[Map] Shopping Vs1
#1

E aн blz?vim postar mais um mapa para vocкs.O mapa se trata de um Shopping localiza-do em Los Santos,mais precisamente perto do Hospital,o mapa tem Mercados,Lojas de Roupa,Loja de Brinquedos,Lojas de Roupa,Banco,Sex Shop e outros.Nessa versгo 1,o mapa sу estб sendo feito na parte debaixo,deixando a parte de cima sem nada,deixando para vocк futuro usuбrio do Mapa querer fazer algo do gosto,ou esperar para ter a versгo 2 que serб o Shopping com a parte de cima e de baixo,obrigado.
Vнdeo:

[ame="http://www.youtube.com/watch?v=d2khHRaa_WU"]http://www.youtube.com/watch?v=d2khHRaa_WU[/ame]

Remove:
PHP Code:
RemoveBuildingForPlayer(playerid61301117.5859, -1490.007832.71880.25);
RemoveBuildingForPlayer(playerid62551117.5859, -1490.007832.71880.25);
RemoveBuildingForPlayer(playerid6471117.6094, -1536.976630.96880.25);
RemoveBuildingForPlayer(playerid6471111.5625, -1533.960930.96880.25);
RemoveBuildingForPlayer(playerid6471105.6016, -1531.156330.96880.25);
RemoveBuildingForPlayer(playerid6471137.9297, -1537.062530.96880.25);
RemoveBuildingForPlayer(playerid6471143.7891, -1534.703130.96880.25);
RemoveBuildingForPlayer(playerid6471148.6016, -1532.257830.96880.25);
RemoveBuildingForPlayer(playerid6471097.4766, -1523.976630.96880.25);
RemoveBuildingForPlayer(playerid6471093.4219, -1519.828130.96880.25);
RemoveBuildingForPlayer(playerid6471089.5781, -1515.789130.96880.25);
RemoveBuildingForPlayer(playerid6471087.1953, -1510.492230.96880.25);
RemoveBuildingForPlayer(playerid6471084.9688, -1504.421930.96880.25);
RemoveBuildingForPlayer(playerid6471101.1406, -1527.968830.96880.25);
RemoveBuildingForPlayer(playerid7921128.7344, -1518.492215.21090.25);
RemoveBuildingForPlayer(playerid7921111.2578, -1512.359415.21090.25);
RemoveBuildingForPlayer(playerid35861128.9688, -1502.023418.29690.25);
RemoveBuildingForPlayer(playerid6471077.8594, -1499.867230.96880.25);
RemoveBuildingForPlayer(playerid6471083.6719, -1499.492230.96880.25);
RemoveBuildingForPlayer(playerid7921106.4375, -1501.375015.21090.25);
RemoveBuildingForPlayer(playerid7121134.0781, -1500.375022.28130.25);
RemoveBuildingForPlayer(playerid7121123.2500, -1500.531322.28130.25);
RemoveBuildingForPlayer(playerid35861129.0078, -1476.718818.28910.25);
RemoveBuildingForPlayer(playerid7121124.3672, -1476.984422.28130.25);
RemoveBuildingForPlayer(playerid7121133.2266, -1476.226622.28130.25);
RemoveBuildingForPlayer(playerid7921144.3984, -1512.789115.21090.25);
RemoveBuildingForPlayer(playerid7921152.3828, -1502.539115.21090.25);
RemoveBuildingForPlayer(playerid6471153.5391, -1529.804730.96880.25);
RemoveBuildingForPlayer(playerid6471157.8203, -1525.484430.96880.25);
RemoveBuildingForPlayer(playerid6471161.3281, -1521.578130.96880.25);
RemoveBuildingForPlayer(playerid6471165.1563, -1517.210930.96880.25);
RemoveBuildingForPlayer(playerid6471167.7813, -1513.179730.96880.25);
RemoveBuildingForPlayer(playerid6471169.1641, -1509.335930.96880.25);
RemoveBuildingForPlayer(playerid6471170.8047, -1503.554730.96880.25);
RemoveBuildingForPlayer(playerid7921118.0156, -1467.468815.21090.25);
RemoveBuildingForPlayer(playerid9551154.7266, -1460.890615.15630.25);
RemoveBuildingForPlayer(playerid7921139.9219, -1467.468815.21090.25);
RemoveBuildingForPlayer(playerid7921139.9219, -1456.437515.21090.25);
RemoveBuildingForPlayer(playerid7921118.0156, -1456.437515.21090.25);
RemoveBuildingForPlayer(playerid7921139.9219, -1445.101615.21090.25);
RemoveBuildingForPlayer(playerid7921118.0156, -1445.101615.21090.25);
RemoveBuildingForPlayer(playerid7921139.9219, -1434.070315.21090.25);
RemoveBuildingForPlayer(playerid7921118.0156, -1434.070315.21090.25);
RemoveBuildingForPlayer(playerid7621175.3594, -1420.187519.88280.25);
RemoveBuildingForPlayer(playerid7621077.1797, -1420.812517.95310.25);
RemoveBuildingForPlayer(playerid6151075.1016, -1418.484412.47660.25);
RemoveBuildingForPlayer(playerid6151110.5469, -1416.726613.95310.25);
RemoveBuildingForPlayer(playerid6151166.3516, -1417.695313.95310.25);
RemoveBuildingForPlayer(playerid6151147.6016, -1416.875013.95310.25);
RemoveBuildingForPlayer(playerid7921190.2578, -1426.351612.66410.25);
RemoveBuildingForPlayer(playerid6151182.0469, -1418.625013.95310.25);
RemoveBuildingForPlayer(playerid7591183.1875, -1421.273414.30470.25);
RemoveBuildingForPlayer(playerid7591182.8125, -1418.851614.30470.25); 
Create:
PHP Code:
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CreateObject(24391095.19, -1442.8914.82,   0.000.0092.54);
CreateObject(24391095.24, -1441.6614.75,   0.000.0091.66);
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CreateObject(24391095.19, -1439.6814.75,   0.000.0091.66);
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CreateObject(24391095.29, -1437.4814.74,   0.000.0091.46);
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CreateObject(22511095.01, -1446.0616.72,   0.000.000.00);
CreateObject(22511095.08, -1445.2316.69,   0.000.000.00);
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CreateObject(22511094.83, -1441.8316.64,   0.000.00355.11);
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CreateObject(20081094.32, -1446.8414.81,   0.000.00270.56);
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CreateObject(20081094.30, -1437.4214.81,   0.000.00270.56);
CreateObject(20081094.31, -1434.2114.81,   0.000.00270.56);
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CreateObject(17151093.56, -1438.3514.81,   0.000.0089.92);
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CreateObject(193791098.88, -1444.3114.73,   0.00, -90.0089.70);
CreateObject(193791098.93, -1433.8814.73,   0.00, -90.0089.70);
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CreateObject(20101101.21, -1438.3914.82,   0.000.000.00);
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CreateObject(24121101.05, -1438.4614.82,   0.000.0088.14);
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CreateObject(23811091.26, -1508.9215.52,   0.000.00292.92);
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CreateObject(27051097.79, -1510.4816.29,   0.000.00351.25);
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CreateObject(23861094.24, -1511.4115.36,   0.000.0017.24);
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CreateObject(193951155.35, -1440.1016.31,   0.000.000.00);
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CreateObject(193951158.97, -1473.4116.31,   0.000.0018.11);
CreateObject(14911157.79, -1507.7014.56,   0.000.0068.05);
CreateObject(193951158.05, -1507.0116.26,   0.000.00337.72);
CreateObject(14911143.59, -1522.0914.62,   0.000.0020.36);
CreateObject(193951144.28, -1521.7416.41,   0.000.00289.78);
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CreateObject(193951098.08, -1473.4316.31,   0.000.00342.20);
CreateObject(193951101.66, -1457.9516.25,   0.000.00359.29);
CreateObject(14911101.63, -1457.1714.62,   0.000.00269.27);
CreateObject(14911101.81, -1439.4414.62,   0.000.00269.27);
CreateObject(193951101.80, -1440.2116.25,   0.000.00359.29);
CreateObject(34371136.01, -1424.2815.87,   0.000.00357.92);
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CreateObject(12741101.95, -1441.1118.25,   0.000.0092.17);
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CreateObject(12741102.01, -1441.5517.27,   0.000.0092.17);
CreateObject(12741102.01, -1441.4918.25,   0.000.0092.17);
CreateObject(12741102.01, -1441.5516.83,   0.000.0092.17);
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CreateObject(12741101.97, -1438.9718.25,   0.000.0092.17);
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CreateObject(12741101.97, -1438.9117.37,   0.000.0092.17);
CreateObject(12741101.97, -1438.9116.91,   0.000.0092.17);
CreateObject(12741101.97, -1438.9116.49,   0.000.0092.17);
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CreateObject(17221096.46, -1447.1714.82,   0.000.0091.50);
CreateObject(17221096.35, -1444.0014.82,   0.000.0090.98);
CreateObject(17221096.24, -1440.6514.82,   0.000.0092.00);
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CreateObject(17261099.44, -1431.9514.81,   0.000.000.85);
CreateObject(28541099.77, -1445.1315.31,   0.000.000.00);
CreateObject(28541099.51, -1435.3815.31,   0.000.000.00);
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CreateObject(193611097.13, -1447.2519.60,   0.000.000.88);
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CreateObject(193611096.98, -1440.8619.60,   0.000.000.88);
CreateObject(193611096.94, -1437.7219.60,   0.000.000.88);
CreateObject(193611096.89, -1434.6219.60,   0.000.000.88);
CreateObject(193611096.84, -1432.7219.08,   0.000.000.88);
CreateObject(27731103.11, -1441.4115.33,   0.000.00269.38);
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CreateObject(69651126.28, -1449.8518.41,   0.000.000.00);
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CreateObject(13641121.46, -1439.7815.55,   0.000.00207.28);
CreateObject(13641131.10, -1439.5315.55,   0.000.00151.82);
CreateObject(13641137.46, -1447.1915.55,   0.000.00106.54);
CreateObject(13641135.34, -1457.1615.55,   0.000.0050.38);
CreateObject(13641126.02, -1460.9815.55,   0.000.001.98);
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CreateObject(191261135.06, -1445.6215.91,   0.000.000.00);
CreateObject(191261128.44, -1440.5715.91,   0.000.000.00);
CreateObject(191261120.02, -1442.1415.91,   0.000.000.00);
CreateObject(191261116.47, -1450.2015.91,   0.000.000.00);
CreateObject(191261120.80, -1457.6615.91,   0.000.000.00);
CreateObject(191261129.64, -1458.6315.91,   0.000.000.00);
CreateObject(20261162.55, -1435.4619.04,   0.000.000.00);
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CreateObject(20261178.15, -1434.8019.04,   0.000.000.00);
CreateObject(20261178.95, -1440.1719.04,   0.000.000.00);
CreateObject(20261173.78, -1440.2519.04,   0.000.000.00);
CreateObject(20261163.85, -1440.1519.04,   0.000.000.00);
CreateObject(20261158.81, -1444.7319.04,   0.000.000.00);
CreateObject(20741158.63, -1454.1618.82,   0.000.000.00);
CreateObject(20741163.15, -1453.7818.82,   0.000.000.00);
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CreateObject(20261160.74, -1468.0719.01,   0.000.000.00);
CreateObject(20261161.93, -1475.1219.01,   0.000.000.00);
CreateObject(20261166.66, -1472.8119.01,   0.000.000.00);
CreateObject(20261164.24, -1466.5019.01,   0.000.000.00);
CreateObject(20261168.40, -1507.8919.01,   0.000.000.00);
CreateObject(20261163.06, -1506.3919.01,   0.000.000.00);
CreateObject(20261149.10, -1532.2919.04,   0.000.000.00);
CreateObject(20261142.14, -1534.7219.04,   0.000.000.00);
CreateObject(20261140.09, -1528.0519.04,   0.000.000.00);
CreateObject(20261144.82, -1526.0219.04,   0.000.000.00);
CreateObject(20261108.67, -1529.5019.07,   0.000.000.00);
CreateObject(20261095.81, -1508.2819.07,   0.000.000.00);
CreateObject(20261091.01, -1505.1619.07,   0.000.000.00);
CreateObject(20261089.70, -1477.3518.89,   0.000.000.00);
CreateObject(20261091.32, -1472.4618.89,   0.000.000.00);
CreateObject(20261092.31, -1466.5418.89,   0.000.000.00);
CreateObject(20261096.78, -1470.3018.89,   0.000.000.00);
CreateObject(20261096.11, -1457.2119.01,   0.000.000.00);
CreateObject(20261089.20, -1455.4819.01,   0.000.000.00);
CreateObject(20261081.26, -1455.1719.01,   0.000.000.00);
CreateObject(20261098.69, -1440.4819.04,   0.000.000.00);
CreateObject(20261098.86, -1446.7719.04,   0.000.000.00);
CreateObject(20261098.75, -1433.1219.04,   0.000.000.00); 
Obs:O vнdeo estб meio travando porque eu estava fazendo download,os objetos nгo influiciaram no Lag.
Objetos: Mais ou Menos 600 Objetos.
Creditos:BarbaNegra.
Reply
#2

BarbaNegra muito massa seus mapas bem criativos.
Reply
#3

Quote:

BarbaNegra muito massa seus mapas bem criativos.

Obrigado.
Reply
#4

primeiro mapa que vejo neste local.

gostei do trabalho.
Reply
#5

nossa esse mapa se resume em uma palavara: Paciкncia!

mto bom
Reply
#6

Cara como tu conseguiu retirar aquelas pardes? Estou tentando descobrir isto faz seculos.

MUITO FODA ESSE TIPO DE MAPA AINDA MAIS PARA ROLEPLAY.
Muito foda este mapa.
Reply
#7

Sim consegui achar um jeito de fazer mapa lб,se quiser agora sу editar o Mapa ou fazer a parte de cima,:3.
Reply
#8

Gosto muito dos seus mapas, parabens!
Reply
#9

@All:
Obrigado pelo comentбrios.
Reply
#10

Muito legal,continue assim.
Reply


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