15.02.2013, 23:51
Hello. So, I have a /sellprods command which only works when you are far away from a business or out of prods (for trucker job), and when you are at a business and you try to do /sellprods it says "SERVER: Unknown Command".
I was thinking it may be because i misplaced or missed a return or something like that.
Here is my "/sellprods" command:
I was thinking it may be because i misplaced or missed a return or something like that.
Here is my "/sellprods" command:
Код:
if(strcmp(cmd, "/sellprods", true) == 0) { new cashmade; new tmpcar; if(IsPlayerConnected(playerid)) { tmpcar = GetPlayerVehicleID(playerid); if(!IsATruck(tmpcar)) { GameTextForPlayer(playerid, "~r~You are not in a delivery truck", 5000, 1); return 1; } if(PlayerInfo[playerid][pTruckLoad] == 0) { GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1); format(string, sizeof(string), "Products: %d.", PlayerInfo[playerid][pTruckLoad]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); return 1; } for(new i = 0; i < sizeof(BizzInfo); i++) { if (IsPlayerInRangeOfPoint(playerid, 10,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ])) { //printf("Found House :%d",i); for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--) { if(BizzInfo[i][bProducts] == BizzInfo[i][bMaxProducts]) { GameTextForPlayer(playerid, "~r~Our stores are full", 5000, 1); format(string, sizeof(string), "Cash Earned $%d.", cashmade); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); format(string, sizeof(string), "Products: %d.", PlayerInfo[playerid][pTruckLoad]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); return 1; } if(BizzInfo[i][bPriceProd] > BizzInfo[i][bTill]) { GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1); format(string, sizeof(string), "Cash Earned $%d.", cashmade); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); format(string, sizeof(string), "Products: %d.", PlayerInfo[playerid][pTruckLoad]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); return 1; } PlayerInfo[playerid][pTruckLoad]--; BizzInfo[i][bProducts]++; cashmade = cashmade+BizzInfo[i][bPriceProd]; //ConsumingMoney[playerid] = 1; SafeGivePlayerMoney(playerid,BizzInfo[i][bPriceProd]); BizzInfo[i][bTill] -= BizzInfo[i][bPriceProd]; if(PlayerInfo[playerid][pTruckLoad] == 0) { GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1); format(string, sizeof(string), "Cash Earned $%d.", cashmade); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); format(string, sizeof(string), "Products: %d.", PlayerInfo[playerid][pTruckLoad]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); return 1; } } OnPropUpdate(3,i); return 1; } } } for(new i = 0; i < sizeof(SBizzInfo); i++) { if (IsPlayerInRangeOfPoint(playerid, 10,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ])) { //printf("Found House :%d",i); for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--) { if(SBizzInfo[i][sbProducts] == SBizzInfo[i][sbMaxProducts]) { GameTextForPlayer(playerid, "~r~Our stores are full", 5000, 1); format(string, sizeof(string), "Cash Earned $%d.", cashmade); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); return 1; } if(SBizzInfo[i][sbPriceProd] > SBizzInfo[i][sbTill]) { GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1); format(string, sizeof(string), "Cash Earned $%d.", cashmade); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); return 1; } PlayerHaul[tmpcar][pLoad]--; SBizzInfo[i][sbProducts]++; cashmade = cashmade+SBizzInfo[i][sbPriceProd]; //ConsumingMoney[playerid] = 1; SafeGivePlayerMoney(playerid,SBizzInfo[i][sbPriceProd]); SBizzInfo[i][sbTill] -= SBizzInfo[i][sbPriceProd]; if(PlayerHaul[tmpcar][pLoad] == 0) { GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1); format(string, sizeof(string), "Cash Earned $%d.", cashmade); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); return 1; } } OnPropUpdate(3,i); return 1; } } GameTextForPlayer(playerid, "~r~To Far From A Business", 5000, 1); return 1; }