[Map] Las Venturas HQ
#1

You can use it for car park/base HQ and etc.

Screens:




And Here Is Script:

pawn Код:
//Las Venturas HQ by BodyBoardVEVO
#include <a_samp>

public OnFilterScriptInit()
{
//Objects Of HQ
    CreateObject(18783, 2099.85, 2753.18, 19.80,   0.00, 90.00, 180.00);
    CreateObject(18783, 2099.86, 2733.22, 19.80,   0.00, 90.00, 180.00);
    CreateObject(18783, 2099.85, 2717.38, 19.80,   0.00, 90.00, 180.00);
    CreateObject(18783, 2107.42, 2709.86, 19.80,   0.00, 90.00, 270.00);
    CreateObject(18783, 2127.42, 2709.84, 19.80,   0.00, 90.00, 270.00);
    CreateObject(18783, 2147.42, 2709.86, 19.80,   0.00, 90.00, 270.00);
    CreateObject(18783, 2164.42, 2709.86, 19.80,   0.00, 90.00, 270.00);
    CreateObject(18783, 2171.98, 2717.43, 19.80,   0.00, 90.00, 0.00);
    CreateObject(18783, 2171.98, 2737.43, 19.80,   0.00, 90.00, 0.00);
    CreateObject(18783, 2171.98, 2753.16, 19.80,   0.00, 90.00, 0.00);
    CreateObject(18783, 2164.44, 2760.70, 19.80,   0.00, 90.00, 90.00);
    CreateObject(18783, 2144.42, 2760.70, 19.80,   0.00, 90.00, 90.00);
    CreateObject(3749, 2126.76, 2761.12, 15.02,   0.00, 0.00, 0.00);
    CreateObject(18783, 2107.42, 2760.70, 19.80,   0.00, 90.00, 90.00);
    CreateObject(18783, 2107.42, 2753.18, 27.30,   0.00, 0.00, 90.00);
    CreateObject(18783, 2107.42, 2733.18, 27.30,   0.00, 0.00, 90.00);
    CreateObject(18783, 2107.42, 2717.38, 27.30,   0.00, 0.00, 90.00);
    CreateObject(18783, 2127.42, 2717.38, 27.30,   0.00, 0.00, 90.00);
    CreateObject(18783, 2147.42, 2717.38, 27.30,   0.00, 0.00, 90.00);
    CreateObject(18783, 2164.42, 2717.38, 27.30,   0.00, 0.00, 90.00);
    CreateObject(18783, 2164.42, 2737.33, 27.30,   0.00, 0.00, 90.00);
    CreateObject(18783, 2164.42, 2753.18, 27.30,   0.00, 0.00, 90.00);
    CreateObject(18783, 2144.42, 2753.18, 27.30,   0.00, 0.00, 90.00);
    CreateObject(18783, 2144.42, 2734.18, 27.30,   0.00, 0.00, 90.00);
    CreateObject(18783, 2127.42, 2737.38, 27.30,   0.00, 0.00, 90.00);
    CreateObject(18783, 2127.42, 2753.18, 27.30,   0.00, 0.00, 90.00);
    CreateObject(19454, 2129.63, 2763.09, 20.15,   0.00, 0.00, 90.00);
    CreateObject(19454, 2129.69, 2763.09, 23.15,   0.00, 0.00, 90.00);
    CreateObject(19454, 2129.69, 2763.09, 26.15,   0.00, 0.00, 90.00);
    CreateObject(19454, 2129.69, 2763.09, 27.95,   0.00, 0.00, 90.00);
    CreateObject(19454, 2120.63, 2763.09, 20.15,   0.00, 0.00, 90.00);
    CreateObject(19454, 2120.63, 2763.09, 23.15,   0.00, 0.00, 90.00);
    CreateObject(19454, 2120.63, 2763.09, 26.15,   0.00, 0.00, 90.00);
    CreateObject(19454, 2120.63, 2763.09, 27.95,   0.00, 0.00, 90.00);
    return 1;
}
public OnPlayerConnect(playerid)
{
    RemoveBuildingForPlayer(playerid, 7155, 2147.5234, 2747.8672, 14.6094, 0.25);
    RemoveBuildingForPlayer(playerid, 3465, 2141.6719, 2753.3203, 11.2734, 0.25);
    RemoveBuildingForPlayer(playerid, 3465, 2141.6719, 2742.5234, 11.2734, 0.25);
    RemoveBuildingForPlayer(playerid, 7391, 2143.3828, 2761.9688, 14.8281, 0.25);
    RemoveBuildingForPlayer(playerid, 7312, 2147.5391, 2713.8203, 12.0703, 0.25);
    RemoveBuildingForPlayer(playerid, 6910, 2147.5234, 2747.8672, 14.6094, 0.25);
    RemoveBuildingForPlayer(playerid, 3465, 2147.5313, 2753.3203, 11.2734, 0.25);
    RemoveBuildingForPlayer(playerid, 3465, 2147.5313, 2742.5234, 11.2734, 0.25);
    RemoveBuildingForPlayer(playerid, 3465, 2153.3125, 2753.3203, 11.2734, 0.25);
    RemoveBuildingForPlayer(playerid, 3465, 2153.3125, 2742.5234, 11.2734, 0.25);
    return 1;
}
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