27.01.2013, 22:41
Hey,
I recently played on a 'Zombie Server' which i quite enjoyed - I've always played on a roleplay server and never thought that I'd be interested in SA-MP zombies.
Anyway, all the 'Zombie Servers' i played in are mostly a little bit of roleplay and deathmatch all zombies.
I do like to kill zombies but the gamemode type doesn't have any real goals; its just survive by killing zombies.
My idea come to me after watching 28 weeks later and then reading a post about DayZ.
Having a 'Infection' based server where players are confronted with the infection and (lets called them) walkers.
Players won't only have to survive against the infection by scavenging for resources but having to fight off the walkers and other players.
The movie, 28 weeks later, is based around the time where people are attempting to fix the infection. Unfortunately, the infection gets into the safe zone and the army is forced to kill all civilians in the area (if you haven't seen the film, its great, go watch it).
I havent come across a server which allows players to fight back against the infection.
The idea of being able to combat the infection, building safe zones and having to scavenge for resources to stay alive is definitely a server which i would want to play on.
I'd also have things in mind such as gas masks (used to prevent catching the infection), decontamination chamber (used to get into safe zones, less chance of bring the infection into the safe area), inventory slots (head, torso, legs etc) and so on.
Everything in the server except pre-build areas would be created by the player. Players would have to find resources to build walls, furniture, decontamination chamber, weapons, cookers etc.
It won't be as simple as: Find food -> /eat
Rather as: Find food -> Beans -> Eat | Find food -> Meat -> Create Fire (or cooker) -> Cook food -> Eat | Find weapon parts -> crafting table -> build using correct parts etc...
If you have played DayZ you'd probably already seen a connection with the food^
If i did create this script it would be from scratch, mysql to interact with the website etc.
The main reason i am posting this here is because i want your opinion on this idea; would you play on a server like this?; what would you want in a server like this?; how would you play in a server like this (independent? in a group?)?
One thing that is a big disadvantage to having this gamemode on SA-MP is NPCs. I'd love to use NPC's as walkers instead of having players as walkers.
I was playing about with RNPC this morning which turned out pretty good but it just wasn't that reliable.
Feedback would be really nice .
I recently played on a 'Zombie Server' which i quite enjoyed - I've always played on a roleplay server and never thought that I'd be interested in SA-MP zombies.
Anyway, all the 'Zombie Servers' i played in are mostly a little bit of roleplay and deathmatch all zombies.
I do like to kill zombies but the gamemode type doesn't have any real goals; its just survive by killing zombies.
My idea come to me after watching 28 weeks later and then reading a post about DayZ.
Having a 'Infection' based server where players are confronted with the infection and (lets called them) walkers.
Players won't only have to survive against the infection by scavenging for resources but having to fight off the walkers and other players.
The movie, 28 weeks later, is based around the time where people are attempting to fix the infection. Unfortunately, the infection gets into the safe zone and the army is forced to kill all civilians in the area (if you haven't seen the film, its great, go watch it).
I havent come across a server which allows players to fight back against the infection.
The idea of being able to combat the infection, building safe zones and having to scavenge for resources to stay alive is definitely a server which i would want to play on.
I'd also have things in mind such as gas masks (used to prevent catching the infection), decontamination chamber (used to get into safe zones, less chance of bring the infection into the safe area), inventory slots (head, torso, legs etc) and so on.
Everything in the server except pre-build areas would be created by the player. Players would have to find resources to build walls, furniture, decontamination chamber, weapons, cookers etc.
It won't be as simple as: Find food -> /eat
Rather as: Find food -> Beans -> Eat | Find food -> Meat -> Create Fire (or cooker) -> Cook food -> Eat | Find weapon parts -> crafting table -> build using correct parts etc...
If you have played DayZ you'd probably already seen a connection with the food^
If i did create this script it would be from scratch, mysql to interact with the website etc.
The main reason i am posting this here is because i want your opinion on this idea; would you play on a server like this?; what would you want in a server like this?; how would you play in a server like this (independent? in a group?)?
One thing that is a big disadvantage to having this gamemode on SA-MP is NPCs. I'd love to use NPC's as walkers instead of having players as walkers.
I was playing about with RNPC this morning which turned out pretty good but it just wasn't that reliable.
Feedback would be really nice .