Posts: 4,930
Threads: 467
Joined: Dec 2010
[] Digital Clock in Object By OTACON
'Demo code'
[] information:
N/A
[] Video:
[ame]www.youtube.com/watch?v=IXfgma51CLI[/ame]
[] Downloads:
http://paste2.org/kzP7461a
[] Credits:
OTACON
Posts: 4,885
Threads: 57
Joined: Jun 2012
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0
Pretty easy to do but I have two suggestions to improve this significantly.
1.) Only delete/create objects that actually have their numbers changing.
2.) Add three more objects for the text it's self (Use the plane objects) 19482 in that range this will stop the ugly flashing.
Please note to anyone who thinks you can skip deleting/creating objects when you update the text think again it only works 15 times before the text will stop updating correctly.
Posts: 4,930
Threads: 467
Joined: Dec 2010
thank you all.