16.01.2013, 16:20
Hello there i trying to script that script for hours so plz help me.... The problem is, i made SCarInfo(sales) system, but car just dont want to save his postion and model.... its always gone.... Im out of ideas plz help me. Let me show ya my script:
Код HTML:
public LoadSCar()
{
new file[26];
for(new idx = 1; idx < sizeof(SCarInfo) ; idx++)
{
format(file, sizeof(file),"LARP/Vehicles/SALES/%d.ini", idx);
SCarInfo[idx][cSModel] = dini_Int(file,"SModel");
SCarInfo[idx][cSLocationx] = dini_Float(file,"SLocation_X");
SCarInfo[idx][cSLocationy] = dini_Float(file,"SLocation_Y");
SCarInfo[idx][cSLocationz] = dini_Float(file,"SLocation_Z");
SCarInfo[idx][cSAngle] = dini_Float(file,"SAngle");
SCarInfo[idx][cSColorOne] = dini_Int(file,"SColor_1");
SCarInfo[idx][cSColorTwo] = dini_Int(file,"SColor_2");
}
return 1;
}
Код HTML:
public ScarUpdate(idx)
{
new file1[64];
format(file1, sizeof(file1),"LARP/Vehicles/SALES/%d.ini",idx);
dini_IntSet(file1,"Model",SCarInfo[idx][cSModel]);
dini_FloatSet(file1,"SLocation_X",SCarInfo[idx][cSLocationx]);
dini_FloatSet(file1,"SLocation_Y",SCarInfo[idx][cSLocationy]);
dini_FloatSet(file1,"SLocation_Z",SCarInfo[idx][cSLocationz]);
dini_FloatSet(file1,"SAngle",SCarInfo[idx][cSAngle]);
dini_IntSet(file1,"SColor_1",SCarInfo[idx][cSColorOne]);
dini_IntSet(file1,"SColor_2",SCarInfo[idx][cSColorTwo]);
}
Код HTML:
if(strcmp(cmd, "/salesveh", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pAdmin] < 1338)
{
SendClientMessage(playerid, COLOR_GRAD1, " Silly Admin/Boy This Command Is only For the GameMaster");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /salesveh [carid] [color1] [color2]");
return 1;
}
new car;
car = strval(tmp);
if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_GREY, " Vehicle Number can't be below 400 or above 611 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /salesveh [carid] [color1] [color2]");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < -1 || color1 > 126) { SendClientMessage(playerid, COLOR_GREY, " Color Number can't be below 0 or above 126 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /salesveh [carid] [color1] [color2]");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < -1 || color2 > 126) { SendClientMessage(playerid, COLOR_GREY, " Color Number can't be below 0 or above 126 !"); return 1; }
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
new Float:Angle;
GetPlayerFacingAngle(playerid, Angle);
new carid = CreateVehicle(car, X,Y,Z, Angle, color1, color2, 60000);
salescar[carid] = carid;
SCarInfo[idx][cSLocationx] = X;
SCarInfo[idx][cSLocationy] = Y;
SCarInfo[idx][cSLocationz] = Z;
SCarInfo[idx][cSAngle] = Angle;
LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid));
PutPlayerInVehicle(playerid, carid, 0);
format(string, sizeof(string), "** Vehicle %d spawned.", carid);
SendClientMessage(playerid, COLOR_GREY, string);
new housename[24]; GetVehicleName(carid, housename, sizeof(housename));
new area[36]; GetPlayer2DZone(playerid, area, sizeof(area));
format(string,sizeof(string), "[ADMIN]: %s Has Spawned a Sales %s (%d) [%d] At His Position (%s).",sendername,housename,car,carid,area);
ABroadCast(COLOR_LIGHTRED, string, 5);
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s Has Spawned a Sales %s (%d) [%d] (Color 1: %d | Color 2: %d) At His Position.",d,m,y,h,mi,s,sendername,housename,car,carid,color1,color2);
AdminLog(string);
ScarUpdate(idx);
}
return 1;
}
if(strcmp(cmd, "/salespark", true) == 0)
{
if (PlayerInfo[playerid][pAdmin] < 1400)
{
SendClientMessage(playerid, COLOR_GRAD1, " Silly Admin/Boy This Command Is only For the GameMaster");
return 1;
}
if(IsPlayerInAnyVehicle(playerid))
{
new carid;
new vehicleid;
carid = GetPlayerVehicleID(playerid);
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
new Float:Angle;
GetPlayerFacingAngle(playerid, Angle);
SCarInfo[carid][cSLocationx] = X;
SCarInfo[carid][cSLocationy] = Y;
SCarInfo[carid][cSLocationz] = Z;
SCarInfo[carid][cSAngle] = Angle;
ScarUpdate(idx);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
SafeRemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_GRAD1, " Sales Vehicle Parked ");
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Go in sales vehicle");
}
}
Код HTML:
enum cSInfo
{
cSModel,
Float:cSLocationx,
Float:cSLocationy,
Float:cSLocationz,
Float:cSAngle,
cSColorOne,
cSColorTwo,
};
new SCarInfo[600][cSInfo];

