16.03.2013, 01:39
hola amigos alguien me puede hacer funcionar este textdraw de estadisticas que hice..
quiero que cuente las muertes,matanzas,fps y el ping. por favor gracias se le agradece
Код:
#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
public OnFilterScriptInit()
{
print("Archivo de Textdraws generado utilizando");
print(" Zamaroht's textdraw editor fue exitosamente cargado.");
// Crear los textdraws:
Textdraw0 = TextDrawCreate(8.000000, 431.000000, "Muertes:786456");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 3);
TextDrawLetterSize(Textdraw0, 0.500000, 1.000000);
TextDrawColor(Textdraw0, 27652607);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
Textdraw1 = TextDrawCreate(162.000000, 431.000000, "Matanzas:876768");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 3);
TextDrawLetterSize(Textdraw1, 0.500000, 1.000000);
TextDrawColor(Textdraw1, 27652607);
TextDrawSetOutline(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 1);
Textdraw2 = TextDrawCreate(324.000000, 431.000000, "Rango:Semi-Gamer");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 3);
TextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
TextDrawColor(Textdraw2, 27652607);
TextDrawSetOutline(Textdraw2, 1);
TextDrawSetProportional(Textdraw2, 1);
Textdraw3 = TextDrawCreate(493.000000, 431.000000, "FPS:30");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 3);
TextDrawLetterSize(Textdraw3, 0.500000, 1.000000);
TextDrawColor(Textdraw3, 27652607);
TextDrawSetOutline(Textdraw3, 1);
TextDrawSetProportional(Textdraw3, 1);
Textdraw4 = TextDrawCreate(558.000000, 431.000000, "Ping:500");
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 3);
TextDrawLetterSize(Textdraw4, 0.500000, 1.000000);
TextDrawColor(Textdraw4, 27652607);
TextDrawSetOutline(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, Textdraw0);
TextDrawShowForPlayer(i, Textdraw1);
TextDrawShowForPlayer(i, Textdraw2);
TextDrawShowForPlayer(i, Textdraw3);
TextDrawShowForPlayer(i, Textdraw4);
}
}
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawDestroy(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawDestroy(Textdraw4);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
return 1;
}

