Help with 2 black boxes on connect.
#1

Hey guys, when you connect on many servers, this comes up:



(http://i45.tinypic.com/2s67pmp.png)

It's the 2 black boxes! It comes up when you connect to the server on some servers! Is there a way to get it, and how do you get it?
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#2

did you add any textdraw Box ??
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#3

i have something like this in one of my leftover gamemodes
pawn Код:
//at the top
new Text:Textdraw55;
new Text:Textdraw56;

//then under "OnGameModeinit" or "OnFilterScriptInit"
Textdraw55 = TextDrawCreate(1.000000, -8.000000, "_");
TextDrawBackgroundColor(Textdraw55, 255);
TextDrawFont(Textdraw55, 1);
TextDrawLetterSize(Textdraw55, 0.500000, 14.699996);
TextDrawColor(Textdraw55, -1);
TextDrawSetOutline(Textdraw55, 0);
TextDrawSetProportional(Textdraw55, 1);
TextDrawSetShadow(Textdraw55, 1);
TextDrawUseBox(Textdraw55, 1);
TextDrawBoxColor(Textdraw55, 255);
TextDrawTextSize(Textdraw55, 640.000000, 0.000000);
Textdraw56 = TextDrawCreate(1.000000, 341.000000, "_");
TextDrawBackgroundColor(Textdraw56, 255);
TextDrawFont(Textdraw56, 1);
TextDrawLetterSize(Textdraw56, 0.500000, 12.699996);
TextDrawColor(Textdraw56, -1);
TextDrawSetOutline(Textdraw56, 0);
TextDrawSetProportional(Textdraw56, 1);
TextDrawSetShadow(Textdraw56, 1);
TextDrawUseBox(Textdraw56, 1);
TextDrawBoxColor(Textdraw56, 255);
TextDrawTextSize(Textdraw56, 640.000000, 0.000000);

//then show them with this
TextDrawShowForPlayer(playerid,Textdraw55);
TextDrawShowForPlayer(playerid,Textdraw56);
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#4

There called textdraws. They are used to make information more cleaner (In my opinion)
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#5

It comes up with this:

Код:
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(38) : error 017: undefined symbol "Textdraw55"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(39) : error 017: undefined symbol "Textdraw55"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(40) : error 017: undefined symbol "Textdraw55"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(41) : error 017: undefined symbol "Textdraw55"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(42) : error 017: undefined symbol "Textdraw55"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(43) : error 017: undefined symbol "Textdraw55"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(44) : error 017: undefined symbol "Textdraw55"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(45) : error 017: undefined symbol "Textdraw55"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(46) : error 017: undefined symbol "Textdraw55"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(47) : error 017: undefined symbol "Textdraw55"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(48) : error 017: undefined symbol "Textdraw55"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(49) : error 017: undefined symbol "Textdraw56"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(50) : error 017: undefined symbol "Textdraw56"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(51) : error 017: undefined symbol "Textdraw56"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(52) : error 017: undefined symbol "Textdraw56"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(53) : error 017: undefined symbol "Textdraw56"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(54) : error 017: undefined symbol "Textdraw56"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(55) : error 017: undefined symbol "Textdraw56"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(56) : error 017: undefined symbol "Textdraw56"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(57) : error 017: undefined symbol "Textdraw56"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(58) : error 017: undefined symbol "Textdraw56"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(59) : error 017: undefined symbol "Textdraw56"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(82) : error 017: undefined symbol "Textdraw55"
C:\Documents and Settings\Danny.YOUR-E6F02835AE\My Documents\Roleplay test server\gamemodes\te.pwn(83) : error 017: undefined symbol "Textdraw56"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


24 Errors.
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#6

wheres the ??
pawn Код:
new Text:Textdraw55;
new Text:Textdraw56;
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#7

Lets see the code you have put for this?
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#8

Heres all of the code

Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

new Text:Textdraw55;
new Text:Textdraw56;

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    Textdraw55 = TextDrawCreate(1.000000, -8.000000, "_");
	TextDrawBackgroundColor(Textdraw55, 255);
	TextDrawFont(Textdraw55, 1);
	TextDrawLetterSize(Textdraw55, 0.500000, 14.699996);
	TextDrawColor(Textdraw55, -1);
	TextDrawSetOutline(Textdraw55, 0);
	TextDrawSetProportional(Textdraw55, 1);
	TextDrawSetShadow(Textdraw55, 1);
	TextDrawUseBox(Textdraw55, 1);
	TextDrawBoxColor(Textdraw55, 255);
	TextDrawTextSize(Textdraw55, 640.000000, 0.000000);
	Textdraw56 = TextDrawCreate(1.000000, 341.000000, "_");
	TextDrawBackgroundColor(Textdraw56, 255);
	TextDrawFont(Textdraw56, 1);
	TextDrawLetterSize(Textdraw56, 0.500000, 12.699996);
	TextDrawColor(Textdraw56, -1);
	TextDrawSetOutline(Textdraw56, 0);
	TextDrawSetProportional(Textdraw56, 1);
	TextDrawSetShadow(Textdraw56, 1);
	TextDrawUseBox(Textdraw56, 1);
	TextDrawBoxColor(Textdraw56, 255);
	TextDrawTextSize(Textdraw56, 640.000000, 0.000000);

	// Don't use these lines if it's a filterscript
	SetGameModeText("Blank Script");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnPlayerConnect(playerid)
{
    TextDrawShowForPlayer(playerid,Textdraw55);
	TextDrawShowForPlayer(playerid,Textdraw56);
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
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#9

Get rid of the
"#if defined FILTERSCRIPT"
"#else"
"#endif"

and it should compile
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#10

I have made it work now, but how do I stop the textdraw. I placed the textdraw to start on connect, now how do i stop it when someone spawns?
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