22.01.2013, 03:16
Dear Members,
I already created a Buyable Vehicle System for my game mode. Now i created 11 Slots for vehicle mods.
Lets say: Vehicle[vehicleid][vMod1] to Vehicle[vehicleid][vMod11]
I dont want to mod the vehicle using transfender , acr wheel angels , etc. Im trying to mod vehicles using a Business now.
What i want to do is: Make a function according to players vehicle model. According to Vehicle it shows the modifications which can be attached and saved. I know there will be a lot of arrays taking part in this function.
Do i need to do this separately for every vehicle model? I mean make a list of valid mods which can be attached to the vehicle and do everything according to it.
Im really confused on how to do it. If anyone can help me ill be really glad! Please dont link me to any other thread.
Regards
Ballu Miaa
I already created a Buyable Vehicle System for my game mode. Now i created 11 Slots for vehicle mods.
Lets say: Vehicle[vehicleid][vMod1] to Vehicle[vehicleid][vMod11]
I dont want to mod the vehicle using transfender , acr wheel angels , etc. Im trying to mod vehicles using a Business now.
What i want to do is: Make a function according to players vehicle model. According to Vehicle it shows the modifications which can be attached and saved. I know there will be a lot of arrays taking part in this function.
Do i need to do this separately for every vehicle model? I mean make a list of valid mods which can be attached to the vehicle and do everything according to it.
Im really confused on how to do it. If anyone can help me ill be really glad! Please dont link me to any other thread.
Regards
Ballu Miaa