Credits sequrity system
#1

Hello, Today i noticed, that some guys, who downloaded my game mode, delete my credits and put their own, saying that they created this. This makes me a bit angry, so I want to find a way to protect the game mode from deleting credits. Do you know any way?
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#2

This is one of the most sad things people can do to others work. As far as I know, you can't do anything about it unless they upload it somewhere and claim it to be theirs, the only thing you can do is tell them to put it back, but most of the times, this doesn't happen
As you always have to provide the source of works you release here, adding a anti de-amx won't help, since they can download the source and delete the credits anyway.
Just check if they upload it somewhere, if yes, report it immediatly.
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#3

Well, adding license for starters. Some kind of trap would be nasty too. If you distribute the source though, there is no 100% secure way of protection. AMX can be disassembled too, but it requires some more skill (or software (stolen of course))

pawn Код:
static bool:trap = true;
//(...)
printf("Copyright @1666 pasha97", (trap = false, trap));
//(...)
if(trap) print("It's a trap!");
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#4

Put stuff in includes. People hardly check those, especially if there are a lot. But if you don't want your mode to be used then don't release it.
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#5

Quote:
Originally Posted by Vince
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Put stuff in includes. People hardly check those, especially if there are a lot. But if you don't want your mode to be used then don't release it.
I've read through all posts here. Your idea is the best. I want people to use my game mode, but I don't want them to write their credits instead of mine. So, I am not sure whether it is allowed here to post GM, which uses an include which only you have. It will be equal to giving no source at all
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