26.03.2013, 22:48
(
Последний раз редактировалось Ananisiki; 15.12.2013 в 18:26.
)
^^^^^^^^
CMD:armour(playerid, params[])
{
new string[128], name[MAX_PLAYER_NAME], Float:armour;
if(IsJailed{playerid} == true) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Comand When Jailed.");
if(isDead[playerid] == 1)
{
SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead.");
return 1;
}
GetPlayerArmour(playerid, armour);
if(armour >= 100)
{
SendClientMessage(playerid, COLOR_RED, "Your Armour Is Already Full.");
return 1;
}
else
{
GetPlayerName(playerid, name, sizeof name);
format(string, sizeof string, "%s (%d) Has Used /armour.", name, playerid);
// format(string, sizeof string, "%s (%d) Has Used /armour To Refill His Armour.", name, playerid);
SetPlayerChatBubble(playerid, "Has Refilled His Armour (/a)", COLOR_YELLOW, 60, 3000);
MessageToAdmins(COLOR_LIGHTBLUE, string);
// SendMessageToAdmins(-1, string);
// MessageToAllAdmins(string, COLOR_FLBLUE);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "You Have Refilled Your Armour.");
SetPlayerArmour(playerid, 100.0);
return 1;
}
}
if(isDead[playerid] == 1) { SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead."); return 1; }