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I want to make a deathmatch zone, but I don't want players to have weapons anywhere outside that deathmatch zone. So if a player, for example, teleports to /chainsawmatch, he will be teleported to the chainsaw deathmatch, and automatically gets a chainsaw. But when he drives/flys/teleports to somewhere else, that chainsaw will be gone.
How can I create this?
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Use IsPlayerInArea (A custom function made by someone).
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So... I got the IsPlayerInArea. So what I do now? if player is not in area, then disable weapons?
What if i want to make multiple deathmath zones, each with different weapons.
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When player is teleporting, reset weapons and give new weapons (or don't give at all if player left the DM zone).