Saving Weapons Problem
#1

So, the weapons save into the user file, but they don't get loaded upon user login

pawn Код:
enum cVars
{
    Name[128],
    Password[128],
    Faction[128],
    Banned,
    Reason[128],
    IsJailed,
    JReason[128],
    Vehicle,
    Vehicle_Color1,
    Vehicle_Color2,
    NewbMute,
    NewbMutes,
    TimesBanned,
    TimesKicked,
    OOCmute,
    OOCmutes,
    Admin,
    Skin,
    Money,
    Float:  LastX,
    Float:  LastY,
    Float:  LastZ,
    Float:  LastA,
    Interior,
    Weaponslot1,
    Weaponslot1_ammo,
    Weaponslot2,
    Weaponslot2_ammo,
    Weaponslot3,
    Weaponslot3_ammo,
    Weaponslot4,
    Weaponslot4_ammo,
    Weaponslot5,
    Weaponslot5_ammo,
    Weaponslot6,
    Weaponslot6_ammo,
    Weaponslot7,
    Weaponslot7_ammo,
    Weaponslot8,
    Weaponslot8_ammo,
    Weaponslot9,
    Weaponslot9_ammo,
    Weaponslot10,
    Weaponslot10_ammo,
    Weaponslot11,
    Weaponslot11_ammo,
    Weaponslot12,
    Weaponslot12_ammo,
    Weaponslot13,
    Weaponslot13_ammo,
   
}

forward LoadPlayer_info ( playerid, name[], value[] );
public LoadPlayer_info ( playerid, name[], value[] )
{
    INI_String("name", pInfo[playerid][Name], 128);
    INI_String("password", pInfo[playerid][Password], 128);
    INI_String("faction", pInfo[playerid][Faction], 128);
    INI_Int("admin", pInfo[playerid][Admin]);
    INI_Int("banned", pInfo[playerid][Banned]);
    INI_String("reason", pInfo[playerid][Reason], 128);
    INI_Int("IsJailed", pInfo[playerid][IsJailed]);
    INI_String("jreason", pInfo[playerid][JReason], 128);
    INI_Int("vehicle", pInfo[playerid][Vehicle]);
    INI_Int("vehicle_color1", pInfo[playerid][Vehicle_Color1]);
    INI_Int("vehicle_color2", pInfo[playerid][Vehicle_Color2]);
    INI_Int("TimesBanned", pInfo[playerid][TimesBanned]);
    INI_Int("TimesKicked", pInfo[playerid][TimesKicked]);
    INI_Int("NewbMute", pInfo[playerid][NewbMute]);
    INI_Int("NewbMutes", pInfo[playerid][NewbMutes]);
    INI_Int("OOCmute", pInfo[playerid][OOCmute]);
    INI_Int("OOCmutes", pInfo[playerid][OOCmutes]);
    INI_Int("money", pInfo[playerid][Money]);
    INI_Int("skin", pInfo[playerid][Skin]);
    INI_Float("locx", pInfo[playerid][LastX]);
    INI_Float("locy", pInfo[playerid][LastY]);
    INI_Float("locz", pInfo[playerid][LastZ]);
    INI_Float("locr", pInfo[playerid][LastA]);
    INI_Int("interior", pInfo[playerid][Interior]);
    INI_Int("weaponslot1", pInfo[playerid][Weaponslot1]);
    INI_Int("weaponslot1_ammo", pInfo[playerid][Weaponslot1_ammo]);
    INI_Int("weaponslot2", pInfo[playerid][Weaponslot2]);
    INI_Int("weaponslot2_ammo", pInfo[playerid][Weaponslot2_ammo]);
    INI_Int("weaponslot3", pInfo[playerid][Weaponslot3]);
    INI_Int("weaponslot3_ammo", pInfo[playerid][Weaponslot3_ammo]);
    INI_Int("weaponslot4", pInfo[playerid][Weaponslot4]);
    INI_Int("weaponslot4_ammo", pInfo[playerid][Weaponslot4_ammo]);
    INI_Int("weaponslot5", pInfo[playerid][Weaponslot5]);
    INI_Int("weaponslot5_ammo", pInfo[playerid][Weaponslot5_ammo]);
    INI_Int("weaponslot6", pInfo[playerid][Weaponslot6]);
    INI_Int("weaponslot6_ammo", pInfo[playerid][Weaponslot6_ammo]);
    INI_Int("weaponslot7", pInfo[playerid][Weaponslot7]);
    INI_Int("weaponslot7_ammo", pInfo[playerid][Weaponslot7_ammo]);
    INI_Int("weaponslot8", pInfo[playerid][Weaponslot8]);
    INI_Int("weaponslot8_ammo", pInfo[playerid][Weaponslot8_ammo]);
    INI_Int("weaponslot9", pInfo[playerid][Weaponslot9]);
    INI_Int("weaponslot9_ammo", pInfo[playerid][Weaponslot9_ammo]);
    INI_Int("weaponslot10", pInfo[playerid][Weaponslot10]);
    INI_Int("weaponslot10_ammo", pInfo[playerid][Weaponslot10_ammo]);
    INI_Int("weaponslot11", pInfo[playerid][Weaponslot11]);
    INI_Int("weaponslot11_ammo", pInfo[playerid][Weaponslot11_ammo]);
    INI_Int("weaponslot12", pInfo[playerid][Weaponslot12]);
    INI_Int("weaponslot12_ammo", pInfo[playerid][Weaponslot12_ammo]);
    INI_Int("weaponslot13", pInfo[playerid][Weaponslot13]);
    INI_Int("weaponslot13_ammo", pInfo[playerid][Weaponslot13_ammo]);
   
    return true;
}

stock ResetpInfo(pid)
{
  pInfo[pid][Admin] = 0;
  pInfo[pid][Faction] = 0;
  pInfo[pid][Money] = 0;
  pInfo[pid][Skin] = 0;
  pInfo[pid][LastX] = 0.0;
  pInfo[pid][LastY] = 0.0;
  pInfo[pid][LastZ] = 0.0;
  pInfo[pid][LastA] = 0.0;
  pInfo[pid][Banned] = 0;
  pInfo[pid][Reason] = 0;
  pInfo[pid][IsJailed] = 0;
  pInfo[pid][JReason] = 0;
  pInfo[pid][Vehicle] = 0;
  pInfo[pid][Vehicle_Color1] = 0;
  pInfo[pid][Vehicle_Color2] = 0;
  pInfo[pid][TimesBanned] = 0;
  pInfo[pid][TimesKicked] = 0;
  pInfo[pid][NewbMute] = 0;
  pInfo[pid][NewbMutes] = 0;
  pInfo[pid][OOCmute] = 0;
  pInfo[pid][OOCmutes] = 0;
  pInfo[pid][Interior] = 0;
  pInfo[pid][Weaponslot1] = 0;
  pInfo[pid][Weaponslot1_ammo] = 0;
  pInfo[pid][Weaponslot2] = 0;
  pInfo[pid][Weaponslot2_ammo] = 0;
  pInfo[pid][Weaponslot3] = 0;
  pInfo[pid][Weaponslot3_ammo] = 0;
  pInfo[pid][Weaponslot4] = 0;
  pInfo[pid][Weaponslot4_ammo] = 0;
  pInfo[pid][Weaponslot5] = 0;
  pInfo[pid][Weaponslot5_ammo] = 0;
  pInfo[pid][Weaponslot6] = 0;
  pInfo[pid][Weaponslot6_ammo] = 0;
  pInfo[pid][Weaponslot7] = 0;
  pInfo[pid][Weaponslot7_ammo] = 0;
  pInfo[pid][Weaponslot8] = 0;
  pInfo[pid][Weaponslot8_ammo] = 0;
  pInfo[pid][Weaponslot9] = 0;
  pInfo[pid][Weaponslot9_ammo] = 0;
  pInfo[pid][Weaponslot10] = 0;
  pInfo[pid][Weaponslot10_ammo] = 0;
  pInfo[pid][Weaponslot11] = 0;
  pInfo[pid][Weaponslot11_ammo] = 0;
  pInfo[pid][Weaponslot12] = 0;
  pInfo[pid][Weaponslot12_ammo] = 0;
  pInfo[pid][Weaponslot13] = 0;
  pInfo[pid][Weaponslot13_ammo] = 0;
 
 
  return 1;
}
pawn Код:
public OnPlayerDisconnect(playerid)
{
    //OTHER CODE
    for (new i = 0; i < 13; i++)
    {
        new weaponslot[128];
        new weaponslot_ammo[128];
        format(weaponslot, sizeof(weaponslot), "weaponslot%i", i);
        format(weaponslot_ammo, sizeof(weaponslot_ammo), "weaponslot%i_ammo", i);
       
        GetPlayerWeaponData(playerid, i, weapons[playerid][i][0], weapons[playerid][i][1]);
        INI_WriteInt(myFile, weaponslot, weapons[playerid][i][0]);
        INI_WriteInt(myFile, weaponslot_ammo, weapons[playerid][i][1]);
    }
    //OTHER CODE
}
^ That saves the weapons alright...
pawn Код:
//part of loading variables when user logs in
GivePlayerWeapon(playerid, pInfo[playerid][Weaponslot1], pInfo[playerid][Weaponslot1_ammo]);
GivePlayerWeapon(playerid, pInfo[playerid][Weaponslot2], pInfo[playerid][Weaponslot2_ammo]);
GivePlayerWeapon(playerid, pInfo[playerid][Weaponslot3], pInfo[playerid][Weaponslot3_ammo]);
GivePlayerWeapon(playerid, pInfo[playerid][Weaponslot4], pInfo[playerid][Weaponslot4_ammo]);
GivePlayerWeapon(playerid, pInfo[playerid][Weaponslot5], pInfo[playerid][Weaponslot5_ammo]);
GivePlayerWeapon(playerid, pInfo[playerid][Weaponslot6], pInfo[playerid][Weaponslot6_ammo]);
GivePlayerWeapon(playerid, pInfo[playerid][Weaponslot7], pInfo[playerid][Weaponslot7_ammo]);
GivePlayerWeapon(playerid, pInfo[playerid][Weaponslot8], pInfo[playerid][Weaponslot8_ammo]);
GivePlayerWeapon(playerid, pInfo[playerid][Weaponslot9], pInfo[playerid][Weaponslot9_ammo]);
GivePlayerWeapon(playerid, pInfo[playerid][Weaponslot10], pInfo[playerid][Weaponslot10_ammo]);
GivePlayerWeapon(playerid, pInfo[playerid][Weaponslot11], pInfo[playerid][Weaponslot11_ammo]);
GivePlayerWeapon(playerid, pInfo[playerid][Weaponslot12], pInfo[playerid][Weaponslot12_ammo]);
GivePlayerWeapon(playerid, pInfo[playerid][Weaponslot12], pInfo[playerid][Weaponslot13_ammo]);
When the user joins, with valid weapons and ammos saved in their file, the user has no weapons, upon exiting, all weapons/ammos are set to 0 in the user's file. All of the other things work (password, isbanned, money, skin, etc). Why isn't the weapons being applied on login?
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#2

I had this too, try to apply the GivePlayerWeapon things under OnPlayerSpawn.
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#3

Quote:
Originally Posted by Jari_Johnson*
Посмотреть сообщение
I had this too, try to apply the GivePlayerWeapon things under OnPlayerSpawn.
Thanks, works great
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