01.02.2013, 09:50
I'm working on a damage system, but I have no idea how to make that if M4 damaged 30 HP and the Target has 5 arnor how its should to remove health & armor.
That's what I got so far.
It's under public OnPlayerShootPlayer.
That's what I got so far.
Код:
if(GetPlayerWeapon(Shooter) == 31)
{
new Float:H, Float:A;
GetPlayerArmour(Target, A);
GetPlayerHealth(Target, H);
if(A < 0 || A > 30)
{
GetPlayerArmour(Target, A);
SetPlayerArmour(Target, A-30);
}
else if(A == 0)
{
GetPlayerHealth(Target, H);
SetPlayerHealth(Target, H-30);
}
}

