Need help with FS
#1

So,I've downloaded this Vehicle Dealership System. When I compile it the is no errors comes up except this warning:

Ownership.pwn(57) : warning 201: redefinition of constant/macro (symbol "mysql_fetch_row(%1)")
Can you PLEASE thell me what should I do to fix it.


Код:
#define OwnedVeh(%0) 		ivCreated[%0]

enum _VINFO
{
	vModel,
	vColor1,
	vColor2,
	vPrice,
	vOwner[MAX_PLAYER_NAME],
	Float:vPosX,
	Float:vPosY,
	Float:vPosZ,
	Float:vPosA,
	vPlate[32],
	vPaintJ,
	vLocked
}
new
	vInfo[MAX_BUYABLE_VEH][_VINFO],
	ivCreated[MAX_VEHICLES],
	Total_Veh_Created,
	vMods[MAX_BUYABLE_VEH][MAX_VEH_MODS],
	Total_Player_Vehicles[MAX_PLAYERS];

public OnFilterScriptInit()
{
	#if defined USE_MYSQL_VERSION
    mysql_connect(SQL_HOST, SQL_USER, SQL_DB, SQL_PASS);
    mysql_debug(1);
	#endif

    LoadPVehicles();
	return 1;
}

public OnFilterScriptExit()
{
	for(new i = 0; i < MAX_BUYABLE_VEH; ++i) DestroyVehicle(i);
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	if(OwnedVeh(vehicleid) != 0)
	{
	    new
	        vCreated = OwnedVeh(vehicleid);

		DestroyVehicle(vehicleid);

		new
			NewVeh = CreateVehicle(vInfo[vCreated][vModel], vInfo[vCreated][vPosX], vInfo[vCreated][vPosY], vInfo[vCreated][vPosZ], vInfo[vCreated][vPosA], vInfo[vCreated][vColor1], vInfo[vCreated][vColor2], 500000);
        SetVehicleNumberPlate(NewVeh, vInfo[vCreated][vPlate]);
        ChangeVehiclePaintjob(NewVeh, vInfo[vCreated][vPaintJ]);

		for(new iMod = 0; iMod < MAX_VEH_MODS; ++iMod)
		{
		    if(vMods[vCreated][iMod] > 0)
		    {
		        AddVehicleComponent(NewVeh, vMods[vCreated][iMod]);
			}
		}

		printf("=- Vehicle id: %i has been re-created -=", vCreated);
	}
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	if(newstate == PLAYER_STATE_DRIVER)
	{
		new
			iVehicleID = GetPlayerVehicleID(playerid),
			iMsg[120];

		if(OwnedVeh(iVehicleID) != 0)
		{
			if(strmatch(vInfo[OwnedVeh(iVehicleID)][vOwner], "Unbought"))
			{
				format(iMsg, sizeof(iMsg), ""#CBLUE"Hello! You can purchase this vehicle for: "#CDGREEN"$%i", vInfo[OwnedVeh(iVehicleID)][vPrice]);
				SendClientMessage(playerid, -1, iMsg);

				SendClientMessage(playerid, COLOR_GREY, "Please type /Buyveh to purchase it. Or type /Exit to exit this vehicle!");
				TogglePlayerControllable(playerid, false);
			}
			else if(strmatch(vInfo[OwnedVeh(iVehicleID)][vOwner], pName(playerid)))
			{
			    format(iMsg, sizeof(iMsg), ""#CBLUE"Hello: "#CDGREEN"%s(%d)! "#CBLUE"Welcome back to your vehicle..", pName(playerid), playerid);
				SendClientMessage(playerid, COLOR_RED, iMsg);
			}
			else if(strmatch(vInfo[OwnedVeh(iVehicleID)][vOwner], pName(playerid)) || vInfo[OwnedVeh(iVehicleID)][vLocked] == 1)
			{
			    format(iMsg, sizeof(iMsg), ""CBLUE"Hello: "#CDGREEN"%s(%d)! "#CBLUE"This vehicle is belongs to: "#CDGREEN"%s!", pName(playerid), playerid, vInfo[OwnedVeh(iVehicleID)][vOwner]);
				SendClientMessage(playerid, -1, iMsg);
				SendClientMessage(playerid, -1, ""#CYELLOW"This vehicle is "#CRED"locked! "#CYELLOW"Please use /exit to get out of this vehicle!");
				TogglePlayerControllable(playerid, false);
			}
			else if(strmatch(vInfo[OwnedVeh(iVehicleID)][vOwner], pName(playerid)) || vInfo[OwnedVeh(iVehicleID)][vLocked] == 0)
			{
			    format(iMsg, sizeof(iMsg), ""CBLUE"Hello: "#CDGREEN"%s(%d)! "#CBLUE"Welcome to: "#CDGREEN"%s's vehicle!", pName(playerid), playerid, vInfo[OwnedVeh(iVehicleID)][vOwner]);
				SendClientMessage(playerid, -1, iMsg);
				SendClientMessage(playerid, -1, ""#CYELLOW"This vehicle is "#CDGREEN"unlocked!");
			}
			else
			{
				format(iMsg, sizeof(iMsg), ""#CBLUE"The owner of this vehicle is: "#CDGREEN"%s", vInfo[OwnedVeh(iVehicleID)][vOwner]);
				SendClientMessage(playerid, -1, iMsg);

				RemovePlayerFromVehicle(playerid);
			}
		}
	}
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	if(OwnedVeh(vehicleid) != 0)
	{
		vInfo[OwnedVeh(vehicleid)][vColor1] = color1;
		vInfo[OwnedVeh(vehicleid)][vColor2] = color2;

		SavePrivVeh(OwnedVeh(vehicleid));

		printf("=- Vehicle id: %i has changed colors to: %i - %i -=", OwnedVeh(vehicleid), color1, color2);
	}
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	if(OwnedVeh(vehicleid) != 0)
	{
	    vInfo[OwnedVeh(vehicleid)][vPaintJ] = paintjobid;

	    SavePrivVeh(OwnedVeh(vehicleid));

		printf("=- Vehicle id: %i has changed paintjob to: %i -=", OwnedVeh(vehicleid), paintjobid);
	}
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	new
	    Total_V_Mods = 0;

	for(new i = 0; i < MAX_VEH_MODS; ++i)
	{
	    if(vMods[OwnedVeh(vehicleid)][i] == 0)//Info[OwnedVeh(vehicleid)][vMods][i] == 0) If there's an empty mod slot
	    {
	        vMods[OwnedVeh(vehicleid)][i] = componentid;

	        SavePrivVeh(OwnedVeh(vehicleid));

	        printf("=- Vehicle id: %i has changed mod to: %i -=", OwnedVeh(vehicleid), componentid);

			++ Total_V_Mods;
	        break;
		}
	}
	if(Total_V_Mods == 0) SendClientMessage(playerid, COLOR_RED, "You cannot add more mods to your vehicle!");
	return 1;
}

#if defined USE_MYSQL_VERSION
CMD:vcreate(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");

	new
	    Float:Pos[4],
	    ivModel,
	    ivPrice,
	    ivColors[2],
		Query[256],
		iMsg[148];

	if(sscanf(params, "iiii", ivModel, ivPrice, ivColors[0], ivColors[1])) return SendClientMessage(playerid, -1, ""#CRED"Usage: "#CORANGE"/VCreate < Vehicle Model > < Price > < Color 1 > < Color 2 >");

	GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
	GetPlayerFacingAngle(playerid, Pos[3]);

	++ Total_Veh_Created;

	vInfo[Total_Veh_Created][vModel] 	= ivModel;
	vInfo[Total_Veh_Created][vColor1] 	= ivColors[0];
	vInfo[Total_Veh_Created][vColor2] 	= ivColors[1];
	vInfo[Total_Veh_Created][vPrice] 	= ivPrice;
	vInfo[Total_Veh_Created][vPosX] 	= Pos[0];
	vInfo[Total_Veh_Created][vPosY] 	= Pos[1];
	vInfo[Total_Veh_Created][vPosZ] 	= Pos[2];
	vInfo[Total_Veh_Created][vPosA] 	= Pos[3];
	strmid(vInfo[Total_Veh_Created][vOwner], "Unbought", 0, 20, 20);
	strmid(vInfo[Total_Veh_Created][vPlate], "ChangeME", 0, 32, 32);
	vInfo[Total_Veh_Created][vPaintJ]   = 0;
	vInfo[Total_Veh_Created][vLocked]   = 1;

	for(new i = 0; i < MAX_VEH_MODS; ++i) vMods[Total_Veh_Created][i] = 0;

	format(Query, sizeof(Query), "INSERT INTO `privateveh` (`vID`, `vModel`, `vColor1`, `vColor2`, `vPrice`, `vOwner`, `vPosX`, `vPosY`, `vPosZ`, `vPosA`, `vPlate`, `vPaintJ`) VALUES (%d, %d, %d, %d, %d, 'Unbought', %f, %f, %f, %f, 'ChangeME', 0)",
	Total_Veh_Created,
	ivModel,
	ivColors[0],
	ivColors[1],
	ivPrice,
	Pos[0],
	Pos[1],
	Pos[2],
	Pos[3]);
	mysql_query(Query);

	new
	    cCar = CreateVehicle(ivModel, Pos[0], Pos[1], Pos[2], Pos[3], ivColors[0], ivColors[1], 500000);
	SetVehicleNumberPlate(cCar, "ChangeME");

	OwnedVeh(cCar) = Total_Veh_Created;

	SavePrivVeh(Total_Veh_Created);

	format(iMsg, sizeof(iMsg), ""#CYELLOW"Vehicle: "#CBLUE"%i (VID: %i) "#CYELLOW"has been created. Price: "#CBLUE"$%i "#CYELLOW"Plate: "#CBLUE"ChangeME", ivModel, Total_Veh_Created, ivPrice);
	SendClientMessage(playerid, -1, iMsg);
	return 1;
}

CMD:removeveh(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");
	if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");

	new
	    ivID = GetPlayerVehicleID(playerid);

	if(OwnedVeh(ivID) != 0)
	{
		new
		    Query[80];

		format(Query, sizeof(Query), "DELETE FROM `privateveh` WHERE `vID` = %i LIMIT 1", OwnedVeh(ivID));
		mysql_query(Query);

		vInfo[OwnedVeh(ivID)][vModel] 		= 0;
		vInfo[OwnedVeh(ivID)][vPosX] 		= 0.0;
		vInfo[OwnedVeh(ivID)][vPosY] 		= 0.0;
		vInfo[OwnedVeh(ivID)][vPosZ] 		= 0.0;
		vInfo[OwnedVeh(ivID)][vPosA] 		= 0.0;
		vInfo[OwnedVeh(ivID)][vColor1] 		= 0;
		vInfo[OwnedVeh(ivID)][vColor2] 		= 0;
		vInfo[OwnedVeh(ivID)][vPrice] 		= 0;
		strmid(vInfo[OwnedVeh(ivID)][vOwner], " ", 0, 5, 5);
		strmid(vInfo[OwnedVeh(ivID)][vPlate], " ", 0, 5, 5);
		vInfo[OwnedVeh(ivID)][vPaintJ]		= 0;
		vInfo[OwnedVeh(ivID)][vLocked]      = 0;

	    DestroyVehicle(ivID);
		OwnedVeh(OwnedVeh(ivID)) = 0;

		-- Total_Veh_Created;
		TogglePlayerControllable(playerid, true);

		SendClientMessage(playerid, COLOR_GREY, "This vehicle has been removed!");
		return 1;
	}
	else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

#else

CMD:vcreate(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");

	new
	    Float:Pos[4],
	    ivModel,
	    ivPrice,
	    ivColors[2],
		iMsg[148];

	if(sscanf(params, "iiii", ivModel, ivPrice, ivColors[0], ivColors[1])) return SendClientMessage(playerid, -1, ""#CRED"Usage: "#CORANGE"/VCreate < Vehicle Model > < Price > < Color 1 > < Color 2 >");

	GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
	GetPlayerFacingAngle(playerid, Pos[3]);

	++ Total_Veh_Created;

	vInfo[Total_Veh_Created][vModel] 	= ivModel;
	vInfo[Total_Veh_Created][vColor1] 	= ivColors[0];
	vInfo[Total_Veh_Created][vColor2] 	= ivColors[1];
	vInfo[Total_Veh_Created][vPrice] 	= ivPrice;
	vInfo[Total_Veh_Created][vPosX] 	= Pos[0];
	vInfo[Total_Veh_Created][vPosY] 	= Pos[1];
	vInfo[Total_Veh_Created][vPosZ] 	= Pos[2];
	vInfo[Total_Veh_Created][vPosA] 	= Pos[3];
	strmid(vInfo[Total_Veh_Created][vOwner], "Unbought", 0, 20, 20);
	strmid(vInfo[Total_Veh_Created][vPlate], "ChangeME", 0, 32, 32);
    vInfo[Total_Veh_Created][vPaintJ]   = 0;
    vInfo[Total_Veh_Created][vLocked]   = 1;

	new
	    vFile[15];
	format(vFile, sizeof(vFile), "%d.ini", Total_Veh_Created);

	INI_Open(vFile);

	INI_WriteInt("Model", vModel);
	INI_WriteInt("Color1", ivColors[0]);
	INI_WriteInt("Color2", ivColors[1]);
	INI_WriteInt("Price", ivPrice);
	INI_WriteString("Owner", "Unbought");
	INI_WriteFloat("vPosX", Pos[0]);
	INI_WriteFloat("vPosY", Pos[1]);
	INI_WriteFloat("vPosZ", Pos[2]);
	INI_WriteFloat("vPosA", Pos[3]);
	INI_WriteString("Plate", "ChangeME");
	INI_WriteInt("PaintJ", 0);

	INI_Save();
	INI_Close();

	new
	    cCar = CreateVehicle(ivModel, Pos[0], Pos[1], Pos[2], Pos[3], ivColors[0], ivColors[1], 500000);
	SetVehicleNumberPlate(cCar, "ChangeME");

	OwnedVeh(cCar) = Total_Veh_Created;

	SavePrivVeh(Total_Veh_Created);

	format(iMsg, sizeof(iMsg), ""#CYELLOW"Vehicle: "#CBLUE"%i (VID: %i) "#CYELLOW"has been created. Price: "#CBLUE"$%i "#CYELLOW"Plate: "#CBLUE"ChangeME", ivModel, Total_Veh_Created, ivPrice);
	SendClientMessage(playerid, -1, iMsg);
	return 1;
}

CMD:removeveh(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");
	if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");

	new
	    ivID = GetPlayerVehicleID(playerid);

	if(OwnedVeh(ivID) != 0)
	{
		new
			vFile[12];

		format(vFile, sizeof(vFile), "%d.ini", OwnedVeh(ivID));
		INI_Remove(vFile);

		vInfo[OwnedVeh(ivID)][vModel] 		= 0;
		vInfo[OwnedVeh(ivID)][vPosX] 		= 0.0;
		vInfo[OwnedVeh(ivID)][vPosY] 		= 0.0;
		vInfo[OwnedVeh(ivID)][vPosZ] 		= 0.0;
		vInfo[OwnedVeh(ivID)][vPosA] 		= 0.0;
		vInfo[OwnedVeh(ivID)][vColor1] 		= 0;
		vInfo[OwnedVeh(ivID)][vColor2] 		= 0;
		vInfo[OwnedVeh(ivID)][vPrice] 		= 0;
		strmid(vInfo[OwnedVeh(ivID)][vOwner], " ", 0, 5, 5);
		strmid(vInfo[OwnedVeh(ivID)][vPlate], " ", 0, 5, 5);
		vInfo[OwnedVeh(ivID)][vPaintJ]		= 0;
		vInfo[OwnedVeh(ivID)][vLocked]      = 1;

	    DestroyVehicle(ivID);
		OwnedVeh(OwnedVeh(ivID)) = 0;

		-- Total_Veh_Created;
		TogglePlayerControllable(playerid, true);

		SendClientMessage(playerid, COLOR_GREY, "This vehicle has been removed!");
		return 1;
	}
	else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}
#endif

CMD:buyveh(playerid, params[])
{
	for(new i = 0; i < MAX_BUYABLE_VEH; ++i)
	{
	    if(strmatch(vInfo[i][vOwner], pName(playerid)))
	    {
			Total_Player_Vehicles[playerid] = Total_Player_Vehicles[playerid] + 1;
		}
	}

	if(Total_Player_Vehicles[playerid] >= MAX_OWNABLE_VEH) return SendClientMessage(playerid, -1, ""#CRED"You've reached the limit of "#CBLUE""#MAX_OWNABLE_VEH" "#CRED"ownable vehicles!!");

	if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You need to be in a buyable vehicle to purchase it!");

	new
		ivID = GetPlayerVehicleID(playerid);

	if(OwnedVeh(ivID) != 0)
	{
		if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
		{
		    SendClientMessage(playerid, COLOR_RED, "This vehicle already has an owner!");
		    return 1;
		}
		if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], "Unbought"))
		{
		    if(vInfo[OwnedVeh(ivID)][vPrice] < GetPlayerMoney(playerid))
		    {
				strmid(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid), 0, 128, 128);

				new
				    Float:vPos[4];

				GetVehiclePos(ivID, vPos[0], vPos[1], vPos[2]);
				GetVehicleZAngle(ivID, vPos[3]);

				strmid(vInfo[OwnedVeh(ivID)][vPlate], pName(playerid), 0, 32, 32);
				vInfo[OwnedVeh(ivID)][vLocked] = 1;

				SetVehicleNumberPlate(ivID, pName(playerid));
				SetVehicleToRespawn(ivID);
				SetVehiclePos(ivID, vPos[0], vPos[1], vPos[2]);
				SetVehicleZAngle(ivID, vPos[3]);
				PutPlayerInVehicle(playerid, ivID, 0);

				GivePlayerMoney(playerid, - vInfo[OwnedVeh(ivID)][vPrice]);

				SendClientMessage(playerid, -1, ""#CYELLOW"Have fun with your private vehicle!");
				SendClientMessage(playerid, -1, ""#CBLUE"Your vehicle is "#CDGREEN"locked.");

				TogglePlayerControllable(playerid, true);

				SavePrivVeh(OwnedVeh(ivID));

				printf("=- Vehicle id: %i has been bought by: %s -=", OwnedVeh(ivID), pName(playerid));
				return 1;
			}
			else return SendClientMessage(playerid, COLOR_RED, "You don't have enough cash to purchase this vehicle!");
		}
		else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not for sale!");
	}
	else return SendClientMessage(playerid, COLOR_RED, "This is not a buyable vehicle!");
}

CMD:sellveh(playerid, params[])
{
	if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");

	new
		ivID = GetPlayerVehicleID(playerid),
		Float:Pos[4];

	GetVehiclePos(ivID, Pos[0], Pos[1], Pos[2]);
	GetVehicleZAngle(ivID, Pos[3]);

	if(OwnedVeh(ivID) != 0)
	{
	    if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
	    {
			vInfo[OwnedVeh(ivID)][vPosX] = Pos[0];
			vInfo[OwnedVeh(ivID)][vPosY] = Pos[1];
			vInfo[OwnedVeh(ivID)][vPosZ] = Pos[2];
			vInfo[OwnedVeh(ivID)][vPosA] = Pos[3];
			vInfo[OwnedVeh(ivID)][vPrice] = vInfo[OwnedVeh(ivID)][vPrice];
			strmid(vInfo[OwnedVeh(ivID)][vOwner], "Unbought", 0, 20, 20);
			strmid(vInfo[OwnedVeh(ivID)][vPlate], "ChangeME", 0, 32, 32);
			vInfo[OwnedVeh(ivID)][vLocked] = 1;

			GivePlayerMoney(playerid, vInfo[OwnedVeh(ivID)][vPrice] - 10000);
			SendClientMessage(playerid, COLOR_GREY, "You've sold this vehicle and the money has been given back!");

			SetVehicleNumberPlate(ivID, "ChangeME");
			SetVehicleToRespawn(ivID);
			SetVehiclePos(ivID, Pos[0], Pos[1], Pos[2]);
			SetVehicleZAngle(ivID, Pos[3]);

			SavePrivVeh(OwnedVeh(ivID));
			printf("=- Vehicle id: %i has been sold by: %s -=", OwnedVeh(ivID), pName(playerid));
	        return 1;
	    }
	    else return SendClientMessage(playerid, COLOR_RED, "This vehicle does not belong to you!");
	}
	else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

CMD:park(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");

	new
	    ivID = GetPlayerVehicleID(playerid),
	    Float:Pos[4];

	if(OwnedVeh(ivID) != 0)
	{
	    if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
	    {
	        GetVehiclePos(ivID, Pos[0], Pos[1], Pos[2]);
	        GetVehicleZAngle(ivID, Pos[3]);

	        vInfo[OwnedVeh(ivID)][vPosX] = Pos[0];
	        vInfo[OwnedVeh(ivID)][vPosY] = Pos[1];
	        vInfo[OwnedVeh(ivID)][vPosZ] = Pos[2];
	        vInfo[OwnedVeh(ivID)][vPosA] = Pos[3];

			SendClientMessage(playerid, COLOR_GREY, "This vehicle has been parked here. This will also be the spawn point!");

			SavePrivVeh(OwnedVeh(ivID));

			printf("=- Vehicle id: %i has been parked by: %s at: x: %.2f .. y: %.2f .. z: %.2f .. a: %.2f -=", OwnedVeh(ivID), pName(playerid), Pos[0], Pos[1], Pos[2], Pos[3]);
			return 1;
		}
		else return SendClientMessage(playerid, COLOR_RED, "This vehicle does not belong to you!");
	}
	else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

CMD:removemods(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");

	new
	    ivID = GetPlayerVehicleID(playerid);

	if(OwnedVeh(ivID) != 0)
	{
	    if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
	    {
	        for(new i = 0; i < MAX_VEH_MODS; ++i) vMods[OwnedVeh(ivID)][i] = 0;

			SendClientMessage(playerid, COLOR_GREY, "All mods on this vehicle have been successfully removed!");

			SavePrivVeh(OwnedVeh(ivID));

			printf("=- Vehicle id: %i has had all its mods removed -=", OwnedVeh(ivID));
			return 1;
		}
		else return SendClientMessage(playerid, COLOR_RED, "This vehicle does not belong to you!");
	}
	else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

CMD:plate(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");

	new
	    ivID = GetPlayerVehicleID(playerid),
		iMsg[120];

	if(isnull(params)) return SendClientMessage(playerid, -1, ""#CRED"Usage: "#CORANGE"/Plate < Plate Number / Name >");

	if(strlen(params) < 0 || strlen(params) > 32) return SendClientMessage(playerid, COLOR_RED, "The plate number / name must be between 0 - 32 characters!");

	if(OwnedVeh(ivID) != 0)
	{
	    if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
	    {
			new
			    Float:vPos[4];

			GetVehiclePos(ivID, vPos[0], vPos[1], vPos[2]);
			GetVehicleZAngle(ivID, vPos[3]);

			strmid(vInfo[OwnedVeh(ivID)][vPlate], params, 0, 32, 32);

			SetVehicleNumberPlate(ivID, params);
			SetVehicleToRespawn(ivID);
			SetVehiclePos(ivID, vPos[0], vPos[1], vPos[2]);
			SetVehicleZAngle(ivID, vPos[3]);
			PutPlayerInVehicle(playerid, ivID, 0);

			format(iMsg, sizeof(iMsg), ""#CBLUE"You've set your vehicle's plate number to: "#CDGREEN"%s", params);
			SendClientMessage(playerid, -1, iMsg);

			SavePrivVeh(ivID);
			return 1;
		}
		else return SendClientMessage(playerid, COLOR_RED, "This vehicle does not belong to you!");
	}
	else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

CMD:lock(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");

	new
	    ivID = GetPlayerVehicleID(playerid);

	if(OwnedVeh(ivID) != 0)
	{
	    if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
	    {
			vInfo[OwnedVeh(ivID)][vLocked] = 1;
			
			SendClientMessage(playerid, -1, ""#CBLUE"You've successfully "#CDGREEN"locked "#CBLUE"your vehicle!");

			SavePrivVeh(OwnedVeh(ivID));
			return 1;
		}
		else return SendClientMessage(playerid, COLOR_RED, "This vehicle does not belong to you!");
	}
	else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

CMD:unlock(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");

	new
	    ivID = GetPlayerVehicleID(playerid);

	if(OwnedVeh(ivID) != 0)
	{
	    if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
	    {
			vInfo[OwnedVeh(ivID)][vLocked] = 0;
			
			SendClientMessage(playerid, -1, ""#CBLUE"You've successfully "#CRED"unlocked "#CBLUE"your vehicle!");

			SavePrivVeh(OwnedVeh(ivID));
			return 1;
		}
		else return SendClientMessage(playerid, COLOR_RED, "This vehicle does not belong to you!");
	}
	else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

CMD:vsetprice(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");
	if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You need to be in a buyable vehicle to set a price!");

	new
	    ivPrice = strval(params),
		ivID = GetPlayerVehicleID(playerid),
		iMsg[75];

	if(isnull(params)) return SendClientMessage(playerid, -1, ""#CRED"Usage: "#CORANGE"/VSetPrice < Price >");

	if(OwnedVeh(ivID) != 0)
	{
	    vInfo[OwnedVeh(ivID)][vPrice] = ivPrice;

	    format(iMsg, sizeof(iMsg), ""#CDGREEN"The price for this vehicle has been set to: "#CBLUE"$%i", ivPrice);
	    SendClientMessage(playerid, -1, iMsg);

		SavePrivVeh(OwnedVeh(ivID));

		printf("=- Vehicle id: %i's price has been set to: $%i by: %s -=", OwnedVeh(ivID), ivPrice, pName(playerid));
		return 1;
	}
	else return SendClientMessage(playerid, COLOR_RED, "This is not a buyable vehicle!");
}

CMD:vsetowner(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You need to be in a vehicle to set an owner!");

    new
		nvOwner,
		iMsg[95],
		Float:aPos[3],
		ivID = GetPlayerVehicleID(playerid);

	if(sscanf(params, "u", nvOwner)) return SendClientMessage(playerid, -1, ""#CRED"Usage: "#CORANGE"/vSetOwner < New Owner >");

	if(!IsPlayerConnected(nvOwner)) return SendClientMessage(playerid, COLOR_RED, "That user is not online!");

	if(OwnedVeh(ivID) != 0)
	{
		strmid(vInfo[OwnedVeh(ivID)][vOwner], pName(nvOwner), 0, 24, 24);
		strmid(vInfo[OwnedVeh(ivID)][vPlate], pName(nvOwner), 0, 32, 32);

		format(iMsg, sizeof(iMsg), ""#CDGREEN"You've made: "#CBLUE"%s(%d) "#CDGREEN"owner of this vehicle!", pName(nvOwner), nvOwner);
		SendClientMessage(playerid, -1, iMsg);

		GetPlayerPos(playerid, aPos[0], aPos[1], aPos[2]);

		format(iMsg, sizeof(iMsg), ""#CDGREEN"Admin: "#CBLUE"%s(%d) "#CDGREEN"has made you owner of vehicle id: "#CBLUE"%i", pName(playerid), playerid, OwnedVeh(ivID));
		SendClientMessage(nvOwner, -1, iMsg);

		SetPlayerPos(nvOwner, aPos[0], aPos[1], aPos[2]);

		SavePrivVeh(OwnedVeh(ivID));
		return 1;
	}
	else return SendClientMessage(playerid, COLOR_RED, "This is not a buyable vehicle!");
}

CMD:vsetcolor(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to change its color!");

    new
        vColors[2],
        iMsg[65],
		ivID = GetPlayerVehicleID(playerid);

	if(sscanf(params, "ii", vColors[0], vColors[1])) return SendClientMessage(playerid, -1, ""#CRED"Usage: "#CORANGE"/vSetColor < Color1 > < Color2 >");

	if(OwnedVeh(ivID) != 0)
	{
		ChangeVehicleColor(OwnedVeh(ivID), vColors[0], vColors[1]);

		vInfo[OwnedVeh(ivID)][vColor1] = vColors[0];
		vInfo[OwnedVeh(ivID)][vColor2] = vColors[1];

		format(iMsg, sizeof(iMsg), ""#CDGREEN"You've set this vehicle's color to: "#CBLUE"%i - %i", vColors[0], vColors[1]);
		SendClientMessage(playerid, -1, iMsg);

		SavePrivVeh(OwnedVeh(ivID));
		return 1;
	}
	else return SendClientMessage(playerid, COLOR_RED, "This is not a buyable vehicle!");
}

CMD:vexit(playerid, params[])
{
	if(ivCreated[GetPlayerVehicleID(playerid)] != 0)
	{
	    RemovePlayerFromVehicle(playerid);
	    TogglePlayerControllable(playerid, true);
	}
	return 1;
}

#if defined USE_MYSQL_VERSION
stock SavePrivVeh(iVehicleID)
{
	new
	    Query[512],
	    SQL_vOwner[MAX_PLAYER_NAME],
	    SQL_vPlate[32];

	mysql_real_escape_string(vInfo[iVehicleID][vOwner], SQL_vOwner);
	mysql_real_escape_string(vInfo[iVehicleID][vPlate], SQL_vPlate);

	format(Query, sizeof(Query), "UPDATE `privateveh` SET `vModel` = %i, `vColor1` = %i, `vColor2` = %i, `vPrice` = %i, `vOwner` = '%s', `vPosX` = %f, `vPosY` = %f, `vPosZ` = %f, `vPosA` = %f, `vPlate` = '%s', `vPaintJ` = %i,\
	`vMod1` = %i, `vMod2` = %i, `vMod3` = %i, `vMod4` = %i, `vMod5` = %i, `vMod6` = %i, `vMod7` = %i, `vMod8` = %i, `vMod9` = %i, `vMod10` = %i, `vMod11` = %i, `vMod12` = %i, `Locked` = %i WHERE `vID` = %i LIMIT 1",

	vInfo[iVehicleID][vModel],
	vInfo[iVehicleID][vColor1],
	vInfo[iVehicleID][vColor2],
	vInfo[iVehicleID][vPrice],
	SQL_vOwner,
	vInfo[iVehicleID][vPosX],
	vInfo[iVehicleID][vPosY],
	vInfo[iVehicleID][vPosZ],
	vInfo[iVehicleID][vPosA],
	SQL_vPlate,
	vInfo[iVehicleID][vPaintJ],
	vMods[iVehicleID][0],
	vMods[iVehicleID][1],
	vMods[iVehicleID][2],
	vMods[iVehicleID][3],
	vMods[iVehicleID][4],
	vMods[iVehicleID][5],
	vMods[iVehicleID][6],
	vMods[iVehicleID][7],
	vMods[iVehicleID][8],
	vMods[iVehicleID][9],
	vMods[iVehicleID][10],
	vMods[iVehicleID][11],
	vInfo[iVehicleID][vLocked],
	iVehicleID);

	mysql_query(Query);
	return 1;
}

stock LoadPVehicles()
{
	new
	    Query[1024],
	    vModel2,
	    vC[2],
	    vPrice2,
	    vOwner2[MAX_PLAYER_NAME],
	    Float:Pos[4],
		vID,
		PlateNum[32],
		vPaint_Job,
		vModsToLoad[12],
		vLock;

	mysql_query("SELECT * FROM `privateveh` WHERE `vID` < "#MAX_BUYABLE_VEH" ORDER BY vID");
	mysql_store_result();

    if(mysql_num_rows() > 0)
    {
        while(mysql_fetch_row(Query))
        {
            print("\n==============================================================\n");
		    sscanf(Query, "p<|>iiiiis[24]ffffs[32]iiiiiiiiiiiiii",
			vID, vModel2, vC[0], vC[1], vPrice2, vOwner2, Pos[0], Pos[1], Pos[2], Pos[3], PlateNum, vPaint_Job,

			vModsToLoad[0], vModsToLoad[1], vModsToLoad[2], vModsToLoad[3], vModsToLoad[4], vModsToLoad[5],
			vModsToLoad[6], vModsToLoad[7], vModsToLoad[8], vModsToLoad[9], vModsToLoad[10], vModsToLoad[11], vLock);

			printf("VID:\t\t%i", vID);
		    vInfo[vID][vModel] = vModel2;							printf("Model:\t\t%i", vModel2);
		    vInfo[vID][vColor1] = vC[0];							printf("Color 1:\t%i", vC[0]);
			vInfo[vID][vColor2] = vC[1];							printf("Color 2:\t%i", vC[1]);
		    vInfo[vID][vPrice] = vPrice2;							printf("Price:\t\t$%i", vPrice2);
			strmid(vInfo[vID][vOwner], vOwner2, 0, 24, 24); 		printf("Owner:\t\t%s", vOwner2);
		    vInfo[vID][vPosX] = Pos[0]; 							printf("Spawn X:\t%f", Pos[0]);
		    vInfo[vID][vPosY] = Pos[1]; 							printf("Spawn Y:\t%f", Pos[1]);
		    vInfo[vID][vPosZ] = Pos[2]; 							printf("Spawn Z:\t%f", Pos[2]);
		    vInfo[vID][vPosA] = Pos[3]; 							printf("Spawn A:\t%f", Pos[3]);
			strmid(vInfo[vID][vPlate], PlateNum, 0, 32, 32); 		printf("Plate:\t\t%s", PlateNum);
			vInfo[vID][vPaintJ] = vPaint_Job; 						printf("PaintJ:\t\t%i", vPaint_Job);
			vInfo[vID][vLocked] = vLock; 							printf("Locked:\t\t%i", vLock);

			vMods[vID][0] = vModsToLoad[0]; 						printf("Mod 1:\t\t%i", vModsToLoad[0]);
			vMods[vID][1] = vModsToLoad[1]; 						printf("Mod 2:\t\t%i", vModsToLoad[1]);
			vMods[vID][2] = vModsToLoad[2]; 						printf("Mod 3:\t\t%i", vModsToLoad[2]);
			vMods[vID][3] = vModsToLoad[3]; 						printf("Mod 4:\t\t%i", vModsToLoad[3]);
			vMods[vID][4] = vModsToLoad[4]; 						printf("Mod 5:\t\t%i", vModsToLoad[4]);
			vMods[vID][5] = vModsToLoad[5]; 						printf("Mod 6:\t\t%i", vModsToLoad[5]);
			vMods[vID][6] = vModsToLoad[6]; 						printf("Mod 7:\t\t%i", vModsToLoad[6]);
			vMods[vID][7] = vModsToLoad[7]; 						printf("Mod 8:\t\t%i", vModsToLoad[7]);
			vMods[vID][8] = vModsToLoad[8]; 						printf("Mod 9:\t\t%i", vModsToLoad[8]);
			vMods[vID][9] = vModsToLoad[9]; 						printf("Mod 10:\t\t%i", vModsToLoad[9]);
			vMods[vID][10] = vModsToLoad[10]; 						printf("Mod 11:\t\t%i", vModsToLoad[10]);
			vMods[vID][11] = vModsToLoad[11]; 						printf("Mod 12:\t\t%i", vModsToLoad[11]);
			print("\n==============================================================\n");

			new
				vCarID = CreateVehicle(vInfo[vID][vModel], vInfo[vID][vPosX], vInfo[vID][vPosY], vInfo[vID][vPosZ], vInfo[vID][vPosA], vInfo[vID][vColor1], vInfo[vID][vColor2], 500000);
			SetVehicleNumberPlate(vCarID, vInfo[vID][vPlate]);
			ChangeVehiclePaintjob(vCarID, vInfo[vID][vPaintJ]);

			for(new iMod = 0; iMod < MAX_VEH_MODS; ++iMod)
			{
				if(vMods[vCarID][iMod] > 0)
				{
					AddVehicleComponent(vCarID, vMods[vCarID][iMod]);
				}
			}

            OwnedVeh(vCarID) = vID;

            ++ Total_Veh_Created;
		}
	}
	mysql_free_result();
	printf("** A total of: \"%i\" vehicle(s) were loaded!", Total_Veh_Created);

	print("\n==============================================================");
	print("Dynamic Vehicle Ownership By: [U]214 - MySQL Version Loaded...");
	print("==============================================================\n");
	return Total_Veh_Created;
}

#else

stock SavePrivVeh(iVehicleID)
{
	new
	    iStr[15];

	format(iStr, sizeof(iStr), "%d.ini", iVehicleID);
	if(INI_Open(iStr))
	{
	    INI_WriteInt("Model", vInfo[iVehicleID][vModel]);
	    INI_WriteInt("Color1", vInfo[iVehicleID][vColor1]);
	    INI_WriteInt("Color2", vInfo[iVehicleID][vColor2]);
	    INI_WriteInt("Price", vInfo[iVehicleID][vPrice]);
	    INI_WriteString("Owner", vInfo[iVehicleID][vOwner]);
	    INI_WriteFloat("vPosX", vInfo[iVehicleID][vPosX]);
	    INI_WriteFloat("vPosY", vInfo[iVehicleID][vPosY]);
	    INI_WriteFloat("vPosZ", vInfo[iVehicleID][vPosZ]);
	    INI_WriteFloat("vPosA", vInfo[iVehicleID][vPosA]);
	    INI_WriteString("Plate", vInfo[iVehicleID][vPlate]);
	    INI_WriteInt("PaintJ", vInfo[iVehicleID][vPaintJ]);
		// Mod loading
	    INI_WriteInt("vMod1", vMods[iVehicleID][0]);
	    INI_WriteInt("vMod2", vMods[iVehicleID][1]);
	    INI_WriteInt("vMod3", vMods[iVehicleID][2]);
	    INI_WriteInt("vMod4", vMods[iVehicleID][3]);
	    INI_WriteInt("vMod5", vMods[iVehicleID][4]);
	    INI_WriteInt("vMod6", vMods[iVehicleID][5]);
	    INI_WriteInt("vMod7", vMods[iVehicleID][6]);
	    INI_WriteInt("vMod8", vMods[iVehicleID][7]);
	    INI_WriteInt("vMod9", vMods[iVehicleID][8]);
	    INI_WriteInt("vMod10", vMods[iVehicleID][9]);
	    INI_WriteInt("vMod11", vMods[iVehicleID][10]);
	    INI_WriteInt("vMod12", vMods[iVehicleID][11]);
	    INI_WriteInt("Locked", vInfo[iVehicleID][vLocked]);

	    INI_Save();
	    INI_Close();
	}
	return 1;
}

stock LoadPVehicles()
{
	for(new i = 0; i < MAX_BUYABLE_VEH; ++i)
	{
	    new
			vFile[15];

		format(vFile, sizeof(vFile), "%d.ini", i);

		if(INI_Exist(vFile))
		{
	    	INI_Open(vFile);

            print("\n=============================================================\n");
			vInfo[i][vModel] = INI_ReadInt("Model"); 		printf("Model:\t\t%i", vInfo[i][vModel]);
			vInfo[i][vColor1] = INI_ReadInt("Color1"); 		printf("Color 1:\t%i", vInfo[i][vColor1]);
			vInfo[i][vColor2] = INI_ReadInt("Color2"); 		printf("Color 2:\t%i", vInfo[i][vColor2]);
			vInfo[i][vPrice] = INI_ReadInt("Price"); 		printf("Price:\t\t$%i", vInfo[i][vPrice]);
			INI_ReadString(vInfo[i][vOwner], "Owner", 24); 	printf("Owner:\t\t%s", vInfo[i][vOwner]);
			vInfo[i][vPosX] = INI_ReadFloat("vPosX"); 		printf("Spawn X:\t%f", vInfo[i][vPosX]);
			vInfo[i][vPosY] = INI_ReadFloat("vPosY"); 		printf("Spawn Y:\t%f", vInfo[i][vPosY]);
			vInfo[i][vPosZ] = INI_ReadFloat("vPosZ"); 		printf("Spawn Z:\t%f", vInfo[i][vPosZ]);
			vInfo[i][vPosA] = INI_ReadFloat("vPosA"); 		printf("Spawn A:\t%f", vInfo[i][vPosA]);
			INI_ReadString(vInfo[i][vPlate], "Plate", 32); 	printf("Plate:\t\t%s", vInfo[i][vPlate]);
			vInfo[i][vPaintJ] = INI_ReadInt("PaintJ"); 		printf("PaintJ:\t\t%i", vInfo[i][vPaintJ]);
			vInfo[i][vLocked] = INI_ReadInt("Locked");      printf("Locked:\t\t%i", vInfo[i][vLocked]);

			vMods[i][0] = INI_ReadInt("vMod1"); 			printf("Mod 1:\t\t%i", vMods[i][0]);
			vMods[i][1] = INI_ReadInt("vMod2"); 			printf("Mod 2:\t\t%i", vMods[i][1]);
			vMods[i][2] = INI_ReadInt("vMod3"); 			printf("Mod 3:\t\t%i", vMods[i][2]);
			vMods[i][3] = INI_ReadInt("vMod4"); 			printf("Mod 4:\t\t%i", vMods[i][3]);
			vMods[i][4] = INI_ReadInt("vMod5"); 			printf("Mod 5:\t\t%i", vMods[i][4]);
			vMods[i][5] = INI_ReadInt("vMod6"); 			printf("Mod 6:\t\t%i", vMods[i][5]);
			vMods[i][6] = INI_ReadInt("vMod7"); 			printf("Mod 7:\t\t%i", vMods[i][6]);
			vMods[i][7] = INI_ReadInt("vMod8"); 			printf("Mod 8:\t\t%i", vMods[i][7]);
			vMods[i][8] = INI_ReadInt("vMod9"); 			printf("Mod 9:\t\t%i", vMods[i][8]);
			vMods[i][9] = INI_ReadInt("vMod10"); 			printf("Mod 10:\t\t%i", vMods[i][9]);
			vMods[i][10] = INI_ReadInt("vMod11"); 			printf("Mod 11:\t\t%i", vMods[i][10]);
			vMods[i][11] = INI_ReadInt("vMod12"); 			printf("Mod 12:\t\t%i", vMods[i][11]);
            print("\n=============================================================\n");

			new
				vCarID = CreateVehicle(vInfo[i][vModel], vInfo[i][vPosX], vInfo[i][vPosY], vInfo[i][vPosZ], vInfo[i][vPosA], vInfo[i][vColor1], vInfo[i][vColor2], 500000);
			SetVehicleNumberPlate(vCarID, vInfo[i][vPlate]);
			ChangeVehiclePaintjob(vCarID, vInfo[i][vPaintJ]);

			for(new iMod = 0; iMod < MAX_VEH_MODS; ++iMod)
			{
				if(vMods[vCarID][iMod] > 0)
				{
					AddVehicleComponent(vCarID, vMods[vCarID][iMod]);
				}
			}

	        OwnedVeh(vCarID) = i;

	        ++ Total_Veh_Created;

			INI_Close();
		}
	}
	printf("** A total of: \"%i\" vehicle(s) were loaded!", Total_Veh_Created);

	print("\n=============================================================");
	print("Dynamic Vehicle Ownership By: [U]214 - .INI Version Loaded...");
	print("=============================================================\n");
	return 1;
}
#endif

stock strmatch(const String1[], const String2[])
{
	if ((strcmp(String1, String2, true, strlen(String2)) == 0) && (strlen(String2) == strlen(String1)))
	{
		return true;
	}
	else
	{
		return false;
	}
}

stock pName(iPlayer)
{
	new
	    iName[MAX_PLAYER_NAME];

	GetPlayerName(iPlayer, iName, sizeof(iName));
	return iName;
}
Reply
#2

LOL fixed it. No need for help anymore.
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