10.03.2013, 12:06
(
Последний раз редактировалось Baboon; 20.03.2013 в 12:20.
)
Hey guys,
Each time I alt+tab my game or pause and wait for a few seconds to minutes, I get the following errors, starting with 0x00571A00 and then 0x7730F44D. Others who join my server, also have these opcodes when they pause for a short time...
Do you perhaps know what exactly is wrong? Is it object related? Because I don't crash if I am near any (created) object!
EDIT: I've found out what causes it! When there are like 9 players/npcs (tested with npcs, you are a player doing no animations, so with those 9 others you are 10) doing an animation and you as a player pause and come back, you crash with the error below. I have made a timer that goes every 1 sec and this sets the animation of the npcs/players each second...
EDIT 2:
When I just loop the animation, without resetting them, I don't crash while pausing.
But when I reset the animations each second of the npcs, and I pause, I do crash...
How is this fixable? I think you can fix this by not syncing other player animations with the paused player.
Each time I alt+tab my game or pause and wait for a few seconds to minutes, I get the following errors, starting with 0x00571A00 and then 0x7730F44D. Others who join my server, also have these opcodes when they pause for a short time...
Do you perhaps know what exactly is wrong? Is it object related? Because I don't crash if I am near any (created) object!
EDIT: I've found out what causes it! When there are like 9 players/npcs (tested with npcs, you are a player doing no animations, so with those 9 others you are 10) doing an animation and you as a player pause and come back, you crash with the error below. I have made a timer that goes every 1 sec and this sets the animation of the npcs/players each second...
EDIT 2:
When I just loop the animation, without resetting them, I don't crash while pausing.
But when I reset the animations each second of the npcs, and I pause, I do crash...
How is this fixable? I think you can fix this by not syncing other player animations with the paused player.
Код:
SA-MP 0.3x-R1-2 Exception At Address: 0x00571A00 Base: 0x03E20000 Registers: EAX: 0xFFFFFFFF EBX: 0x00000000 ECX: 0x3B83126E EDX: 0xFFFFFFFF ESI: 0x00C0B1D4 EDI: 0x00C0B1E0 EBP: 0xFFFFFFFF ESP: 0x0028F2E4 EFLAGS: 0x00010202 Stack: +0000: 0x006083A7 0x00C0B1E0 0x0ADAEE20 0x0ACCBEE4 +0010: 0x03CB6E18 0x00465E04 0x0ACCBEE4 0x00000812 +0020: 0x0ADAEE20 0x0AD8FD90 0x09C6B188 0x00000812 +0030: 0x0085B378 0x00000000 0x00000000 0x00000003 +0040: 0x0AD8FD90 0x0028F300 0x0028F394 0x00837D58 +0050: 0x00000000 0x01569695 0x00000B01 0x0AD8FD90 +0060: 0x00000812 0x00000000 0x09C6B188 0x00000812 +0070: 0x00000000 0x000001D0 0x0028F300 0x40833333 +0080: 0x00000B01 0x0AD8FD90 0x00646570 0x00000000 +0090: 0x00000000 0x00000000 0x454C4449 0x6168635F +00A0: 0x00000074 0x00000000 0x00000000 0x00000000 +00B0: 0x0028F550 0x00838161 0xFFFFFFFF 0x00473839 +00C0: 0x00000812 0x00000000 0x00000812 0x0028F5B0 +00D0: 0x00000000 0x0F45DD18 0x0028F3D0 0x03E3751E +00E0: 0x0028F938 0x00000003 0x000001D0 0x00000011 +00F0: 0x48000000 0xE1E1E142 0x200000FF 0xF0000044 +0100: 0x00000043 0x00000200 0x01FF0000 0x00000000 +0110: 0x00000000 0x00000000 0x00000000 0x00000000 +0120: 0x00000000 0xFF3F8000 0xFFFFFFFF 0x00000238 +0130: 0x0F420901 0x0F35E7F0 0x0F35EBF0 0x03E92A7F +0140: 0x0F35E7F0 0x0028F560 0x00000400 0x0F3387B0 +0150: 0x0F2F3648 0x03E376CF 0x03E376E3 0x0028F974 +0160: 0x00000006 0x019F0803 0x00000058 0x00000058 +0170: 0x00000050 0x0028F974 0x008E2EC0 0x00000000 +0180: 0x00B5D4A0 0x0028F480 0x00822A23 0x00B5D4A0 +0190: 0x0028F51C 0x0028F51C 0x00000000 0x0028F5CC +01A0: 0x004D395E 0x00B5D4A0 0x0028F51C 0x000004EE +01B0: 0x09C6B188 0x0000FFFF 0x0048C3CE 0x00000001 +01C0: 0x00000000 0x000004EE 0x0028F5CC 0x00000000 +01D0: 0x00000001 0x00000000 0x00000000 0x00000000 +01E0: 0x00000000 0x00000000 0x00000000 0x00000000 +01F0: 0x00000000 0x00000000 0x00000000 0x00000000 +0200: 0x00000000 0x00000000 0x00000000 0x0000FFFF +0210: 0x0000FFFF 0x00000000 0x00000000 0x00000000 +0220: 0x00000000 0x00000000 0x00000000 0x00000000 +0230: 0x00000000 0x00000000 0x00646570 0x00000000 +0240: 0x00000000 0x00000000 0x00000000 0x00000000 +0250: 0x00000000 0x00000000 0x00000000 0x00000000 +0260: 0x00000000 0x00000000 0x00000000 0x0028F5A0 +0270: 0x0083825C 0xFFFFFFFF 0x00469EF7 0x00000812 SCM Op: 0x812, lDbg: 1 LastRendObj: 9159 Game Version: EU 1.0 State Information: Ped Context: 0 P0 (33,0) P1 (33,0) P2 (33,0) P3 (33,0) P4 (33,0) P5 (33,0) P6 (33,0) P7 (33,0) P8 (33,0) P9 (33,0) P10 (33,0) P11 (33,0) P12 (0,0) P13 (0,0) P14 (0,0) P15 (0,0) P16 (0,0) P17 (0,0) P18 (0,0) P19 (0,0) P20 (0,0) P21 (0,0) P22 (0,0) P23 (0,0) P24 (0,0) P25 (0,0) P26 (0,0) P27 (0,0) P28 (0,0) P29 (0,0) P30 (0,0) P31 (0,0) P32 (0,0) P33 (0,0) P34 (0,0) P35 (0,0) P36 (0,0) P37 (0,0) P38 (0,0) P39 (0,0) P40 (0,0) P41 (0,0) P42 (0,0) P43 (0,0) P44 (0,0) P45 (0,0) P46 (0,0) P47 (0,0) P48 (0,0) P49 (0,0) P50 (0,0) P51 (0,0) P52 (0,0) P53 (0,0) P54 (0,0) P55 (0,0) P56 (0,0) P57 (0,0) P58 (0,0) P59 (0,0) P60 (0,0) P61 (0,0) P62 (0,0) P63 (0,0) P64 (0,0) P65 (0,0) P66 (0,0) P67 (0,0) P68 (0,0) P69 (0,0) P70 (0,0) P71 (0,0) P72 (0,0) P73 (0,0) P74 (0,0) P75 (0,0) P76 (0,0) P77 (0,0) P78 (0,0) P79 (0,0) P80 (0,0) P81 (0,0)