Код:
public OnPlayerSpawn(playerid)
{
KZI_OnPlayerSpawn( playerid );
// GangZoneShowForPlayer(playerid, dm, 0x00000096);
//hide spawn info
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
TextDrawHideForPlayer(playerid, rules0);
TextDrawHideForPlayer(playerid, rules1);
TextDrawHideForPlayer(playerid, rules2);
Player_PutInGang( playerid, gangT[ playerid ] );
Player_SetToGangColor( playerid );
if(ServerInfo[Locked] == 1 && PlayerInfo[playerid][AllowedIn] == false)
{
GameTextForPlayer(playerid,"~r~Server Locked~n~You must enter password before spawning~n~/password <password>",4000,3);
SetTimerEx("DelayKillPlayer", 2500,0,"d",playerid);
return 1;
}
if(ServerInfo[MustLogin] == 1 && PlayerInfo[playerid][Registered] == 1 && PlayerInfo[playerid][LoggedIn] == 0)
{
GameTextForPlayer(playerid,"~r~Before you can play, you must login!",4000,3);
new paramsl[128];
ShowPlayerDialog(playerid, DIALOGID0+2, DIALOG_STYLE_INPUT,"Login Password", paramsl, "OK", "Cancel"); //Broken
SetTimerEx("DelayKillPlayer", 2500,0,"d",playerid);
return 1;
}
// here line 26342
if(ServerInfo[MustRegister] == 1 && PlayerInfo[playerid][Registered] == 0)
{
new params[128];
GameTextForPlayer(playerid,"~r~Before you can play, you must register!",4000,3);
ShowPlayerDialog(playerid, DIALOGID0+1, DIALOG_STYLE_INPUT,"Password", params, "OK", "Cancel");
SetTimerEx("DelayKillPlayer", 2500,0,"d",playerid);
return 1;
}
PlayerInfo[playerid][Spawned] = 1;
if(PlayerInfo[playerid][Frozen] == 1) {
TogglePlayerControllable(playerid,false); return SendClientMessage(playerid,red,"You cant escape your punishment. You Are Still Frozen");
}
if(PlayerInfo[playerid][Jailed] == 1) {
SetTimerEx("JailPlayer",3000,0,"d",playerid); return SendClientMessage(playerid,red,"You cant escape your punishment. You Are Still In Jail");
}
if(ServerInfo[AdminOnlySkins] == 1) {
if( (GetPlayerSkin(playerid) == ServerInfo[AdminSkin]) || (GetPlayerSkin(playerid) == ServerInfo[AdminSkin2]) ) {
if(PlayerInfo[playerid][Level] >= 1)
GameTextForPlayer(playerid,"~b~Welcome~n~~w~Admin",3000,1);
else {
GameTextForPlayer(playerid,"~r~This Skin ~b~Is For~n~ ~g~Administrators~n~ ~r~Only",4000,1);
SetTimerEx("DelayKillPlayer", 2500,0,"d",playerid);
return 1;
}
}
}
if((dUserINT(PlayerName2(playerid)).("UseSkin")) == 1)
if((PlayerInfo[playerid][Level] >= 1) && (PlayerInfo[playerid][LoggedIn] == 1))
SetPlayerSkin(playerid,(dUserINT(PlayerName2(playerid)).("FavSkin")) );
if(ServerInfo[GiveWeap] == 1) {
if(PlayerInfo[playerid][LoggedIn] == 1) {
PlayerInfo[playerid][TimesSpawned]++;
if(PlayerInfo[playerid][TimesSpawned] == 1)
{
GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).("weap1"), dUserINT(PlayerName2(playerid)).("weap1ammo") );
GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).("weap2"), dUserINT(PlayerName2(playerid)).("weap2ammo") );
GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).("weap3"), dUserINT(PlayerName2(playerid)).("weap3ammo") );
GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).("weap4"), dUserINT(PlayerName2(playerid)).("weap4ammo") );
GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).("weap5"), dUserINT(PlayerName2(playerid)).("weap5ammo") );
GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).("weap6"), dUserINT(PlayerName2(playerid)).("weap6ammo") );
}
}
}
if(PlayerInfo[playerid][LoggedIn] == 0) {
SendClientMessage(playerid, COLOR_BRIGHTRED, "-----------------------------------------------------------------------------------------------------------------------");
SendClientMessage(playerid,COLOR_YELLOW, "You have not logged in yet!");
SendClientMessage(playerid,COLOR_YELLOW, "Please register your current player name with '/register [password]' and login with '/login [password]'");
SendClientMessage(playerid, COLOR_BRIGHTRED, "-----------------------------------------------------------------------------------------------------------------------");
}
if(PlayerInfo[playerid][Level] >0) {
HasPGP[playerid] = 1;
HasAirP[playerid] = 1;
}
SetPlayerColor(playerid,COLOR_GREY);
switch(PlayerInfo[playerid][team]) {
case TEAM_WORKER: {
GivePlayerWeapon(playerid,22,200);
GivePlayerWeapon(playerid,6,1);
GivePlayerWeapon(playerid,30,360);
SetPlayerColor(playerid,COLOR_GREEN);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
}
case TEAM_PIMP: {
GivePlayerWeapon(playerid,26,100);
GivePlayerWeapon(playerid,29,360);
GivePlayerWeapon(playerid,15,1);
SetPlayerColor(playerid,COLOR_RED);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
}
case TEAM_GOLFER: {
GivePlayerWeapon(playerid,24,100);
GivePlayerWeapon(playerid,32,300);
GivePlayerWeapon(playerid,2,1);
SetPlayerColor(playerid,COLOR_YELLOW);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
}
case TEAM_TRIAD: {
GivePlayerWeapon(playerid,32,300);
GivePlayerWeapon(playerid,30,400);
GivePlayerWeapon(playerid, 8, 1);
SetPlayerColor(playerid,COLOR_PINK);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
}
case TEAM_ARMY: {
GivePlayerWeapon(playerid,26,80);
GivePlayerWeapon(playerid,31,300);
GivePlayerWeapon(playerid,23,170);
SetPlayerColor(playerid,COLOR_DARKGREEN);
HasLawEnforcementRadio[playerid] =1;
LawEnforcementRadio[playerid] =1;
HasPGP[playerid] =1;
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
}
case TEAM_MECHANIC: {
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_LIGHTBLUE);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
}
case TEAM_MEDIC: {
GivePlayerWeapon(playerid,26,100);
GivePlayerWeapon(playerid,23,170);
GivePlayerWeapon(playerid,9,1);
SetPlayerColor(playerid,COLOR_BRIGHTRED);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
}
case TEAM_SWAT: {
GivePlayerWeapon(playerid,29,360);
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,3,1);
SetPlayerColor(playerid,COLOR_ORANGE);
hastazer[playerid] =1;
HasLawEnforcementRadio[playerid] =1;
HasPGP[playerid] =1;
LawEnforcementRadio[playerid] =1;
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
}
case TEAM_CHICKEN: {
GivePlayerWeapon(playerid, 18, 8);
SetPlayerColor(playerid,COLOR_DARKYELLOW);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
}
case TEAM_TORENO: {
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,24,100);
GivePlayerWeapon(playerid,28,400);
SetPlayerColor(playerid,COLOR_SKIN);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
}
case TEAM_PILOT: {
GivePlayerWeapon(playerid, 46, 1);
SetPlayerColor(playerid,COLOR_DARKGREY);
HasAirP[playerid] =1;
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
}
case TEAM_DANANG: {
GivePlayerWeapon(playerid,24,70);
GivePlayerWeapon(playerid,27,77);
GivePlayerWeapon(playerid,28,300);
SetPlayerColor(playerid,COLOR_DARKRED);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
}
case TEAM_LVBALLA: {
GivePlayerWeapon(playerid,32,100);
GivePlayerWeapon(playerid,25,100);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_BRIGHTRED);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
case TEAM_LVGROVE: {
GivePlayerWeapon(playerid,28,200);
GivePlayerWeapon(playerid,30,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_DARKGREEN);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
case TEAM_LVVAGO: {
GivePlayerWeapon(playerid,31,200);
GivePlayerWeapon(playerid,32,100);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_LIGHTBLUE);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
case TEAM_LVAZTEC: {
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,30,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_BLUE);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
case TEAM_LVTRIAD: {
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,30,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_YELLOW);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
case TEAM_LVMEDIC: {
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,28,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_RED);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
case TEAM_LVFIRE: {
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,28,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_ORANGE);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
case TEAM_LVCOP: {
GivePlayerWeapon(playerid,24,100);
GivePlayerWeapon(playerid,31,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_DARKBLUE);
hastazer[playerid] =1;
HasLawEnforcementRadio[playerid] =1;
LawEnforcementRadio[playerid] =1;
HasPGP[playerid] =1;
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
case TEAM_LVARMY: {
GivePlayerWeapon(playerid,24,100);
GivePlayerWeapon(playerid,31,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_BROWN);
hastazer[playerid] =1;
HasLawEnforcementRadio[playerid] =1;
LawEnforcementRadio[playerid] =1;
HasPGP[playerid] =1;
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
case TEAM_LVCIV: {
GivePlayerWeapon(playerid,28,200);
GivePlayerWeapon(playerid,30,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_WHITE);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
case TEAM_LSCOP: {
SetPlayerColor(playerid,COLOR_BLUE); //BLUE
hastazer[playerid] =1;
HasLawEnforcementRadio[playerid] =1;
LawEnforcementRadio[playerid] =1;
HasPGP[playerid] =1;
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
}
case TEAM_LSGROVE: {
SetPlayerColor(playerid,COLOR_GREEN); //GREEN
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
}
case TEAM_LSVAGO: {
SetPlayerColor(playerid,COLOR_YELLOW); //YELLOW
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
}
case TEAM_LSAZTECA: {
SetPlayerColor(playerid,COLOR_LIGHTBLUE); //LIGHT BLUE
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
}
case TEAM_LSBALLA: {
SetPlayerColor(playerid,COLOR_PURPLE); //Dark Red
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
}
case TEAM_LSPIZZABOY: {
SetPlayerColor(playerid,COLOR_ORANGE); //ORANGE
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;
}
}
}
SetPlayerInterior(playerid, 0);
GameTextForPlayer(playerid,"~y~PwN Them All!!!", 3000, 5);
PlayerPlaySound(playerid,SOUND_OFF,-1421.1034,1488.5735,11.8084);
IsSpawned[playerid] = 1;
SpawnPlayerAtHouse(playerid);
return 1;
}