, 0.00, 0.00, 1.14); CreateDynamicObject(7664, 138.55, -2256.96, 4.03, 0.00, 0.00, 90.00); CreateDynamicObject(7664, 178.75, -2256.95, 4.03, 0.00, 0.00, 180.00); CreateDynamicObject(10829, 141.73, -2214.34, 2.61, 0.00, 0.00, 0.66); CreateDynamicObject(967, 164.16, -2207.20, 2.63, 0.00, 0.00, 91.20); CreateDynamicObject(966, 162.52, -2207.18, 2.58, 0.00, 0.00, -0.24); CreateDynamicObject(968, 155.68, -2207.09, 3.22, 0.08, 25.20, 0.00); CreateDynamicObject(3605, 179.92, -2272.71, 8.80, 0.00, 0.00, 0.72); CreateDynamicObject(3607, 121.93, -2240.70, 8.72, 0.00, 0.00, 270.54); CreateDynamicObject(11490, 193.43, -2226.91, 2.67, 0.00, 0.00, 89.70); CreateDynamicObject(2571, 190.24, -2225.12, 4.17, 0.00, 0.00, 3.90); CreateDynamicObject(2290, 196.80, -2223.69, 4.17, 0.00, 0.00, -0.60); CreateDynamicObject(2023, 194.52, -2223.20, 4.17, 0.00, 0.00, 0.00); CreateDynamicObject(2083, 197.54, -2225.70, 4.17, 0.00, 0.00, 0.00); CreateDynamicObject(2630, 201.79, -2230.11, 4.16, 0.00, 0.00, 0.00); CreateDynamicObject(14604, 194.42, -2230.85, 4.99, 0.00, 0.00, 0.00); CreateDynamicObject(1840, 194.44, -2230.86, 4.21, 0.00, 0.00, -91.44);